Thread: RK 43 6 May 2021, 17:49 PM
Raketenwerfers work the same as any other AT gun, they won't be able to carry a player or cover every corner of the map, so Puma definetly has a role
only legitimate reason i can think of to use puma when you have 2 raks is to just rub in your superiority agaisnt the allied player in a way of saying and i quote" you suck so hard at the game so im gonna beat you using a unit that i dont need" same could be said for JP 4 why bother calling them in when you have much superior options that are avalible from starting buliding
also they dont have to cover the entire map they just need to cover the general direction of the map your enemy pushes |
Thread: RK 43 6 May 2021, 17:46 PM
Its also got the capability to increase range and the faster ROF. it's got the most potential of any AT gun and its 50mo cheaper. It's a well designed gun especially for USF who was intended to make ample use of MUNI abilities instead of just slapping BARS around.
i litreally lost some brain cells when you said use the AT abality instead of giving BARs the one upgrade USF desperately needs to fight back
in COH 2 only way USF can live long enough to win a drawn out game is to keep their entire starting rifle composition alive by the time the KT shows up and newly bought rifleman squads need that LMG in late game because at minimum you will see vet 3 squads and even with good cover so really there is a muntion defecit in the USF's desperate attempt to turn a game around |
Thread: RK 43 6 May 2021, 17:26 PM
What if 2 Okw vs 2 Brit and early game Okw facing 4 UCarrier?
i double checked and no
under no circumstance there is a warning says on sturmpio schrek upgrade that requires a SWS or a converted HQ so yeah you can buy schrek to deal with the UC |
Thread: RK 43 6 May 2021, 11:59 AM
I don't know. Truth be told, I quite like the USF AT gun. In my view, it's the best. Raketen is cancerous to play against. Again, a bit lower range and all, but the retreat really is cancerous. The number of times 2 raketen were playing the role of a frontline unit, nuking vehicles and then retreating.... rage inducing.
Funnily, it's hard to wipe raketen with small arms but a granade straight up destroys all models. Last game 2x rifles with 2bars were unable to wipe 1 raketen running up to them and then a couple of seconds of retreat, whereas a nade that didn't even hit it well, somehow wiped all models off it.
see this is what im saying OKW litreally has no use for puma or JP4 when you can buy 2 of this and just nuke vechiles and run away while only being weak to grenades or large arty all i want is this unit to be limited to Tier 1 BG HQ or Mech HQ at Tier 2 that way players will be forced to buy a puma to deal with a halftrack or a light tank and JP4 in an emergency to deal with a medium tank |
Thread: RK 43 4 May 2021, 12:42 PM
Dear Miragefla and balance team please do something about this tiny AT gun because its overperforms for its price and before you toxic dicks comment your waste like L2P or you are just bad let me plead my case:
OKW has too many AT options and yet people only deffault into 1 maybe 2 options do you even understand why ?
RK 43 is at T0 with no pre requisites and its the same cost as m1 ATG its 5 men and its rocket will always penetrate all tier armor 2 of em 1 volleys a LV 2 volley's a AFV and 4 volleys at max to the heavy tank
it can retreat it can garrison and its only weak to lucky arty hits or grenades which requires a heavy dosage of RNG to be killed. not to mention vet 1 gives camo vet 2 gives 25% reload and pen on not camo and vet 3 gives guaranteed pen from ambush and of course the innate +10% recived accuracy when on the move does not apply to this thing either.
either force players to expand to full tier 1 or tier 2 before buying this or replace it with a new model pak 36 37mm because other wise this is too OP to handle 2 rk 43s instantly shuts down all armored gameplay me with only viable option being scott spam to deal with it just FFS force people to buy the different anti veichle units to deal with varying types of armor in the entire game one AT gun should not be able to deal with T1 T3 T4 and TD armor while being present on the starting line up
now as for counter arguments the people who will say but if you move RK 43 we would be vanurable to clown car and bren carrier spam to that i say its not true your sturmpios can litreally buy panzerschrek for 60 muni with not pre req and of course now they are not exclusive with sweepers either
and no USF bazzokas and UKF piats are not the same as this their launchers are limited at the max rifle distance of 35 (40 if you pick up bazzoka range which has no justification to bring as a seperate bulletin) |
So i want to present a new commander idea for ostheer i call it PanzerJager Doctrine
Commander description: Shore up your defenses with allies from the south Halftracks can lay riegel mines and panzergrenaiders have been issued AT grenades panzerjager 38t Marder III are now avalible and when the battle reaches its tipping point agaisnt heavy armor a single strafe airstrike can be called in
Abalities
at 0 CP italian Berselari avalible from infantry kompanie
these soliders are italian people still loyal to the axis and has been transfered to ostfront to reinforce the wavering ostfront
4 men infantry squad with 4 carcano 1891 rifles less effective then grenadiers and has no ultility abalities but can be upgraded with 2 breda model 30 lmgs and 4 mab 38 SMGs
Up next is riegel mines you already know this so im not explaining it
Next is panzerwurf mines panzergrenadiers can throw these AT grenades for 45 munition and shares cooldown with bundled grenades these are not snares but they deal 120 damage very useful for killing a low HP veichle that tries to intrecept your pgrens
Up next is paznerjager 38t marder 3
avalible from panzer support korps for 300 mp and 60 fuel marder 3 is the epitome of medicore
Low HP at 400 and low armor and same damage as pak 40 but its more mobile and gets site main gun abality at vet 1 but it works a little diffrently marder 3 crew will hulldown and in this mode the main gun will recive +10 range bringing the max range to 60 at the cost of mobility
and finally at Panzerknacker strafe
for 120 munition a single Henschel HS 129 B3 ground attack plane will attack the targeted tank with 4 bordkanone shells high damage but plane is slow and very vanurable to AA fire
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i don't think a normal satchel would be a good idea, cav rifles are strong enough without a nuke nade already. btw, punctuation is your friend, i had a hard time figuring out wth you're even talking about. satchel is a suggestion i am perfectly content with them getting a normal grenade |
You Know em You love em they are effective for the most part but i dont think AT satchel charge fits their kit all that much sure its a good punish for a greedy tank trying to run over your infantry maybe Cav Rifles should become their AA campaign version execpt you know without 5 thompsons or give them a normal Satchel to quickly deal with fortfied formations |
Yes, because everybody wasn't just A-moving .50 Cals around and abusing the fast set up time like it was the second coming of maxim spam. Nevermind the fact that it's a soft counter to light vehicles. Totally useless.
this is your argument ? maxims maxim spam was and is a dead meme left from 2014 when allied player complain about MG 42 spam your answer would be smoke and flank but for whatever reason its not applied for axis players |
Dont act like youre the voice of the people never said i was but you sure are acting Like it im done arguing with you i know im right and im not gonna back down until you refute my points with a legit argument you said everyone requested the 50 cal nerf which one are you speaking for them too you are doing the same thing that you accuse me of doing |