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About USF AT-Grenade

21 Jan 2016, 08:39 AM
#21
avatar of Myself

Posts: 677

The UKF grenade does less damage but there are other factors that should be taken into account into evaluating it.

1) AT IS is one of the few infantry that come with both an AT weapon and At grenade with no upgrade cost. That make them able to cause engine damage to light vehicles with little problems, fire a couple Boys round and the grenade will work.

2) They are one of the few infantry that have access to 2 types of AT grenades in the form of the gamon bomb.

Any changes to improve the AT grenade should take into account these factors...
21 Jan 2016, 08:43 AM
#22
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post21 Jan 2016, 08:39 AMMyself
The UKF grenade does less damage but there are other factors that should be taken into account into evaluating it.

1) AT IS is one of the few infantry that come with both an AT weapon and At grenade with no upgrade cost. That make them able to cause engine damage to light vehicles with little problems, fire a couple Boys round and the grenade will work.


Completely irrelevant as units aren't supposed to work in the vacuum but together with other units.
To finish off your argument, PTRS conscripts, pshreck partisans AT nade work properly.

I find it hilarious that you're trying to excuse relic confirmed bug.

2) They are one of the few infantry that have access to 2 types of AT grenades in the form of the gamon bomb.

Any changes to improve the AT grenade should take into account these factors...


Gammon bomb is as much of an AT nade as satchel is a grenade.
Unless you're fighting braindead zombie, you're not going to hit anything.
It works fine on paper and thats it.
21 Jan 2016, 09:04 AM
#23
avatar of Myself

Posts: 677

jump backJump back to quoted post21 Jan 2016, 08:43 AMKatitof

Completely irrelevant as units aren't supposed to work in the vacuum but together with other units.
To finish off your argument, PTRS conscripts, pshreck partisans AT nade work properly.
I find it hilarious that you're trying to excuse relic confirmed bug.
Gammon bomb is as much of an AT nade as satchel is a grenade.
Unless you're fighting braindead zombie, you're not going to hit anything.
It works fine on paper and thats it.


Lets try to be civilized for a change...First of all I did not claim that the damage should stay as it is...as said that there are factors that should also be considered before making a change.
(the fact for instance that if AT grenade caused engine damage to all light vehicles/light tanks it could end up to completely shut down all light vehicle play at CP2 with out any side cost or weapon upgrade)

The some of difference of PTRS conscript with AT IS are:
CP3 vs CP2
PTRS 50 MU vs Boys equipped
AT grenade volley not sticky VS HEAT grenade sticky
Normal AT grenade research VS Gamon bomb research

AT Partisan are far superior as an AT units for number of reasons but they also need to research the AT grenade.

Gammon bomb and Satchel are have little in common accept a big explosion...
Satchel designed as anti garrison/anti bunker/ anti building with a very small range.
Gammon designed as an anti-vehicle with the ability to cripple vehicles.

Gammon bomb is meant to be used the same way AT Grenade volley is meant to be used, first one slows down the vehicle (if it is not a very slow vehicle to begin with) by causing engine damage and then one uses ability. Actually Gamon is quite devastating.




21 Jan 2016, 11:26 AM
#24
avatar of The amazing Chandler

Posts: 1355

they wont do it but just give USF sticky nades and no minimum range.


I like that but not with a timer (like vCOH). That would cause a shitstorm :D

SHOOT IT SHOOT IT SHOOT IT SHOOT IT (Model dies) !@#!@

Sums up the USF AT nade.


Exactly !!! It takes ages to throw them.

25 Jan 2016, 02:47 AM
#25
avatar of MrBananaGrabber.
Patrion 26

Posts: 328



Exactly !!! It takes ages to throw them.



I assume they get their training from the same person who trains conscripts on how to throw Molotovs.
The lack of a clear animation makes it even worse, as you have no idea how close they are to firing it.
25 Jan 2016, 02:50 AM
#26
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



I assume they get their training from the same person who trains conscripts on how to throw Molotovs.
The lack of a clear animation makes it even worse, as you have no idea how close they are to firing it.

Who must have got his instructor job from blackmailing his battalion's CO.
25 Jan 2016, 03:00 AM
#27
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

jump backJump back to quoted post25 Jan 2016, 02:50 AMVuther

Who must have got his instructor job from blackmailing his battalion's CO.


lol, imagine how long it would actually take them to show the pictures to anyone. I bet people wouldn't even know they're getting them out until they just suddenly appear (and they wouldn't be able to do it at all if the person is standing too close to them).
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