You can access the mod in the steam workshop, here:
http://steamcommunity.com/sharedfiles/filedetails/?id=740714838&searchtext=quality+of+life
If you want to see exactly how to implement those changes, you can access the mod files here:
https://github.com/smithereenscoh2/qol_mod
General Changes
USF changes
OKW changes
UKF changes
Soviets
Ostheer
Backlog/TODO
Maphack abilities
Fix insta-recloack stealth bullshit
More-thorough light vehicle changes
Blitzkrieg/Warspeed/Combat Blitz
Emplacement wash-out
Forward retreat points
Side-effects
To my knowledge the features (fixes) advertised address the described bugs correctly. However, it is likely that my fixes introduce negative side-effects (i.e., does fixing bug A introduce bug B)
For instance, consider the Raketenwerfer:
- Multiple players have reported that the gun will occasionally bug and not fire at enemy tanks sitting in the arc of fire (I haven't done anything to fix this issue yet)
Now, consider Soviet AT gun ambush:
- As advertised, the gun crew will no longer open fire at enemy targets
- However, it is possible that my fix to Zis ambush causes the Zis gun to become unresponsive (like the Raketenwerfer)
- As a user of this mod, you are encouraged to seek out and report any such side-effects, should they occur
Quality-of-life feedback
For instance, consider the medic healing changes.
Previously, medics would chase away slightly-injured combat engineers (for which you don't care), whereas they could be healing your shock troops, instead (for which you greatly care). The medic healing changes in this mod will give you a way to order your medics around.
However, I expect that the changes will also cause discomfort to some players:
- The moment you issue a (slight) move command to your troops, the medic will go chasing after other squads
- (after you have taken the time to grow accustomed to these changes), do you consider the changes beneficial, or would you prefer the older version?
Wishlist
Due to limitations in the modding tools, I am not able to implement everything the way I envisioned them.
If it was possible to ask Relic to change some things in their code, I would ask for the following:
1. Allow for weapons to be changed instantly
- This would affect the responsiveness of my troop transport "retain facing" ability. Currently there's a 4-second delay
2. Actually create a native hold position command for transports.
- The retain facing command I implemented is just a hack to get around that issue
3. Allow for attack ground commands to be accessible in garrisons when the building is selected
- currently, attack ground command is only accessible if the unit within the garrison is selected
4. Make garrisoned troops autofire behave identical to ungarrisoned infantry.
- Garrisoned infantry, for example, will ignore attack ground options, will attack neutral targets, etc. Something looks very wrong!
5. Create an action that allows abilities/etc to change the "receives_attack_commands" flag of entity hardponts
- The Churchill Crocodile implementation would look a LOT less cumbersome, and easier to use if that was available
6. Make infantry rotation not count as movement
- This would automatically fix some bugs related to Ostheer Ambush Camouflage
7. Give Commandos a parachuting animation
- It would be fking awesome to have Commandos reinforce by air near cut-off gliders.
8. Give squads better spacing when behind yellow cover
- No matter how hard I tried, clumping up behind fences/etc seems to be hardcoded somewhere.
Acknowledgements
Putting this mod together would have not been possible without the help and feedback of the following people:
- Miragefla
- Cruzz
- Planet Smasher
- The Machine