I can't thank Relic for anything else but for CoH under THQ and modding in CoH 2. The balance, bugs and optimization in the game are horrible and not to mention I've been crashing for the past month and probably lost countless war spoils which I won't get back, specifically the Advanced Emplacements Commander which I lost when I crashed on the victory screen only to not find it the next time I launched the game. Did I also mention that their customer support is also horrible, I had to contact sega for support because nobody from Relic have yet replied. To be honest after having over 160 bucks wasted on the Collectors Edition, Expansions and Commanders they won't receive another cent from me, the bastards, it's all about the money now, we're all just money bags for them and nothing more, even if we are lifetime fans and supports ever since the release of CoH in 2006 and even before that with DoW, it's sickening what they have become.
Buiseness model and miliking people is Sega (or even THQ) fault, althought you right about performance and all other things.
Damn shame, when i first launched coh i was amazed by it, and still amazed by this day, but, after 3 years of dealing with Relic i see only wasted potential.
Total war is tbs (and pure tactic in battles), sc2 are long dead, coh2 was barely ever alive even at the days of its prime when WFA were released, all other games in even worse state than coh; so, yeah, RTS is pretty dead in my book.
Well panther, that's exactly my point, and i never argued with axis being ez in automatch (especially OKW, they have so much possibilities to influence game flow). But then again, it all comes down to random of maps and players and factions and not to JT.
The idea of losing because you ran out of time and entered the lategame, or having to survive a hard midgame to have a secured victory is outright stupid.
If allies surviving hard midgame with amount of advantages they have, they should have done lots of mistakes and should pay for it.
Having an imba unit with it's performance dependant on the map and the game progression in order to also stupid. Imbalance on one side doesn't justify imbalance on the other side.
Thats kinda how coh works from my expirience, and again, you are advocating for nerf on tremendously disadvantaged side overplaying hard to deal unit to "impossible to win against unit". And if we create a list of what is broken, unfun to play or badly designed, we can just remove everything which makes coh coh like emplacements, okw vet 5, frps, indirect fire, and on and on.
I suggest you play allied factions without pay2win commanders for once. Ironically you seem to have forgotten pre-brittish allies in 4v4.
Pfft, yeah i sure forgot uncounterable maximspam followed by 3 quads on steppes by 6 minutes, which could kill ENTIRE axis team, if somehow failed followed by easy full mass retreat wipes on katy precision barrages with katys being protected by 999 cheap mines from 20minutes of free map controll and atg walls which could not be killed by axis rocket arty unless not moved from stuka barrages (and even then they probably would not die or would be immediately recrewed by engies and reinforced from nearest quad). Poor allies, totally need p2w commanders to win (which, btw, ironiaclly only they are getting).
Who cares, horde of stugs with command p4 (or goold old jp4+cp) far better and factions are not symmetrical. JT could be a problem, but it should be a problem, allies already have far superior midgame and free map control light vehicles, why axis should not have superior lategame?
And saying "well he have AI and AT and JT on top of it coz team" is BS, honestly. You also have team, you know, and hid volks (or volks and some pzfusiliers) cant fight upgraded rifle blobs supported by tanks and rocket arty really well, so i dont see missed tradeoffs with your infantry being able to walk over him and your or yourd teammates rocket arty kill or force off (usually kill with following push) all this JT "op" supoport in few clicks.
Also axis ATs still losing to eqal allied ATs in 4v4 on 100% basis in a games which are over before 15cp mark, untill they are played on ridcolous maps.
For what you are calling op, stuka can do the same with more predictable result. So stuka is even more OP.
You know about rocket spread, and that sometimes rocket in-between hits do from little to no damage to the squads which otherwise would be annahilated, right?
Also i would like to see you doing this "easy stuff" against someone competent who can predict barrages. I am not even talking about mass retreat wipes which is impossible for the reason above.