Hello.
I am looking for a bit of information about ressources in coh2.
If somebody can point me a place where i can find them because i failed to.
-The exact starting ressources for every faction.
-The exact starting ressources income for every ressources (no upkeep involved)
-The weight of each point of upkeep on ressources.
-The things that reduce ressources income in the game (Acetiger, repair)
Thanks a lot
Kozo.
Ressources management in COH2
26 Jan 2016, 09:10 AM
#1
Posts: 301
26 Jan 2016, 14:41 PM
#2
8
Posts: 2470
off the top of my head.
starting resources is about 500 minus the starting unit for all factions. pretty sure OKW got a bit of a buff in that regard in a recent patch though.
it's the same for all factions and i think it's 250 or 300 mp. start a new game and check.
upkeep is the same for all factions but i don't know the exact values. you could start a new game and figure out based on what you had with the starting unit. i know there are other people who know the upkeep curve though.
no idea other than the two you mentioned. soviet industry isn't a thing anymore so that's off.
starting resources is about 500 minus the starting unit for all factions. pretty sure OKW got a bit of a buff in that regard in a recent patch though.
it's the same for all factions and i think it's 250 or 300 mp. start a new game and check.
upkeep is the same for all factions but i don't know the exact values. you could start a new game and figure out based on what you had with the starting unit. i know there are other people who know the upkeep curve though.
no idea other than the two you mentioned. soviet industry isn't a thing anymore so that's off.
26 Jan 2016, 14:45 PM
#3
Posts: 3103 | Subs: 1
off the top of my head.
starting resources is about 500 minus the starting unit for all factions. pretty sure OKW got a bit of a buff in that regard in a recent patch though.
it's the same for all factions and i think it's 250 or 300 mp. start a new game and check.
Didn't Ostheer get one when they changed up their manpower costs for teching?
26 Jan 2016, 15:17 PM
#4
1
Posts: 613
OKWs early MP bonus is quite ridiculous. Everyone should get the same amount of MP including their starting units MP value
26 Jan 2016, 15:29 PM
#5
Posts: 301
I got some of my answers from watching replays :
Ressources generation is base 300
minus one and half times the popcap
Equation : Income = 300-(1.5*popcap)
So if you have 2 grenadiers and 1 engineer(6+6+7 popcap)
you ll get 272 (271.5 rounded up) ressources by minute.
Kozo.
Ressources generation is base 300
minus one and half times the popcap
Equation : Income = 300-(1.5*popcap)
So if you have 2 grenadiers and 1 engineer(6+6+7 popcap)
you ll get 272 (271.5 rounded up) ressources by minute.
Kozo.
26 Jan 2016, 15:37 PM
#6
Posts: 3103 | Subs: 1
I got some of my answers from watching replays :
Ressources generation is base 300
minus one and half times the popcap
Equation : Income = 300-(1.5*popcap)
So if you have 2 grenadiers and 1 engineer(6+6+7 popcap)
you ll get 272 (271.5 rounded up) ressources by minute.
Kozo.
Yeah, that's probably right since I definitely recall MP generation going to a bit over 150 when pop cap approaches full.
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