defense structures
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
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![avatar of __deleted__](/images/no_av.png)
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Waiting for download maps, and see at the bottom of the screen prompts: "All the armies can build infantry defenses structures" and where the Soviets defenses structures? Sandbags?
Maybe mines, DEMOs. You cannot lauch attacks when you have no one left
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![avatar of Vipper](/images/no_av.png)
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![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
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Sandbags, wire , tank traps, forward HQ are all defense structures.
Tank traps in one doctrine, Headquarters in one doctrine (There is no option of retreat to the headquarters). There are no MG-nests.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
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![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
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At the time when this hint was created, soviets were the only faction to have sandbags. And these sandbags were much sturdier than the current ones. They also had special kind of wire that slowed movement.
Then, but not now. It's time to change defenses structures + the City Defense commander.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
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Then, but not now. It's time to change defenses structures + the City Defense commander.
So you are saying that relic should throw away 4 years of ballancing just becouse the hint is wrong? It's the hint that should be changed to reflect the game state, the other way round it's just madness. Actually, most of these hints are outdated and it would be really nice if somene spared some time to update them. But changing game to fit some outdated and forgotten hint? Come on...
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
So you are saying that relic should throw away 4 years of ballancing just becouse the hint is wrong? It's the hint that should be changed to reflect the game state, the other way round it's just madness. Actually, most of these hints are outdated and it would be really nice if somene spared some time to update them. But changing game to fit some outdated and forgotten hint? Come on...
Almost all factions have a machine gun nest, some even an antiaircraft gun. Soviets don't have the opportunity to build a nest. This garbage
![avatar of Vipper](/images/no_av.png)
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(let me see, UKF do not have an mg nest, OKW have but as you pointed out in one doctrine so basically 3 faction do not have mg nest only 2 have...)
(Actually there is Soviet commander with mg nest, it simply never was released).
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
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Wer, Soviet and UKF have sniper. USF and OKW do not this garbage...
(let me see, UKF do not have an mg nest, OKW have but as you pointed out in one doctrine so basically 3 faction do not have mg nest only 2 have...)
(Actually there is Soviet commander with mg nest, it simply never was released).
They have a better, non-doctrinal Bofors
![avatar of Vipper](/images/no_av.png)
Posts: 13477 | Subs: 1
Defensive structures? MG bunkers? Game balance? Things that some faction have and other do not?
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
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Not that I have something about comp stompers. I don't. Just think that maybe we could help you with a correct mod.
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