How many weapons can they carry if upgraded with Thompsons?
with Thompsons there is 1 slot open left, for a BAR or ZOOK |
funny prank, this "alpha" pictures are from when the game first came out 2 years ago. nice try |
Accuracy always. makes you do more damage. |
Stop using it as a tiger as in charging in thinking it has so much health and armour etc.
Utilize it's range means to use it at max range and such so if it's 45 then it's 45...
Jesus..
who are you? where is your player card? Where in that comment was anything about using the perishing as a tiger? |
People need to stop using it like a tiger, utilize it's range...
it doesnt have range.............same 45 range as tiger and KT, less range than panther |
Things that come from the sky...
Strafing support, Air supremacy, p47 strafing runs, artillery cover. I understand the game wasn't meant for 4v4 but can there be some sort of limit on skill planes/cover. Literally all these abilities can be called at once. How about we implement some sort of limit on how many skill planes/abilities can be called concurrently.
This guy is a noob, don't listen to him, he needs his post privileges revoked |
FEBRUARY 25TH UPDATE - RELEASE NOTES
- Grenades , Satchel Charges, and other Explosives can now damage buildings
http://www.companyofheroes.com/blog/2016/02/18/february-25th-update-release-notes
Now this is a problem. Ever since Relic removed the ability for grenades to destroy buildings, I've been garrisoning my MGs in the death trap shacks, the wooden suicide buildings, the tiny little watch towers, because I know those buildings are impervious to simple grenades.
That is soon going to change after the 25th and this is a big problem. I understand changing the Satchel but grenades too? One step forward two steps back guys :C
TLDR:
IF grenades can destroy buildings again, half of the buildings in every map becomes useless death traps.
Nades should not, only explosives and satchel charges should. idk why they ever changed it. You're going to have one rifle nades blow up houses again or the axis volley nades again. |
FEBRUARY 25TH UPDATE - RELEASE NOTES
- Grenades , Satchel Charges, and other Explosives can now damage buildings
http://www.companyofheroes.com/blog/2016/02/18/february-25th-update-release-notes
Now this is a problem. Ever since Relic removed the ability for grenades to destroy buildings, I've been garrisoning my MGs in the death trap shacks, the wooden suicide buildings, the tiny little watch towers, because I know those buildings are impervious to simple grenades.
That is soon going to change after the 25th and this is a big problem. I understand changing the Satchel but grenades too? One step forward two steps back guys :C
TLDR:
IF grenades can destroy buildings again, half of the buildings in every map becomes useless death traps.
Nades should not, only explosives and satchel charges should. idk why they ever changed it. You're going to have one rifle nades blow up houses again or the axis volley nades again. |
Vickers is high damage, low suppression. Vet one is godly in buildings
MG-42 is high surpression, medium damage. MG-42 vet 1 is godly
USF 50 cal (largest bullet) garbage damage and suppression, dies to everything
Maxim lol 6 man crews
MG-34 at least it has godly vet 1 and cheapest MG |
This is a common issue, I have it also. It has nothing to do with Drivers, mine are always up to date.
I believe it has to due with NVIDIA graphic cards in general. Could be wrong though. |