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russian armor

March 10 Hotifx

11 Mar 2016, 00:24 AM
#1
avatar of Percieis

Posts: 55

Didn't see a forum post, thought i'd make one.

Fixed an issue where ISG crew members were given excessive doses of D-IX.


Source: http://www.companyofheroes.com/blog/2016/03/10/march-10th-hotfix
11 Mar 2016, 00:26 AM
#2
11 Mar 2016, 00:32 AM
#3
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post11 Mar 2016, 00:26 AMnigo
D-IX:


https://en.wikipedia.org/wiki/D-IX



Nice one Relic. :)


Got to love combating the negative criticism with jokes.
11 Mar 2016, 00:35 AM
#4
avatar of Percieis

Posts: 55

Just thought i'd add: Zis guns and presumably anything else that is related the bug is not fixed. They still turn insanely fast. Also, I can't seem to get stationary howitzers to work in cheatcommands. They seem to be built without a crew, and when I try to recrew them the crew just does nothing when you order them to barrage/change facing. Might just be cheatcommands though, will have to do some more tests.

EDIT: I was wrong, just something to do with instant production/build in CC. First statement still stands though.

EDIT 2: These are some of the units affected, let me know if I forgot any.
M-42 45mm Anti-tank Gun
Zis-3 76mm Divisional Field Gun
ML-20 152mm Gun-Howitzer (Yeah, gun-howitzer is its name in game)
B4 203mm Howitzer
Ordnance QF 6-Pounder Anti-Tank gun (Doesn't seem to affect US 57mm though)

Again, let me know if I forgot anything
11 Mar 2016, 00:52 AM
#5
avatar of Muad'Dib

Posts: 368

The brit wire? Anyone know if it's fixed?
11 Mar 2016, 00:53 AM
#6
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Impressive, I expected this stuff to last through the weekend. Here's hoping they get the rest tomorrow.
11 Mar 2016, 00:58 AM
#7
avatar of Percieis

Posts: 55

The brit wire? Anyone know if it's fixed?

If you're referring to it being unable to be crushed by light vehicles, then no, the bug is not fixed.
11 Mar 2016, 00:59 AM
#8
avatar of Muad'Dib

Posts: 368


If you're referring to it being unable to be crushed by light vehicles, then no, the bug is not fixed.


That's what I meant, thanks. Hopefully they get the rest of the bugs soon.
11 Mar 2016, 01:00 AM
#9
avatar of Cabreza

Posts: 656

jump backJump back to quoted post11 Mar 2016, 00:26 AMnigo
D-IX:


https://en.wikipedia.org/wiki/D-IX



Nice one Relic. :)


Learning is fun.

Did anyone else read Relic's forum post and immediately assume they were making a dick joke?
11 Mar 2016, 01:02 AM
#10
avatar of Percieis

Posts: 55



That's what I meant, thanks. Hopefully they get the rest of the bugs soon.

Interestingly, the vehicles can physically crush the wire (just give a rotate order nearby it), but their pathfinding will take them around it.

EDIT (Because I make a lot of mistakes I guess): This bug is actually more complicated than I thought. From what I've gathered, it seems like most light vehicles (222, Stuart, T-70, Puma, Luchs, 251) cannot crush the wire and their pathfinding will direct them around it. Oddly enough though, the AEC will pathfind around it, but if you either get close and rotate or issue a move order on the wire directly, it will destroy the wire.
11 Mar 2016, 06:31 AM
#11
avatar of ImSkemo

Posts: 444


Interestingly, the vehicles can physically crush the wire (just give a rotate order nearby it), but their pathfinding will take them around it.

EDIT (Because I make a lot of mistakes I guess): This bug is actually more complicated than I thought. From what I've gathered, it seems like most light vehicles (222, Stuart, T-70, Puma, Luchs, 251) cannot crush the wire and their pathfinding will direct them around it. Oddly enough though, the AEC will pathfind around it, but if you either get close and rotate or issue a move order on the wire directly, it will destroy the wire.


I think its done so that vehicles dont accidentally clear sandbags and other natural covers denying friendly units advantage.. they can hardcode it to ignore this for barbed wire but again since the entity is neutral game engine wouldnt know if its friendly barbed wire or enemys.. Personally i like vehicles not clearing covers in thier auto pathing forward.. but i prefer them taking shortest path when i click reverse
11 Mar 2016, 06:38 AM
#12
avatar of TickTack

Posts: 578

Jesus. Imagine the horrors of an army fueled by drug-induced psychosis. Chaos.
11 Mar 2016, 07:13 AM
#13
avatar of dasheepeh

Posts: 2115 | Subs: 1

Jesus. Imagine the horrors of an army fueled by drug-induced psychosis. Chaos.


are you high?
11 Mar 2016, 07:34 AM
#14
avatar of Stug life

Posts: 4474

Just thought i'd add: Zis guns and presumably anything else that is related the bug is not fixed. They still turn insanely fast. Also, I can't seem to get stationary howitzers to work in cheatcommands. They seem to be built without a crew, and when I try to recrew them the crew just does nothing when you order them to barrage/change facing. Might just be cheatcommands though, will have to do some more tests.

EDIT: I was wrong, just something to do with instant production/build in CC. First statement still stands though.

EDIT 2: These are some of the units affected, let me know if I forgot any.
M-42 45mm Anti-tank Gun
Zis-3 76mm Divisional Field Gun
ML-20 152mm Gun-Howitzer (Yeah, gun-howitzer is its name in game)
B4 203mm Howitzer
Ordnance QF 6-Pounder Anti-Tank gun (Doesn't seem to affect US 57mm though)

Again, let me know if I forgot anything

Mg 34 ?
Pupchen vet 5 get insane bonus for crew
11 Mar 2016, 07:54 AM
#15
avatar of EtherealDragon

Posts: 1890 | Subs: 1


Mg 34 ?
Pupchen vet 5 get insane bonus for crew


Yes, Cruzz said that MG34 gets insane rAcc at Vet 4. (good luck getting it there first)

I assume Pak 40 and Pak 43s are also affected but I haven't personally tested it.
11 Mar 2016, 08:15 AM
#16
avatar of Australian Magic

Posts: 4630 | Subs: 2

Cool, how baout their rec. acc.?
How about ZiS rotating like a hurricane?
How about Pak43 with same thing?
And on...
and on...

Just fix your damn game finally.
11 Mar 2016, 08:29 AM
#17
avatar of Kreatiir

Posts: 2819

Cool, how baout their rec. acc.?
How about ZiS rotating like a hurricane?
How about Pak43 with same thing?
And on...
and on...

Just fix your damn game finally.


They have just 1 day to fix these things - monthly final incoming.
Don't want to see things like that on ESL hehe :)
11 Mar 2016, 08:35 AM
#18
avatar of Australian Magic

Posts: 4630 | Subs: 2



They have just 1 day to fix these things - monthly final incoming.
Don't want to see things like that on ESL hehe :)


We don't want to see this but we know that there are really high chances for this :brad:


Im really salty since yesterday but garden me. I want to play some games during evening but I can't becasue game is more or less broken for weeks already. And every hotfix provides more dumb stuff.
11 Mar 2016, 08:37 AM
#19
avatar of Stug life

Posts: 4474



We don't want to see this but we know that there are really high chances for this :brad:


Im really salty since yesterday but garden me. I want to play some games during evening but I can't becasue game is more or less broken for weeks already. And every hotfix provides more dumb stuff.

Just spam broken unit ?
11 Mar 2016, 08:41 AM
#20
avatar of Australian Magic

Posts: 4630 | Subs: 2


Just spam broken unit ?


And what's the point?

I want to have good experience, fair battles, not Pak43 spinning like a hurricane or HMG with 0.30 rec. acc (or what ever it is).

If I had to fix something at work but my fix would cause more problems, not just once, but over and over I'd probably lose my job finally.

Just sayin...
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