Mg to counter a sniper? Link me a contact to your supplier.
muahaha, Alex crying for more than a week some time ago, because he couldn´t counter ligth vehicles with t0 AT guns AND shreks volks...that was not fair!!
Then, now, he says you have to adapt and counter the ost sniper with a machine gun...
That is the logic this guy use in their more than 4.000 post...
this guy is a joke, when talking about balance....just a fanboy....
Don´t spend time with him. It is a waste of time. |
if you think price is cheap and its performance justify its price difference let's look at 4 major stat of HMGs
HMG34 210MP
DPS: close: 10.098, Far: 0.9919
Suppression close: 0.3564 Far: 0.1944
Setup time 0.65
HMG42 280MP
DPS: close: 27.7200, Far: 6.1064
Suppression close: 0.4752 Far: 0.2592
setup time 0.65
Maxim 240MP
DPS: close: 24.6628, Far: 6.7045
Suppression close: 0.2499 Far: 0.2678
.50 Cal 280MP
DPS: close 26.8169 far: 6.0225
Suppression close:0.4950 Far: 0.2400
so from the stat
HMG34 is 30MP cheaper than Maxim while its DPS is 40.9% close 14.79% far Suppression is 142.6% close 72.6% far so I add those percent together and divide by 4 is 67.72% so for 12.5% cheaper price in MP HMG34 have 67.72% stat of Maxim in those 4 category, you may say about is arc bigger, but Maxim have more man and quicker setup
HMG34 is 70MP cheaper than HMG42 while its DPS is 36.43% close 16.24% far Suppression is 75% close 75% far so I add those percent together and divide by 4 is 50.67% so for 25% cheaper price in MP HMG34 have 50.67% stat of HMG42 in those 4 category
HMG34 is 70MP cheaper than .50cal while its DPS is 37.65% close 16.46% far Suppression is 72% close 81% far so I add those percent together and divide by 4 is 55.64% so for 25% cheaper price in MP HMG34 have 55.64% stat of .50cal in those 4 category
the price is justify for its suppression stat wise, but its damage is not, and its real performance is about less than halve effective as HMG42, it should at least increase the damage to match the price like 75% of HMG42 damage or increase its suppression to match with HMG42 but damage stays same.
you may say HMG is not suppose to do damage things, but can you deny that HMG team damage helped alot during engagement, if all HMG have similar damage as HMG34, I think there will no more Maxim spam thing anymore. because infantry can stay in the zone all day long to give vision for mortars to pick out HMG team.
mmmm why then MG-42 is better than 50 cal if they cost the same? how do we justify same 280mp for both of them Alex?? |
4 seconds in the early game??? or late game??? please, elaborate...
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and is cheaper....why should do suppress more than a maxim??? |
Again; it seems like everyone who is embittered to the Sturmtiger doesn't seem to use it or know anything about it.
yeah, see my sig. |
Due to the way grenades work with how you can throw them despite being suppressed there has to be a penalty for staying close to/in front of an MG for to long. That's why MG's have good killing power; the MG34 shouldn't be an exception to this.
If problem are nades, fix nades...
if nades are a problem to HMG, then fix all of them, not only MG-34.
You are sooooo biased is not worth to post anymore in your thread.... |
Ok, if you think crews shouldn´t start repairing by themself, nice, ask for it, this is not going to make the game easier so even my dog can play it.
I was just asking for reasons.....but you see, you are a fucking retard that is not able to have a nice conversation...
STFU???? better start doing it by yourself.
What an idiot....
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One request: For OKW, when you upgrade the T2 building for FRP, you should no longer be required to give the command to actualy establish the FRP. I mean, that is why you upgrade it, so the FRP should be establish automatically, when the upgrade is done. It's annoying if you forget to do it. You should still be able to cancel it if needed, but no more manual toggling after upgrade is finished please. I've been asking this for months .
maybe then we could ask too for USF Vehicle crew to get inside the vehicle automatically after repairs are finished, and engineers moving away after building a mine, and smoke in sherman not stopping the tank so you have to order it to move just after triggering smoke and.....
Why do you want to make the game less micro-intensive?? making the game so easy is not good IMHO. |
Thanks a lot Kamk, now I know how to handle my tanks in a safer way, with all your tips.
Much appreciatted. |
really good ones kothre and Cyanara, the only one I don´t like is FRP for vanilla armies, because affects directly balance....I don´t think every army has to have the same tools....USF Heavy anyone????? non-doc OKW machinge gun anyone???
Really nice suggestions mates.
Just to name another one, a "mute" option for the chat ingame, so if you want it, you can ignore comments from others players in that match (sometimes is not funny how others calling names to you and so on...)
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