nice post man. Italians will work nly if the are aloud to use German tanks. which is fine. though i know they used p3s and p4s. dont about any better tanks
Of course, if you look at the commanders you can see the "German Support Commander" it is a needed commander obviously, an Italian faction must have a German support commander. You can't forget what they did to help Italians (we all know that Germans helped Italians everytime).
I'm sorry but I don't have time to read the whole text (and I'm sure 95% of users here won't), but I still am not in favour of an Italian faction simply because their tanks were paper and CoH is all about tanks after about 15 minutes in game.
Maybe if you read, just the units in the buildings and commanders you would change your idea.
Paper tanks, ok ... if you read the units list it's obvious you would see paper tanks because there are light tanks.
It's very funny like every people who knows nothing thinks that italians only had M13/40, L6/40 which are LIGHT tanks even if the M13 was considered Medium for the italian army, actually it is a light tank.
CoH has many paper tanks (this fantastic word paper tanks) like the M8, Stuart, T-70, Luchs, ... and noone seems to be upset for this.
CoH isn't all about tanks after about 15 minutes in game, obviously during the late game you'll see many heavy tanks but look at USF, they can win late game but Pershing isn't so common. I'm primarily an USF player and i choose often Heavy Cavalry Commander only for the Rangers and Smoke, Pershing isn't so necessary.
USF were able to win also without Pershing, if you take a look at the italian army i made, if you just read this wall of text.
Please don't be so stupid to say OMG Italians = NO, SHIT, PIZZA.
Just read before you judge!
This faction looks really nice. As you already said it would make "Axis" the real Axis, not only german Axis, and finally balance the game out in terms of factions per side. If Relic would develop htis, add some cool maps, an awesome soundtrack and some funny italian voice lines I would definitely buy it.
Yes, alongside the italian faction they should add 8/10 maps as it was the same with WFA and UKF, maps which take place in Italy (Operation Husky, Montecassino, Anzio, Gothic Line, Moro River, etc.).
I also would like to have maps in Africa like Tobruk, El Alamein, Gazala, Keren, Bir Hacheim, Kasserine and Tunis but adding Africa could be a bit risky because i don't know if soviets had desert uniforms (their regular summer skins wouldn't look bad in an african battlefield, but they might sound very unrealistic).
Also it could be possible adding some maps on generally Southern Europe like Belgrade, Crete, Elaia - Kalamas, Operation Dragoon and so on.
Obviously this Mediterranean/Southern European expansion would have its own soundtrack!
The only thing I hope Relic won't do is giving italians the typical stereotype of italian speaker (always a very unrealistic neapolitan accent or It's me Mario!).
The italian accent should not change they way you would pronounce words in english, instead they should let italian actors trying to pronounce that word with the italian way you pronounce those letters, like the R (which is very very different from the english R pronunciation), the TH in italian doesn't exist (the italian letter which might sound similar is the D), the Vowels in italian have a different sound.
The accents are the hardest part i think, please call for italian dubbers/actors and not trying to imitate an italian accent with foreign actors, it would only be stupid, unrealistic and would go wrong.
And please again no stupid italian accent from Brooklyn (Mamma Mia! It's me Mario!), standard italian pronunciation.
I read some people proposing their ideas for a new army, this is mine about a possible (i hope) italian faction. This document i think could be available again on CoH2 official forum when Relic will fix it. Anyway i hope you'll enjoy reading.
ITALIAN ARMY for CoH2: (GrenadierIT19)
This my second version for the italian army i want to have in game, i hope that Relic will try to implement the italians in this game for many reasons:
• They fought on many fronts (eastern, western and mediterranean)
• They will be a different playstile as an axis faction
• Now it’ll be 3 allied factions vs 3 axis factions
• Now it’s really allies vs axis and not allies vs germany
• Because in CoH2 there are no supply or numbers built problems, the italian army will have nice tanks to stand the other armies, tanks that had been built in few numbers compared to T34s, Shermans and PzIV but in game there are very rare tanks as Sturmtiger and Jagdtiger
This Italian Army is set in 1943, there are the famous vehicles produced prior 1943 and some vehicles produced in 1943 that saw action, all those tanks have been produced more than Sturmtigers (if some people say that those tanks are too rare)
EVERY MORTAR AND HOWITZER HAS THE ABILITY TO CEASE FIRE
EVERY AT GUN, TANK AND ARMOURED CAR HAS THE ABILITY TO CHOOSE BETWEEN SHOOTING AT EVERYTHING OR FIRING AT VEHICLES
The italian army starts with a Genieri squad and 400 manpower, 0 ammo and 35 fuel
The units that appear if you conquer a medic station capture point are the medics unlockable in the Offensive Operation Center
The units that appear if you conquer a repair station capture point are the engineers unlockable in the Defensive Operation Center
The buildings must be unlocked by upgrading the HQ with the special abilities, the abilities mustn’t be unlocked in order, the player has to choose what to upgrade (if he wants to use an aggressive strategy or defensive strategy, the third buildable tier is made to complete T1 or T2 or both)
The Headquarter gives the basic units, i think this buildings should be represented as a great bunker with an italian flag on the side + a radio antenna
The Offensive Operations Center gives the Bersaglieri (good to assault), the Cannone 47/32 (very mobile an good at destroying light and medium tanks, it works well against infantry too), the SPA Dovunque 35 Protetto (to transport units faster) and the M15/42 (to start pushing with tanks and supporting the infantry), i think this buildings might be tent with an italian flag on the top
The Defensive Operations Center gives the Breda M37 HMG (obviously to suppress enemy units and protect a great area), the Cannone 75/32 (to destroy the tanks), the L3/33 (to kill great numbers of infantry soldiers and light vehicles, the upgrades will specialize the L3/33, read below) and the Semovente 75/18 (the SPG to face the enemy tanks), i think this buildings might be bunker (smaller than the HQ) i think that this could have a machine gunner on the top which can defend the building from infantry and light vehicles
The Joint Operations Center gives the Brixia 45mm Mortar (instead of a great 81mm mortar, even if the damage and the area of the explosion is smaller, the rate of fire is higher and the crew can move faster), the L6/40 (good at making ambushes and smashing the infantry and light vehicles), the Semovente 90/53 (to fight also the heavier tanks) and the Officer (to help the infantry attacking and defending), i think that this building should be a basement which its top is visible (something like soviet T2 or german T1)
The multiplayer is obviously set around 1943/44 (Ostheer, Soviets) to 1944/45 (UKF, Amis, OKW). By that time there are no significant Axis Powers left but Germany and Japan. The latter is on the other side of the globe and defending islands. Hardly suitable for this game.
The Italians, or rather the northern part have been turned into a mere puppet state like the Romanians and Hungary. The Finnish actually mind their own business and aren´t an Axis power but a co-belligerent. And they all use lighter equipment or have gotten the somewhat heavier stuff from the Germans (109s, StuGs, Panzerfaust). It´s not advisable to design a whole faction based on this.
So I think this pretty much explains why there´s two German factions.
1943 we still have the Kingdom of Italy, if i remember well the eastern front armies were set during the battle of Kursk, because theater of war stopped with Southern Fronts to tell what happened before Kursk and then before the battle begins we have the multiplayer armies.
Anyway as you know Kursk was July-August 1943 while Italy capitulated in September 1943, if we have to be rigorous, Italy could join CoH2 because of 1-2 months before the capitulation.
British also used very modern tactics, actually they individually developed mechanised infantry with the invention of UC. They also had best radars at their disposal. Us forces were also very modern. Their armor and equipment may seem outdated but great usage of tanks and light vehicles combined with responsive and easy to call airforce and mobile artillery was what they used not only in europe but later in korea and vietnam so it was very innovative. And that actually wraps up all the factions we have in coh2.
Thats why I wrote about some exceptions. They had pretty good semovente assault guns, AA guns and great fighter planes. But apart from that you have only ships that were good. In my opinion its not enough. Coh2 is divided into game phases, in early game you need a good light vehicle, they could get an early tankette so its ok. But then in the mid game you need mobile, well armed medium tank. Hard to find one in italian army, they most often used pz3s and pz4s as their core medium tank. If you put semovente there it would make them defensive only faction as turettless vehicle will be countered by AT guns or TDs no matter what. Then you have the late game and you still have neither medium tank to swarm like usf nor a heavy tank to keep you on the field like germans or soviets. Makes you a bit like soviets with useless doctrine but worse All you can give them at this stage is artillery and AA gun emplacement but that sounds incredibly boring...
I would also love to have polish faction but you know, its not possible becouse all you would have to play with after early game would be partisans... Its much better idea to make unique italian commander for one of axis factions.
About Italians, i made a faction proposal on the official forum, but unfortunatly the forum is out of order.
However, i obviously made a copy on a word document, to keep changing what i think could be wrong or get better. The Italian army i made isn't a only defensive faction but both offensive and defensive depending on the tier you built. They're also very different from the 2 german armies not only because of no heavy tanks.
I would like to show it to you but it's a very long document so it'll be stupid and also impossible to copy it on this post nor i would make a post because here many people seems to be unable to think about adding more factions:
- Italians: suck, i hate pizza, Al Capone, Italians and their wooden tanks, Italians and their banana rifles, surrender, ...
- Japanese: BANZAIII! Zero, Naval Forces, and nothing else
- French: surrender, baguette, and nothing else
- Polish: jews, horses (as if other armies didn't use them)
In my honest opinion, those factions should be included.
Italian, Japanese and Polish armies i think they should take place in Company of Heroes 2.
For France i'm a bit undecided between France or Commonwealth because the UKF are only Britishmen, while you should include a faction consisting of Aussies, South Africans, Indians, Canadians and so on.
France could be an option, the Free French Army of 1944-1945, french troops with their best vehicles, artilleries and aircrafts of 1940 + american/british stuffs not used in the current armies that could be given to them to fill the gaps.
Or maybe the faction could be the Commonwealth forces and the French Forces could be a commander for USF.
Armies composition is OK for Italians, Japanese i think they might have everything OK
For Poland it's the same as France, they would have their infantry forces and their best stuffs in 1939 + soviet tanks and artilleries not used in the soviet army in CoH2. This Polish faction should sound like the Polish Armed Forces supporting the Red Army.
I dont know about warthunder but RUSE uses prototypes that weren't even constructed... Soviets used all variants of t-34 in 1944 so it is not an issue, also its not that you see the t-34/76 too often couse it sucks and nobody builds it Saying that germans didn't have better equipment than japan or italy in 1944 is just stupid, those two countries were with some exceptions still using WW1 tactics and weaponry while germans created and used weapons that are backbone of modern military forces like jet planes, hybrid engines, assault rifles, mechanised infantry, universal machineguns, guided rockets, intercontinental missiles and so on.
I can't speak for Japan (even if i would love to have them in CoH2), Italy didn't develop a vast variety of vehicles and weapons like Germans but Italians have enough stuffs to be put in CoH2. You wrote about guided rockets, intercontinental missiles and jet planes but do you use them? Are you able to use them?
Ww1 tactics ... I don't know, this sentence seems a bit stupid or exaggerated, because the only armies who fought in a very modern way of fighting were Germans and Soviets. And people aren't complaining about this.
Coh2 also keeps aside problems that affected Italians like shortage of resources, problem with supplying troops in Africa and tanks production.
Also the famous problem of fighting heavy tanks it's not a real problem because Italians developed many SPGs with high AT power, a 90mm AT and AA gun (Cannone da 90/53) and do you remember when USF didn't have Pershing? (And Pershing isn't that necessary unit to deal with other tanks), they still were able to win.
Italy maybe couldn't be a faction only because if game is really set in 1944 (I doubt it because eastern front armies are set during Kursk, while Italy was still fighting in the axis), but I want them anyway! And I think also much people would like to have them, a third German faction shouldn't exists.
It's unavoidable. with all the reluctance of many people, Japan is the most suitable country for a new faction. Italy can not be complete without Germany. The third German faction? Hell no.
I don't know why an Italian faction would need Germans, surely an italian commander must be a german support commander, that's sure, it would be stupid not doing that commander. Anyway, an Italian Army is possible.
I agree with you for adding Japan.
I don't understand why so many people don't want new factions:"No It'll break balance" Ok, at the beginning yes it could be a balance breaker (as brits) but obviously things will get balanced.
If this would be the main problem for adding new factions, therefore we don't new factions and we stay only Ostheer vs Soviets.
My dream is that CoH2 would get 3 new factions: Japan, Italy and Commonwealth (non british army). I think this will make CoH2 really awesome!
PS: oh yes and the same guys saying: No! plz no japps, italians and other nation cuz they suk
I don't understand them.
I don't know if those pictures are true or false but i don't know what say ... I remember that Relic wrote that they weren't going to develop anything about japanese army. Ok, now some images could make me think they aren't doing what they said. That's not a bad idea because i like when new factions come but i would have preferred the Italians instead of the Japanese soldiers.
If this rumors are true, i hope this would open the game for new factions, now the japanese, next time Italians and Commonwealth (non british forces army).