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Register Time: 12 Aug 2014, 04:00 AM
Register Time: 12 Aug 2014, 04:00 AM
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Post History of aaa
Thread: A letter to Relic COH2 Game balance team23 Apr 2015, 21:48 PM
dont have okw. I play only 1v1 any game. In: COH2 Balance |
Thread: A letter to Relic COH2 Game balance team23 Apr 2015, 21:40 PM
I like how people think the shreck accuracy nerf actually did anything... I suppose rpg nerf whiners cant distinguish a rpg hit from a missed shot. I suppose its just talking machines. What ever they talking is interely irelevant. There were no rpg nerf obviously. OKW was cheating-like fraction from beggining and up until now they are. Minor ober nerf only took away some of their most OP blobbing capabilities. But there are quite a lot of this kind left. In: COH2 Balance |
Thread: What I don't like in Soviets23 Apr 2015, 04:35 AM
1. CE. There is no single OKW unit that CE can fight with. Esp in the opening. 2. Penals is a joke. Overall cons are cheaper and way better. They only good at walking around the maps bulying lonely squads, they cant run from mg from double squad. No anti vehicle capabilities, overall they are just bad In: COH2 Gameplay |
Thread: What I don't like in Soviets23 Apr 2015, 04:15 AM
not sure what back foot means. OKW didnt have overall disadvantage at any stage of the game. They are at minimum equal in the opening. They equal only cuz conscripts ability 1. to run 2. build sandbags Without that OKW would win right from the start. They get advantage right after T3. And after that it just snowballs. KT is the same as cheating, if you have commander without IS2. And i rarely use this commander. SU is in general tied down to commnaders, simply cant play without them. OKW can play without any commnader easily. You get a commander to get a chance to survive. OKW get commander just like an addition to already strong units I just lost to a person who absolutely coudnt control his units. Losing all early batttles, lost like 75% of the map. And after that I found that vs OKW ability to win engagements is absolutely interely irrelevant. If he loses infantry vs infantry he is gonna sit around his shooting building with double mortar to get a deathball and A click. And win with most silly blob possible. In short I just say that OKW is OP. In: COH2 Gameplay |
Thread: A letter to Relic COH2 Game balance team23 Apr 2015, 03:21 AM
Despite winining streak you still have higher win % as OKw than SU. And with that win% you are only 14, so those who above you they most likely have 99% winrate. No wonder with this fraction. OKW is broken they are overpowered. People who cannot control their units at all, lossing 70% of the map simply sit around their shooting building and getting deathball to A clik. KT is like a cheating, most stupid unit ever in any RTS game there is no such insanity. What people who play 2v2 33 44 can know about balance. Those modes are 100% idiotic In: COH2 Balance |
Thread: What I don't like in Soviets22 Apr 2015, 03:51 AM
What is the strong sov early game if they often play with only 4 cons and 2 engies for like 15-20 minutes? Not even getting a single building for some reason. Seeing this and more of this kind I think its not strong sovs early gameplay, it looks more of strong soviet players like Jesulin and Paul. Capable of playing with 1 fighting unit type vs 4 unit types. From the start (or with 1CM) OKW has acces to 4 fighting units units plus mg callin from more than one commander. They are quite scaleable into mid and even late game, exept kubel. So it looks like for those soviet players cons and engies are enough to play. And for OKW players sturms, volks, kubel, raketen, and mg are not enough. And they need flak and possibly other tech.
From the side (dont have OKW) it looks like its a tough choice of fat cats. Why they are back foot fraction if they open with 5 unit types vs 2? 5 units including 2 anti tank units\abilities and strong anti infantry at all range. In: COH2 Gameplay |
Thread: What I don't like in Soviets22 Apr 2015, 00:34 AM
+ Yeah thats what i wanna to say too. OKW T3 they can build light tank and heavy tanks out of one building. Plus elite infantry out of it too. Its crazy. If they give the same ability to sovs too, it would be T3 with t70, IS2 and guards. It would be fair T3 micro battle. Now OKW most likely requre less skill to play cuz their best units are so easily acccesible. In: COH2 Gameplay |
Thread: What I don't like in Soviets21 Apr 2015, 19:49 PM
@MajorBloodnok Why queen is banned? He was insulted by cuople of noobs who started spreading idiotic statements first. Queen is top 500 player. Unlike those provocators. In: COH2 Gameplay |
Thread: What I don't like in Soviets21 Apr 2015, 15:58 PM
What soviets unit mix are difficult to play against. For you In: COH2 Gameplay |
Thread: What I don't like in Soviets21 Apr 2015, 15:43 PM
I don't like of using call ins tanks always For me bigggest problem with sovs is that their units are so inaccessible due to insane cost of buildings. ie Tier 3: sovs 275 manpower, 90 fuel germs 160 manpower, 25 fuel This is insane. I like t-70 but spending so much for T3 building just to get couple T-70. And lose to some heavy shiet cuz T3 doesnt have any heavy tank counters. Im playing with tank hunter commander ussualy and i really need SU85 after t70. In: COH2 Gameplay |
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