Now, now... Don't get too dramatic. You still have tigers, tiger ace, paks, pak 43, elephants shrecks, Faust and airstrikes.
If anything the Germans should be afraid of the Americans. If there is one thing us coh 1 vets know all to well is how relic likes to give op bs to please the biggest player base.....
Trust me the soviets will feel like a walk in the park compared to what you will see happen with the American vs german balance. There will be a boatload of hardcore ost players jumping ship. |
Big problem is no long range infantry for soviets. Germans have long and short range infantry core units plus doctrine assault greens. I suggest making conscripts in green cover slightly better than Grens in green cover. Grens can still rifle nade 3 entities to win the engagement, lmg or flank with pionators/assgrens.
Now that penals are short range and requiring tier one this would allow the soviets to choose full aggression or elastic defense. The soviets would still suffer attrition as german tier 0 and 1 have solutions for both scenarios. |
Not too mention su85 easily can be shrecked, bombed, flanked and Artied when in long range mode. |
I did a whole night of testing with m3 here is what I found. Pios can damage the m3 at almost full distance. You have about one car length at max distance where you out range pios.
Not sure but I think there is a moving penalty when the m3 fires so when you try to kite that small gap really hurts you as pios can easily close that small gap. Pios get 100 percent accuracy on the move I think, so it's kinda unfair. I could be wrong.
Also it takes about two full 50 call cycles to kill one entity in red cover. So two m3 can kill an entity in red cover in one burst. I think this where players get scared about m3 in numbers.
I would like to see pios lose more range or have moving penalty. Of course the danger with moving penalty is we could have jeep pushing abuse again. So finding a way to reduce accuracy at distance for pios makes the most sense as jeep pushing would still be punished.
If some number munchers out there could post some stats on this please do so, I am speculating here. |
Nice find. |
They are not talking about balance, they are talking about the glaring design flaw with the soviet faction. Maybe there wouldn't be 1000 topics about it if relic wouldn't release patches that completely screw over one faction.
So take your cry baby attitude towards people who come to the forums looking to speak with others about the issues they are having with the bs patch that was released. How do you have a referee tag when you are a complete asshole the posters. It's a forum it's for people to post and comment.
4 wins against shitty players does not mean anything. |
One Faust followed by a rifle nade a millisecond later will kill it and the crew inside. 500 plus manpower gone. I am not sure why german players say there is no counter until tier 2. Also pio hordes and s mines kill it easily. |
There is a handicap in place already. If you want to win against a better player pick german and make your opponent soviet. Not the best solution but it is there for you to exploit. |
The stug is great at its role.
1. Kills light armor
2. Assaults buildings/structures.
3. Has stun ability when vetted.
4. Kills rammed t34
Many other issues cause it not to be used.
1. Soviets cannot afford light armor
2. Germans can afford p4 always
3. Pg with shrecks way better at killing armor
Try to think of the stug as a at gun on wheels, use it as a support unit. Once vetted it will stun armor and prevent rams on your other tanks. |
I just can't believe whoever did the last patch was so clueless to not even imagine the gren/pio spam problems. |