Please let me know if something is still unclear!
The red area is definitely orange..
Thanks for the l2Aim guide, def good information!
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Please let me know if something is still unclear!
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What about heavy arty? They seem to overshoot a lot a well.
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Wow, great post, cant believe some of this stuff (reduced accuracy because firing into FoW?? counter intuitive much??).
Biased scatter?? Why the hell is that hidden behind a perfectly symmetrical firing reticule!?
Now that its typed out though i think it lines up with what ive experienced in game.
Gr8 post tho.
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Mortars have 50% chance of overshoot
Units that do NOT overshoot
- All mortars
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What is wrong with mortar overshoot?
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can you also add the kv2 in that list? i have an hard time hitting things with it. sometimes it completely overshoots, sometimes it completely undershoots so where should i aim when using attack ground over or under the target?
really useful and nice guide
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can you also add the kv2 in that list? i have an hard time hitting things with it. sometimes it completely overshoots, sometimes it completely undershoots so where should i aim when using attack ground over or under the target?
really useful and nice guide
Some time ago, someone did a test for KV2 in siege mode.
When your KV's barrel is facing sky, it will overshoot often.
But when it's facing ground, it won't.
(Yep, when front if the tank is higher than back, which means barrel faces ground, it's more accurate)
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Great guide, talk to the staff they would probably put it up in the official guide section.
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3. I also have some questions of my own about some rarely-used abilities:
- How does B-4 direct fire work?
- What is the effect of Counterbarrage on OSTheer units; is there any difference between mortars/panzerwerfers? Any cooldown?
- How does the OST Artillery officer victor target barrage work?
Even if you think those abilities are useless/rarely used, it would be nice to include them in the guide.
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