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British command vehicle maphack

18 Mar 2016, 21:43 PM
#21
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

jump backJump back to quoted post18 Mar 2016, 20:28 PMSlyzor


It is just how it goes. 222 is good but still it is a scout car that you can lose really quickly. And having 222 just on the plane destroying duty is kinda lame.



I don't want to build a queen just to counter a pawn.

222 is cheap :foreveralone:
And if you don't want to make a 222 to counter the abilitiy, well then you should actually stop complaining about this "OP" ability :D
18 Mar 2016, 22:44 PM
#22
avatar of thedarkarmadillo

Posts: 5279

Doesnt the 222 cost less per unit than allied grenade research...
nee
18 Mar 2016, 23:10 PM
#23
avatar of nee

Posts: 1216

Yeah considering it's FREE recon loiter, reducing it to single strafe (and perhaps lowering cooldown) would at least reduce the engine noise spam.
18 Mar 2016, 23:22 PM
#24
avatar of Spinflight

Posts: 680

Not sure how much but the recon plane gives plenty of xp I seem to recall.

So, free xp for your 222, Ostwind etc and you are complaining. With 2 scout cars on the field they don't last 10 seconds, same with any AAA. It is a direct counter, and rather an obvious one.

As for the 222 being a Queen, jeez, it is one of the cheapest units in the game.

Since arty cover has been nerfed to the ground due to Axis moaning it isn't as though there is anything else of much use in the doctrine. Resupply can be situationally useful but Brits need all of the munitions they can get and it is pricey. Same with all the other abilities. 450 Manpower for 420 manpower's worth of Engineers, a very expensive OP with very expensive abilities that dies quicker than an emplacement...

Compare and contrast the command tanks to the command vehicle. The former buff themselves, the latter nerfs itself into beyond uselessness.
19 Mar 2016, 05:28 AM
#25
avatar of Slyzor

Posts: 51


As for the 222 being a Queen, jeez, it is one of the cheapest units in the game.


I was referring to Ostwind as a queen. Anyways I had a problem with a command vehicle (UC) in the game where brit built bofors in the middle and 2 mortar pits after that. He used command vehicle to spot for his mortars so my mortars (I had 2) had no chance against them. When I got p4 I tried to rush the base but he already had 2 AT guns. Obviously I couldn't rush the UC with 222 because it was protected by bofors. I guess I could have built 222 just for killing planes but I didn't consider this option (and I mean he would got some scout information from planes anyways, right?).
19 Mar 2016, 08:13 AM
#26
avatar of adamírcz

Posts: 955

Maybe it deserves the nerf, but if it does, so does the OKW infrared halftrack.
And where did you get that it is free? You need to pay 210MP and 75 ammo to get it.
19 Mar 2016, 09:25 AM
#27
avatar of Slyzor

Posts: 51

Maybe it deserves the nerf, but if it does, so does the OKW infrared halftrack.
And where did you get that it is free? You need to pay 210MP and 75 ammo to get it.


IR halftrack is more vulnerable because it requires to stay in one place.
The upgrade isn't free but it is cheap for what it does and scout places are free. And don't forget about the aura of command vehicle.
19 Mar 2016, 10:49 AM
#28
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

It is a bit too strong. Maybe adding a small munitions cost to it or making it a pass rather than a loiter as other have suggested would be good.
19 Mar 2016, 11:49 AM
#29
avatar of Shanka

Posts: 323

It should have a munition cost and add 30 sec to cooldown, in combination with mortar pit spam it's impossible to get a flank on them
19 Mar 2016, 12:07 PM
#30
avatar of Brick Top

Posts: 1159

jump backJump back to quoted post18 Mar 2016, 20:28 PMSlyzor

having 222 just on the plane destroying duty is kinda lame.



Well its not that bad considering they have had to relegate a Bren carrier or AEC to command vehicle, so they also have one light vehicle less in the action.

You can still use your 222 to push off capping squads on flanks, or deep inf pushes.
19 Mar 2016, 12:10 PM
#31
avatar of tenid

Posts: 232

If you want to give the recon plane an additional muni cost, then you'd have to remove the speed self-nerf from the command vehicle.
19 Mar 2016, 13:09 PM
#32
avatar of Spinflight

Posts: 680

UC command vehicle costs 210 plus 75 munitions, counter costs 210MP and gets free Vet. Command vehicle has to sit in base due to the nerfs whilst 222 is a damned useful unit.

This commander has already been nerfed into the ground.
19 Mar 2016, 14:03 PM
#33
avatar of PencilBatRation

Posts: 794

If you can't chase down and kill a light car then you should start playing crash bandicoot or something, this game is not for you obviously.
19 Mar 2016, 14:07 PM
#34
avatar of Australian Magic

Posts: 4630 | Subs: 2

How about 30sec recon and 60sec cooldown?
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