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russian armor

MG's and AT guns are both blind and lazy!

12 Nov 2017, 21:50 PM
#1
avatar of MaverickSu-35S

Posts: 6

Hello,

2 Years ago when I've installed COH2, the MGs and AT guns were a bit more useful (as normally should) than they are today. What happened after several patches because the AT guns and MGs turn SOOO SLOOOOOOOOOW when trying to aim at a target? The enemy can even dance in front of an MG by fast moving left-right because the MG gun turns extremely slow! How would you compare this to reality? Is the MG gunner drunk, misses fingers or turns an MG that weighs one ton? What's with this incredible rotation inertia? This makes no sense other than to be annoying for no reason, seriously! The exact same thing goes for the AT guns. A tank can move back and forth in a perpendicular direction to the AT gun's direction and won't be shot at because the AT gun laggs behind the real position of the enemy vehicle and because it turns incredibly slowly.

Besides having difficult AT guns and MGs to work with in order to use them efficiently, when you assign them to attack-move to a zone or simply right click on an enemy, at the moment they see the enemy they DON'T AIM directly at it before deploying, as normally and logically should, but rather auto deploy in random directions (as if they have 0 brains) which most of the times are outside their aiming zone and get easily killed because of this wrongly worked feature.

Why can't the programmers re-code the ATs and MGs to firstly point directly at a target before deploying for a shooting? This is a major reason why many players prefer to spam infantry and tanks thus exploiting this very deficiency of how erratic the AT guns and MGs respond to commands and by how sluggish they are in combat.

Although all units (except snipers, they probably have eyeglasses) can't seem to be able to see further than 50 meters in front of them (judging by their visual dimensions in game). How come is this game suppose to be liked?

In WW2, an AT gun could spot a tank from almost 2 km with no need of any "target revealing from close", but only in this game we seem to play with handicapped combat units. This intentional fog of war is in no way making the game nicer, but rather makes it more stupid than challenging.

I bet that deleting the "fog of war" feature for good and letting only the line of site feature would drastically make this game more enjoyable/playable.

For short, the AT and MG guns crews are very slowly aiming, they slowly respond to commands, deploy randomly in the wrong directions when assigned to aim/find targets and are generally shortsighted (don't know if they passed the medical exams).


Kind regards!
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