Do you really think that ??? oO
If yes, prepare yourself to be disappointed by COH2.
I said "theoretically", not "probably" =p
It's not impossible to get a scene where people get sponsored, but there's no way in hell it'll be anywhere near as big as other games though.
why what?
Why is authenticity important for CoH, but not for AoE? And why can't authenticity in CoH and CoD be compared, even though they are of different genres? Sure, the gameplay is incomparable, but setting, historical accuracy and, indeed, authenticity can be compared between the games.
Since its an event organized by volunteers its whatever you decide and noone can or should say otherwise , however the initial discussion which i was talking about was if it is good for the competitive potential of the game which comes at the quar semis and finals not organizing competitions , but i still believe that a bo2 with vp lead deciding the winner in a tie is still a lot better than bo1
It's been tried.
Nobody liked it. VP rushing becomes too huge of a factor, and that's not a good way to make the games fun.
and if you spread it over 2 days on different times according to each timezone then perhaps it would take a lot of the strain away , also the choice of opponents needs to be done deliberately based on the skill in order not to have to big names being disqualified because they lost 1 game to another big name
It IS spread out over several days iirc, but the timezone thing isn't possible. I'm european, and half of my tournament games have been against americans. Trying to do anything about that would mean regional tournaments, or you'd risk ruining the seeding(which usually has been pretty good in GR tournaments, even though there have been some surprises).
Another thing as i said before is that mirror matches need absolute symmetry in maps to work and they only show ability to play one faction (so imo you need 2 mirror matches (sov-sov , osth-osth)in the same map to get the best result possible) ,
Eh, the whole point of mirrors is to enable the option of not having to play more than one faction.
As for symmetrical maps, I'd be for more of those even without mirrors. Take sturzdorf: horribly favored for north starts pre-2.602. The patch fixed it, but resulted in the map being the most US favored map in the rotation by far. Symmetrical maps are way easier to balance.
while that may be enough if you know the skill of the competitors in order to seed them it will work only at the qualification rounds and only after you know the skill of each player individually which will take a long time imo
Usually we just use automatch levels if we don't know a player by their name or reputation. It's not perfect, but it's better than nothing. Previous tourney placements are usually the best indicator.
One question however do you supervise all the matches played in the qualification round like in the rest how is this thing done ?
Everyone has to submit replays from the games, and they needed to have screenshotter installed or have a stream supervised by a referee. It's a fuckload of work and requires hard work from a LOT of people, I can tell you that much.
Disaggree , in order to play competitive coh in a tournament you need a very good grasp of all the factions frequented , personally the more i play pe the better i play against them because i get better forsight in teching choices , pathing and positioning that the opponent might do having done them myself , having experts of only one faction will only dumb down the term , it would only hurt the competitive aspect of the game .
See, the thing is that this could be said about any other RTS(and any other competitive game, for that matter). You NEED good knowledge of how another faction works to win, even though it's not your main faction. However, CoH is one of very few(possibly the only) RTS that forces you to play at least two factions, which hamstrings your ability to truly master one faction. Like Daniel said, spending 500 hours each on two factions won't help your play as much as playing 950 hours of one faction and 50 hours of another.
Another thing to consider , matchups are heavilly influenced by the map so there is no real choice of what you r good at its what the map favors most , and if we play at a symmetrical map then its like forcing you to play the mirror match , creating in turn the one faction or mirror match experts .
You're going to have to explain this better. How will symmetrical maps cause mirrors? x_x