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Post History of kingdun3284
Thread: Company of Artillery3 Apr 2016, 02:31 AM
Spamming artillery is historically accurate. Sending in infantries to hail of bullets is retarded behavior. There are only two ways to break through enemies' heavy fortification, one is indirect fire, another is heavy tanks. However, ally is prohibited to access any heavy tank they should have in reality by Lelic, thus artillery is the only option. You should adapt to it. In: COH2 Balance |
Thread: 4V4 OP OKW invincible early game vs USF24 Mar 2016, 05:50 AM
Kubel have target size of 8, or something close, i may be wrong with a number, but whats matter is it has way bigger targetsize than any infantry unit (1), making low-accuracity units such as REs deal lots of damage against it (they have 8x chance to hit). No rear armor is BS, but who cares when kubel is meh unit and double rifle/any building/smart flank/just straight out blobing is enough to deal with it. Again, dont rush engagements early, play defensively till you gather 2+rifles, blob him to death. You can even go 3 rifles ambo, its unstoppable without supression, you can push his kubel all the way to base, lol. Then the OKW will have same amount of volk s. They build sand bags and lay mines to wait for you. In: COH2 Balance |
Thread: 4V4 OP OKW invincible early game vs USF24 Mar 2016, 01:55 AM
You have a RE also, but it is nearly useless in this case. Riflemans accuracy at max range is extremely low and you get accuracy penalty while moving also. Even you hit the kubel, you have only about 25% of chance to penetrate it and actually deal damage. In: COH2 Balance |
Thread: 4V4 OP OKW invincible early game vs USF23 Mar 2016, 16:19 PM
And when your rifleman leave the cover and chase the kubel, it will get wiped by strum. Most of the time ,rifle hits air when moving. No one mentions kubel is op in this thread ,L2Read. The topic is USF needs more different type of units at the beginning. In: COH2 Balance |
Thread: 4V4 OP OKW invincible early game vs USF23 Mar 2016, 00:27 AM
Kubels front armour is same as its rear armour and has 0 setup time and longer sight. Flanking?lolllll. And cover and shot blockers are fair condition, however OKW can get access to those cover more earlier, L2P. In: COH2 Balance |
Thread: 4V4 OP OKW invincible early game vs USF21 Mar 2016, 10:19 AM
USF has the easiest time against OKW with just their basic infantry. 1. Strums are better than Rifles. 2. Kubels are better than Rifles. 3. Kubels can always keep Rifles at max distance. 3. Rifles die quickly to focused fire. In: COH2 Balance |
Thread: Best strategies and units, which exist no more20 Mar 2016, 15:07 PM
OP CAS instant suppression Rear useful volley fire Rear normal damage rifle grenade 240MP MG42 better than .50cal at all aspect Sherman bugged mini gun Useful B4 203 Super 120mm mortar OKW op flame nade KT that solo 7 ATG from the front Unlimited KT F1 reversing speed panther Op kubelwagen 1.5 armour invincible Ober 60 munition M1919 Normally performed P47 Turbo mortar Super bofors Rambo commando Super centuar AA stug E sniper Super target weak point Laser guided shercks Crocodile wasp Gtenadiers vet2 mortar nade MG howitzer 0 kill vet 3 mg42 SUPER RNG Jackson Build fuel cache for munition Team share opel bonus In: Lobby |
Thread: 4V4 OP OKW invincible early game vs USF20 Mar 2016, 00:54 AM
common m8, rifle blobs are way too good right now. This joke is not funny. As OKW has kubelwagen to capture point, its first strum get rush to the fuel point ASAP, you wont get a house/heavy cover first unless ypu mean the house and cover that next to your HQ territory loll In: COH2 Balance |
Thread: 4V4 OP OKW invincible early game vs USF20 Mar 2016, 00:41 AM
All is wrong, you never fight one unit with another alone, especially in 4v4, blob rifles harder. Also free map control light vehicles. Also grenades are very situational, you should never get them (early bars ftw) untill it is hardcore hmg walls open maps. Yes, when you blob enough rifle, your opponent has enjoy +7 fuel for several minutes and able to build up tons of defensive structure and just wait for you to step into those traps. Not to mention OKW can blob same amount of volks or even more than you as volks are cheaper and you wont get a bar since you wont suddenly get a weapon on the field. As you have fewer fuel, OKW can get luch II way faster than you. Also light vehicle of USF is nearly useless, because OKW can get sherck at the time USF access any light vehicle except WC51. However WC51 is not available for every player. In: COH2 Balance |
Thread: 4V4 OP OKW invincible early game vs USF19 Mar 2016, 14:08 PM
No,you are wrong. While activating volley fire will increase rears received accuracy. The result is you throw your munition into sea and lose a squad before you can actually suppress your enemy( it takes more than 10 second to start suppressing the enemy). In: COH2 Balance |
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Latest replays uploaded by kingdun3284
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VSMileHighKilla Ricky Ricardo (Pepe) SpaceCat Shakajoltashcm Hermann Fegelein Butcher Axis is OP, players are retarded[AxisOP]Carry 3 teammate in 4v4by: kingdun3284 map: Unknown1-613
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VSRED Axis is OP, players are retarded Grandma the darkness ピオちゃんhinim2222 Officer Rusty Cpl. Dwayne Hicks 四叶草Ost cheating mortarby: kingdun3284 map: Lazenrath Ambush1-917
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VS[Heeresgruppe] What _Lucifer_ kamber1441 John Woomathew3284 BLACK JACK Ragequitter PanzerklatschenCrazy 5 stars obers *2by: kingdun3284 map: La Gleize1-855
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