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Can we get de-syncs in team games fixed?

4 Jan 2016, 20:21 PM
#1
avatar of Jadame!

Posts: 1122

De-sync is such a major issue in all team game modes when one of players fails to load, then game freezes on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and ATs alike in any mode past 1v1.

If you cant fix it, at least make nobody get a loss from de-syncs to prevent unfair defeats.
4 Jan 2016, 20:25 PM
#2
avatar of NinjaWJ

Posts: 2070

yeah de-sync is terrible. sometimes you even get a loss because someone de-syncs... sigh...
4 Jan 2016, 20:26 PM
#3
avatar of Gdot

Posts: 1165 | Subs: 1

De-sync is such a major issue in all team game modes when one of players fail to load, then game freeze on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and AT alike in any mode past 1v1.

If you cant fix it, at least make it so nobody get a loss.


Sounds like a l2p issue.
4 Jan 2016, 20:27 PM
#4
avatar of Jadame!

Posts: 1122

jump backJump back to quoted post4 Jan 2016, 20:26 PMGdot


Sounds like a l2p issue.


And you know what to do.

6 Jan 2016, 11:10 AM
#5
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

De-sync is such a major issue in all team game modes when one of players fails to load, then game freezes on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and ATs alike in any mode past 1v1.

If you cant fix it, at least make nobody get a loss from de-syncs to prevent unfair defeats.


What can i say? hm. Axis 4vs4 66/0 and then syn error.

THe day before yesterday 4vs4 allies rank 1, syn error. You can't stay at the top of ladder when this happends.

Up to you Jadame; no Idea how your team has 0 loses. Srsly :)
6 Jan 2016, 11:33 AM
#6
avatar of JohnnyB

Posts: 2396 | Subs: 1

De-sync is such a major issue in all team game modes when one of players fails to load, then game freezes on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and ATs alike in any mode past 1v1.

If you cant fix it, at least make nobody get a loss from de-syncs to prevent unfair defeats.


You ever heard of drophack?
6 Jan 2016, 11:33 AM
#7
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

Or better way: Get a rejoin function finally!!!

6 Jan 2016, 13:40 PM
#8
avatar of Aladdin

Posts: 959

6 Jan 2016, 14:26 PM
#9
avatar of Calm Water

Posts: 34

Lel, is this actually a bug? I though its a feature, you know,JustRelicThings
6 Jan 2016, 14:36 PM
#10
avatar of Jadame!

Posts: 1122

Lel, is this actually a bug? I though its a feature, you know,JustRelicThings


To balance axis win rates? :D

Look guys, we can balance a game by making everybody de-sync!
6 Jan 2016, 14:46 PM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

Once upon a time I was on a huge streak as OKW in 4v4 with randoms. Like 27-29 when this shit happend to me.
6 Jan 2016, 16:33 PM
#12
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Or better way: Get a rejoin function finally!!!



rejoin after 2 minute, realise the AI made 3 kubel/m3/222/m20/AECs...

anyway, FIX THE FUCKING SHIT.
6 Jan 2016, 16:35 PM
#13
avatar of Jadame!

Posts: 1122

rejoin after 2 minute, realise the AI made 3 kubel/m3/222/m20/AECs...


Then we need Dota2 style pause as well.

6 Jan 2016, 18:11 PM
#14
avatar of NinjaWJ

Posts: 2070

Relic can we get a response!!!!
1 of 2 Relic postsRelic 6 Jan 2016, 19:04 PM
#15
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

I don't have much to go on. Do you have a bug splat number from 1 of the games that ended in a desync?

Thanks
6 Jan 2016, 20:37 PM
#16
avatar of Jadame!

Posts: 1122

I don't have much to go on. Do you have a bug splat number from 1 of the games that ended in a desync?


Thing is game does not crush, map loads, then game is frozen and fail to start, then everybody drops (receiving connection lost message in-game), then team with most disputes gets defeat, another gets a win, then everybody back to lobby.

It seems to happen when one player fails to connect to servers after loading or something like this.
6 Jan 2016, 22:23 PM
#17
avatar of Puppetmaster
Patrion 310

Posts: 871

Had a game earlier, (4's random). One guy on the enemy team drops on the loading screen. Slowly the other 3 drop during the game. When the last guy drops, bam! sync error >:(
2 of 2 Relic postsRelic 7 Jan 2016, 17:34 PM
#18
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



Thing is game does not crush, map loads, then game is frozen and fail to start, then everybody drops (receiving connection lost message in-game), then team with most disputes gets defeat, another gets a win, then everybody back to lobby.

It seems to happen when one player fails to connect to servers after loading or something like this.


I was able to reproduce this issue yesterday. Thanks
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