pretty sure this was all done after i was gone haha but hell lets blame me for these changes too haha.
Sounds like to CoH2 community to me.
Posts: 875 | Subs: 2
pretty sure this was all done after i was gone haha but hell lets blame me for these changes too haha.
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pretty sure this was all done after i was gone haha but hell lets blame me for these changes too haha.
Posts: 431
SU-85
• Accuracy from 0.05/0.0375/0.25 to 0.055/0.045/0.04
• Penetration from 200/190/180 to 240/230/220
• Reload increased from 3.8/4.2 to 5.4.
• Target size reduced from 22 to 18
• Rotation rate from 20 to 22
• Cost increases from 340 manpower and 120 fuel to 350 manpower and 130 fuel.
• Veterancy two -30% reload modifier replaced with +30% weapon penetration modifier.
M36 Jackson
• LOS from 35 to 45.
Captain
• Captain no longer comes with free Bazookas. Must either grab them from the weapon rack or purchase them as an upgrade for 80 munitions.
60mm Mortar
• Added M1 60mm Mortar to USF Starting Building
Pioneers
• Can now construct sandbags.
OKW
Battlegroup Headquarters
• Medics must now be purchased as an upgrade. 100 manpower 15 Fuel.
Mechanized Headquarters
• Repair Pioneers must now be purchased as an upgrade. 100 Manpower 15 Fuel.
MG34 HMG Team
• Available in the H.Q but requires a Battle Group H.Q or Mechanized H.Q.
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so when can we try these out? cant find it in workshop
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Why the captain and Jackson changes?? Seems pretty arbitrary
Posts: 486 | Subs: 1
- Hmm. I'm definitely going to have to test these changes before I come to a conclusion. Seems like it could be interesting. I appreciate that Relic isn't doing their usual "BUFF EVERYTHING ABOUT IT BY TRIPLE!" approach.
Think of the SU85 losing it's massive rof buffs with vet and gaining more pen, since pretty much all these changes are from the competitive mod, I like it. But yes it will be harder to hit but the pen difference is what is the noticeable change.
- Not sure how necessary this is. Part of the fun of using tank destroyers is the challenge of trying to provide sight for them so they can utilize their long range.
Personally I find the jackson somewhat needs it, since it has the lowest HP of all the TDs of it's class, firefly has the higher damage slightly,higher health pool and tulips, SU85 has self spotting but doesn't have a turret, apart from the higher rof the jackson has over the firefly(which is getting a rof buff) it doesn't offer much over the firefly apart from more mobility, but that's just my opinion.
- But the free bazookas are all the captain is good for besides On Me!. What differentiates him from a lieutenant now? I don't see how this adds anything to the game. Does this at least mean I can give him BARs now if I want to? Because that would actually be nice.
You can put duel bars on the Captain if you wish. Yes you still have to buy the zooks for 80 muni (still cheaper then dual zooks from the weapon rack) but whatever this is better or not can be argued, LT probably be the better unit since it uses Rifles as the models while the Captain uses REs
The mortar YES PLEASE, if it's the same stats from the mortar in the competitive mod I'm happy (less damage, less range, but higher rof and accuracy)
All my opinions here are coming from the competitive mod which pretty much all the changes come from.
Posts: 55
Why the captain and jackson changes?? Seems pretty arbitrary
Removed the starting Bazookas on the Captain squad to allow for light vehicle play to be more effective against USF Captain tech when no Stuarts or 57mm have reached the field. On Me! Also no longer breaks suppression.
On Me! no longer provides suppression resistance to prevent negation of MGs or suppression based platforms, but will break suppression making it ideal for getting units out of suppression or beaking pin status.
-Captain no longer comes with free Bazookas. Must either grab them from the weapon rack or purchase them as an upgrade for 80 munitions.
-On Me! No longer provides suppression immunity for its duration, but will still break suppression.
Increased LOS to allow the M36 to better kite, locate and hunt enemy armourwithout boosting its firepower any further.
-LOS from 35 to 45.
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pretty sure this was all done after i was gone haha but hell lets blame me for these changes too haha.
Posts: 875 | Subs: 2
Posts: 526
Is this some kind of joke? R.I.P. Axis
Posts: 526
But the free bazookas are all the captain is good for besides On Me!. What differentiates him from a lieutenant now? I don't see how this adds anything to the game.
Posts: 526
Sorry Brad if it's not your fault.
I'm pretty salty that the game balance feels like a community mod (because it is one) and not a professionally balanced game. It's like Riot games took over the balance.
Posts: 875 | Subs: 2
He probably payed Relic to include this into one of their patches.
+1
WTF is this? Miragefla unable to ignite demand for his mod even by paying people in competitions, so he's talked his way into changing the whole game structure.
Posts: 1194 | Subs: 1
My thoughts exactly.
Volks faust just like Gren one, that has no snare.
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