If I see the braced emplacements switch on, I just quit the game.
There's really no point. just don't waste your time playing against it, it's totally broken.
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Haha, even though I agree with you Aerohank for the most part, the thing is just too much even on some 2v2 maps.
But philosophically I just disagree with area denial games. In my opinion good balance occurs when players have an equal chance to contest any part of the map at any time if they have good micro and a good army composition. Like you can take out an Ostheer fortified position but it might cost you more than you should be spending in resources just about anytime with Soviets. You have to use judgement. You just can't do that vs Brit crap, and it's an unnecessary slowing down of the game...There is no judgement involved, you just can't do it. You have to wait for T4 artillery...
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I'm finding that when playing Brits sometimes I need to do a few more things other than get my Bofors up and use the suppression ability on it. You may definitely need to really heavily defend your construction crews in case an Axis team is actually doing the right thing and extending heavy pressure in order to stop construction of emplacements.
Once the Bofors is up though, I find I am getting what I paid for with Brits, the ability to win a game by controlling a large swathe of the battlefield with one single emplacement! However, I think it still needs some improvements. For instance, I like to drink my beer and eat potato chips at the same time as I play, and while I'm doing this it's sometimes difficult to trigger the suppression ability as I don't have a hand free (ok, sometimes I like to rub one out while I watch Volks squads try to get near the Bofors as well). I think we should revive the concept of the recon section, which could automatically call out targets for suppression from the Bofors, freeing the player up to eat his potato chips and masterbate.
Since the Bofors is already pretty good at damaging tanks anyway, there's no real need for the 17-lber and no one builds them anyway. Why don't we just save some space by deleting the entire thing from the faction and adding armor-piercing rounds to the Bofor? It just takes up map space and makes pathing difficult.
Thank you for helping me to win despite my low skill level Relic!
Yours,
Noise of Carpet
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How about we just all agree to get rid of Chateau de Luvnest? I mean really, so many buildings overlooking fuel points with Brits, c'mon test this stuff.
But yeah, +1.
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Good stuff, thanks!
Those penals...
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Look, the truth is COH2 is pay-to-win with an expiration date.
Most new commanders have been OP until the community outcry gets too great for Relic to ignore. It took them a damn long time with the Tiger Ace though, that was 3 or 4 months.
That was also the last COH2 content I bought
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Can't remember the name but there was a Soviet one with T34 aces (probably T34/85s) and Green T34s with no main gun that you could basically use for free ramming or as a distraction.
I would like a commander that has ramming aces, that's all. I miss playing TigerRam II!
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This keeps cracking me up every time I see a new image or play. I'm almost going to buy Brits just to show my appreciation. It's provided me with more entertainment value than any COH bug since this one:
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Vet your rear echelons.
Reinforce.
Have fun! They don't heal past 4 men, so they're pretty flimsy and they don't get more weapons slots. But oh it's fun watching 30 man squads mow down Obers and repair tanks in a jiffy!
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Of course micro matters. It's just not as key for anything other than 1v1, and multi is what most people play.
However, I would like someone to sit down and go frame-by-frame through a COH1 tourney game and a COH2 tourney game, and do an analysis of why rifles could successfully fend off multiple MGs, volks and snipers in COH1 but not COH2. In my opinion, COH2 has many more specialized units that overall tends to make having the hard counter at the right place and time more important than good micro. It's not a super huge edge, but I think it IS noticeable in this game. I remember playing COH1 with guys who concentrated so hard on their micro they would float and float while maneuvering their squads like crazy, but still come out ahead. The game just played like that. You can't win just with superior micro in COH2, and whether that's good or bad is debatable.
Generally COH1 had more soft counters for one thing, but it would behoove someone to sit down and show Relic why COH1 generally played better, rewarded true skill more and was easier to balance (at least the original two factions.) As Inverse always points out, there was a lot more macro-strategy that doesn't exist in COH2.
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