I am perfectly aware of that but with the USF tech changes there is little reason for non vetted AP rounds for these HMG. It can be moved to vet 1 and be consistent with axis hmgs.
I actually play a lot with the pgrens. my built is mg-gr-gr-mg t2- 2pgrens or 1pgr-pack-pgr. This way i usually get them quite early before there a much allied infantry upgrades out. which means i can vet them at similar rate. It also allows u to be very aggressive. with the 2 grens providing the long range support as mentioned into the main post.
However, when the allied infantry support upgrades are coming, u will start losing more models (even when vetted) trying to get into the optimal range. So im wondering if maybe giving some sort of sprint ability would be useful. This could also reduce there received accuracy or not. Dunno if that would be OP with later vet.
There are 3 kinda possible types of sprint that im having in my mind.
- A sort of ost oorah version. This could be locked behind vet 1 as well so that u dont have it at the start, where closing distance and the model drop isnt that much of a problem.
- The rifleman sprint; u gain a short sprint buff but after that your troops are slower, and might take increased damage.
- A passive sprint, like the USF officers got. so u can get quicker into action again with your pgrens.
Reason because i propose some kind of sprint is that it allows u to close distance quicker, preferably before u lose a model so u have a bit more equal close quarter fight against for example dubble bar rifles. I think the sprint should be locked behind vet though, cuz in early game if u rush them it might be too strong, and u dont need it, not vs unupgraded infantry. It could also be possible to lose the sprint ability if u upgrade schrecks. But since its only a 5-7 sec sprint i doubt its neccessary.