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russian armor

Friendly fire

13 Feb 2016, 04:35 AM
#1
avatar of Spinflight

Posts: 680

A simple topic which barely exists in game..

It strikes me though that a proper implementation would solve many of the cheddar or Stilton smelling issues in coh2.

Blobbing would not be possible or at least effective.

Spam would actually reduce your overall firepower.

Mmgs would be true support units.

Combined arms would be necessary. Idf firing over your front line, armour being elevated enough for direct fire and a battle line necessary to concentrate force.
13 Feb 2016, 05:35 AM
#2
avatar of NorthWeapon
Donator 11

Posts: 614

Idt infantry shots are considered as projectiles hence why they go through obstacles when the rifle rolls a hit instead of a miss. Because of this, idt friendly fire can work for blobs shooting at each other.
13 Feb 2016, 06:32 AM
#3
avatar of edibleshrapnel

Posts: 552

With that logic, walking over your own mines would set them off, walking in front of your Mg's firing arc would suppress your units, random friendly tank shells and mortar blasts would destroy models, and the game would be really rage inducing. That's why most games have opted to remove friendly fire, simply because some people are ass holes and like friendly firing for fun.
13 Feb 2016, 11:27 AM
#4
avatar of Spinflight

Posts: 680

You know where mines are but you don't know exactly where Terence is going to miss his shot.

I doubt you'll find any army in the world which allows firing through a friendly formation without elevation, disallowing it in game would I think solve a range of ills.

You might have a point in team games ( 2v2 and up) but that isn't a valid reason in 1v1. Oh and if you ever get the chance to walk under a HMG stream whilst it is guaranteed to be firing over your head feel free not to duck. It's a bit like eating 10 cream crackers in a minute, sounds easy, just doesn't happen like that.
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