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russian armor

Veterancy levels

11 Nov 2016, 07:31 AM
#1
avatar of morten4150

Posts: 42

Hi.

have 2 questions for you today:

Question 1: Regarding veterancy levels. I have cloned a aef rifleman squad and added more veterancy levels. I managed to created two more. So now they have 5 veterancy levels, but when I create more the effect takes place but there is no "star" showing that this is a veterancy level 6 squad.

How can I add more stars to the squad icon?

Question 2: How can I create a upgrade, (from barracks) witch will increase the armor for all player squads?


Best regards
Morten4150
11 Nov 2016, 19:40 PM
#2
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2



Question 2: How can I create a upgrade, (from barracks) witch will increase the armor for all player squads?



1. First Create an upgrade with the your desired UI info and cost. Do not worry about applying modifiers here.

2. Under ebps, go to your desired entities to be affected by the upgrade expamle: ebps\races\aef\soldiers\rifleman_soldier\rifleman_soldier_mp

3. Go to apply_action_ext and add a requirement_action

4. Under action table add apply_modifier_action.

5. Under modifier add armor_modifier.

6. Make your desired change, note default armor is 1.

7. Under requirement_action go to requirment_table.

8. Add required_player_upgrade

9. Set the player upgrade to the upgrade you made in the beginning.

10. repeat for any other affected squads desired for your upgrade.

11. add the upgrade to your desired building under the ebps tab.

Now upon researching your upgrade all selected infantry will have an armor adjustment.
11 Nov 2016, 19:59 PM
#3
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

Question 2: How can I create a upgrade, (from barracks) witch will increase the armor for all player squads?

1. First Create an upgrade with the your desired UI info and cost. Do not worry about applying modifiers here.

2. Under ebps, go to your desired entities to be affected by the upgrade expamle: ebps\races\aef\soldiers\rifleman_soldier\rifleman_soldier_mp

3. Go to apply_action_ext and add a requirement_action

4. Under action table add apply_modifier_action.

5. Under modifier add armor_modifier.

6. Make your desired change, note default armor is 1.

7. Under requirement_action go to requirment_table.

8. Add required_player_upgrade

9. Set the player upgrade to the upgrade you made in the beginning.

10. repeat for any other affected squads desired for your upgrade.

11. add the upgrade to your desired building under the ebps tab.

Now upon researching your upgrade all selected infantry will have an armor adjustment.

Having the upgrade execute a filter action might be a simpler possibility here - you wouldn't have to modify each entity that way.

11 Nov 2016, 22:21 PM
#4
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2



Having the upgrade execute a filter action might be a simpler possibility here - you wouldn't have to modify each entity that way.



Darn, I wish I would have know this sooner. I did not know about this since I am pretty much self taught on modding.
11 Nov 2016, 22:43 PM
#5
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

For some reason, it's not used in the game very often. Really useful, though!
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