Except that they don't lose at all ranges. They have fantastic dps at all ranges. They might lose up close to cqb specialists but have the flexibility to not do that. They can engage something like shocks at range and punish them closing via bundled nade or poison smoke or better yet both.
They can't even do that. Shocks can just run onto them and murder them. If you say nade them then I suppose SOV player is either a bot or dumb enough to headbutt a bundlegrenade which has a really distinctive animation and a sound warning.
They have camo so there is no excuse for something like Tommies to not get caught off guard and murder them outside their prime situation. They are extremely versatile but squishy. It takes more than say rangers or shocks or Obers or lmg paras to get the most out of for sure but the threshold of what you can achieve if you CAN use them is higher.
I would definently rather have the Obers and run down others. Who wants a difficult task for a little bit more reward ?
Having a higher taxing unit that can reach higher highs is fine when it's completely optional like falls. If you like the doctrine but not the falls themselves you can always substitute in Obers and use them conventionally.
But I reinforce there is no excuse for a unit with camo to being out in unfavorable fights you get the option to pick and chose... Make use of it. They are 60mp cheaper in the mod, that makes them easier than ever to work into a build and make the enemy wonder what's behind those logs, that sand bag, that crator. Falls can 1v1 any squad if they make use of their kit so even the threat, much like commandos makes sending lone squads very risky for the enemy. Psychological warfare as well as digital!
I seriously bet I can demolish a Falls with Penals. Because it happened to me when I was in yellow cover opened fire penals close the distance slam your high RA face and force you to retreat. Usin elite infantry to only weaken non-doc units seeming a bit absurd to me.