Appropriate nerfs I would think would to raise the reinforcement cost, lower suppression a tab (Just so it didn't instant pin) and possibly raise it one cp. In turn, buff it's ap rounds.
The M4C Sherman is fine all to me, I do think it should be tied to tech along with everything else that isn't yet.
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Post History of Selvy289
Thread: Lend Lease is completely broken15 May 2017, 02:58 AM
In: COH2 Balance |
Thread: Teamgame dominant meta8 May 2017, 13:35 PM
Been fiddling around with the strumtiger. I kinda agree with the nefts but I have 2 exceptions. 1. It can be abandoned to easily:What I mean is that I had a guard shoot my strumtiger with a ptrs and it was abandoned (vet 2 as well). Is it possible to give it a threashhold of damage to be abandoned? E.g has to be damaged by a unit with 160 or higher damage (in this case, will still punished people reloading to close to the front lines and encourage median tanks to flank). 2. Vet: Famous for its time to vet, needs to come down a bit if neft. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 16:33 PM
You are quite right actually, I feel like this is going to be the case all the time sadly, heres hoping its not to late to prove us wrong through. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 16:23 PM
Love the changes, except for 2 things. I know the elefant and jagtiger are getting their damage nerfed, this still didn't change the amount of shots it takes to destroy a ISU, IS2 or kv2. I really don't have a problem with this except for the ISU and kv2. If you are considering to giving a AI barrage at vet 0 or decreasing their reload (can you look at their reload vet before you do). I just feel like these 2 units need to be considered a bit. Overall, happy with the changes (wouldn't mind il2 fab bombs increase to 250 muni, would hope it won't be able to be shot down for that price through). Ostheer do need their Panthers to work if the stug is getting change regardless, I am very happy the stug is getting changed. In: COH2 Balance |
Thread: Brummbär overperforming29 Apr 2017, 14:52 PM
Ill first admit I play 3v3 and 4v4 more than 1v1 and to a lesser extent 2v2 simply because I find them more intense. The problem as I like to say is players scrubbing each others back. In 4v4s, most people are able to cover each others weakness, someone will go arty, someone will go heavy td, someone will main infantry and support weapons so on so forth. 3v3 is mostly fine to me, hence being my favorite game type. On 4v4s, I have to look at the enemies doctrines and the map and scan who has a td doctrine (it almost seems mandatory honestly because there is always one). Mainly playing Soviets which in itself is near suicidal in 4v4, I would pick fab bombs because its the only thing that can take out a supported jag or elefant. Now the elefant. The elefant first off is far less intimidating than the jagtiger. I see the elefant and I know it doesn't have insane range and armor isnt ridiculously high. However, (more of a map issue) on maps like port of hambuerge whatever its called, you can forget all armor play. Now my problems. While it does shoot slowly (8.63 seconds, think thats slow look at the ISU and KV-2) the damage makes up for it, the problem is that is force median tanks back too easily. Next problem is its insane reload vet that the jagtiger also inherits (20% at vet 2 and 30% at vet 3 while the ISU gets 30% at vet 2 and KV-2 gets none). So at vet 2, it shoots every 6.09 seconds and vet 3 something like 4.8 seconds. Now the brummbar. to be honest I have not seen this unit much but when I have, its seems to do its job justifiably unlike others in it category. It is a threat to infantry while also can deter median tanks however, the armor at vet 2 may be a bit much. Overall, Brummbar should have its armor bonus at vet 2 replaced with something else. The elefant on the other hand, I would like its damage reduced to 300 and its reload vet changed, it becomes a living nightmare once vet (dont get me started on the jagtiger). Maybe lower the health pool slightly to make heavy indirect fire more hindering (like the ml-20 that probs get stuka bombed anyway) and promote flanking (I know your suppose to but again, when supported the health pool is to high). In: COH2 Balance |
Thread: An article about Relic18 Apr 2017, 05:48 AM
If they keep up to their promises, Iron Harvest will wipe the floor with Relic soon. Yeah, I read the article about it. Inspired by company of heroes and men of war series, has the potential to be a good game. Interesting that it takes place in Poland around the 1920s. More however there are going to be mechs in the game, yeah. It is taking place on a alternate timeline, explains the mechs atlease. About Relics article, I dont know what they mean by DOW3 will be the first FULL GAME IN 8 YEARS, what was company of heroes 2 then even through they said it was finnished apart from a few tweaks like every other game? Seriously, I question why they stated this. Correct me if I'm wrong but did they say the amount of post support they gave COH2 they want to aspire to and then immediately say the lack of activity for the game is born out of necessity? Yeah, not going to buy DOW3. In: Lobby |
Thread: Conscripts y u so bad12 Apr 2017, 07:02 AM
Cons are fine at vet 3 thanks to that RA boost however, getting there is the point + no upgrade. My suggestions are... 1. Split vet 3 RA with vet 1 (20% in both, help them reach vet 3). 2. Once vet 3, 20% of their reinforcement cost (15mp in total). 3. Upgrade to a DP28 upon reaching tier 4. 4. Increase their accuracy (maybe nerf damage slightly 16 to 12) make them more consistent in dealing damage. 5. Give them a buff in cover like ostruppen have. 6. Merging dosnt sacrifice a whole squad (leaves one model after merging) Do any of these appeal? P.s completely forgot about Molotov, Obviously decrease throw time and perhaps combine with the at upgrade (200mp, 30-35 fuel). In: COH2 Balance |
Thread: GCS Balance Preview2 Apr 2017, 09:29 AM
Well, I have not tried the new maxim but can I say that it's a bit disappointing that the maxim is coming closer and closer to other mgs and won't be unique anymore? I mean I get it, trade offensive capabilities for defensive. I think through how about removing pin from the maxim but increase it's damage (and maybe lower suppression a bit gained back with vet). It's a mad idea but it would be good at supporting conscripts making it more unique than the same as other mgs. In: Lobby |
Thread: Does anyone else think the Comet is bullshit?28 Mar 2017, 01:05 AM
Does anyone remember when they were going to nerf the comets health down to 720? I mean in my own opinion the comet should swap armor values with the Churchill and maybe have it's accuracy reduces slightly. White phosphorus needs a change too. In: COH2 Balance |
Thread: Royal Artillery Regiment6 Mar 2017, 15:51 PM
I feel like I'm the only one who's actually tried using the Valentine for combat use. Seriously, I have real trouble trying to vet this thing but seems to be taking forever. 1. Its vet one ability is complete trash (sextion barrage requiring a sextion what?). 2. No damage buff with vet nor reload buff (80 damage and almost 6 sec reload is pitiful). 3. Has low armour (compensated for its speed I supose). 4. A real pain in the ass to try and vet in general. 5. Comes out too late to do anything (only used for maphack mainly). Note: these are just my problems I have with it. Seriously, the extra health at vet 3 is really nice and being one of the few vehicles to get a receive accuracy buff also is nice too but is near impossible to achieve. I don't care if maphack becomes a vet one ability instead so people will friggen use the dam thing offensively to earn it instead of letting the bloody crew jerk-off in their tank off the front line as soon as it hits the field. In: COH2 Gameplay |
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