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russian armor

Brits can't 'cut' or crush OKW barbed wire until T2.

2 Jan 2016, 16:13 PM
#21
avatar of __deleted__

Posts: 4314 | Subs: 7



Mr. Strategist asking for solution of strategy existed since 2006? You better resign, please.



So funny porygon so funny.


Did you at least know it is actually tactic not strategy if we go into military terms ?

And yes evrybody knows you should focus fire that kubel so it dies.

:snfPeter::snfPeter::snfPeter::snfPeter::snfPeter:
2 Jan 2016, 16:26 PM
#22
avatar of Australian Magic

Posts: 4630 | Subs: 2

Problem is deeper. You can't repair Bren, plant fast mine or wire.

Again, increase starting MP and change starting unit from IS to RE.
2 Jan 2016, 16:31 PM
#23
avatar of Jadame!

Posts: 1122

jump backJump back to quoted post2 Jan 2016, 15:54 PMGrim
YOU DON'T GET SAPPERS UNTIL T2.


It depends on what you call t2. Its either t0-t2 or t1-t3.

But as i said, problem is not exclusively british and semo badly designed.
2 Jan 2016, 16:32 PM
#24
avatar of Porygon

Posts: 2779

jump backJump back to quoted post2 Jan 2016, 15:54 PMGrim





Did you not read his post?

YOU DON'T GET SAPPERS UNTIL T2.



Did you not read my post?

YOU GET T2 AND SAPPER AT THE MARK OF YOUR 30 GODDAMN MUNI, LIKE ALL THE OTHERS.
2 Jan 2016, 16:53 PM
#25
avatar of Mittens
Donator 11

Posts: 1276

maybe give Wire cutter upgrade to RS at like vet 1 or with an upgrade or something available at t0
2 Jan 2016, 19:58 PM
#26
avatar of Grim

Posts: 1094



It depends on what you call t2. Its either t0-t2 or t1-t3.

But as i said, problem is not exclusively british and semo badly designed.


Tier 1 then to be pedantic. But most people will recognise it as the one the sappers come in.......

2 Jan 2016, 20:06 PM
#27
avatar of DakkaIsMagic

Posts: 403

jump backJump back to quoted post2 Jan 2016, 15:54 PMGrim




YOU DON'T GET SAPPERS UNTIL T2.



Ok? This is basic knowledge.

Is that a problem? Just wait till T2 and blow the wire. Are people really that lazy these days?


Sure you might have problem with the wire untill then but isent that the point? Wouldent having the solution for the problem instantly make just making the wire in the first place redundent?



I guess people are forever lazy and want things easy.
3 Jan 2016, 11:31 AM
#28
avatar of Grim

Posts: 1094




Ok? This is basic knowledge.

Is that a problem? Just wait till T2 and blow the wire. Are people really that lazy these days?


Sure you might have problem with the wire untill then but isent that the point? Wouldent having the solution for the problem instantly make just making the wire in the first place redundent?



I guess people are forever lazy and want things easy.


The issue is that every other faction has access to wire cutters at T0 and 30 munitions.

Except the UKF.

That is the problem.

Especially if the fuel point is on the other side of that wire you really don't have time to wait around to unlock T1 (2?) buy a sapper squad, unlock wire cutters and THEN cut the wire.
3 Jan 2016, 19:21 PM
#29
avatar of DakkaIsMagic

Posts: 403

jump backJump back to quoted post3 Jan 2016, 11:31 AMGrim


The issue is that every other faction has access to wire cutters at T0 and 30 munitions.

Except the UKF.

That is the problem.

Especially if the fuel point is on the other side of that wire you really don't have time to wait around to unlock T1 (2?) buy a sapper squad, unlock wire cutters and THEN cut the wire.


Expect, they cant/dont need to unlock wirecutters when they can use the "destory cover" ability, for free, and does a more effective job than wirecutters?

Have you even played UKF?


So there delayed abit on there combat engi inf but get the most effective wire clearing ability of all the factions, for free.
3 Jan 2016, 19:42 PM
#30
avatar of Grim

Posts: 1094

So, is it so hard to use sappers and use there cover clearing ability on the wire?


Really?



Or did you not know that it exists?


True, I had forgotten the clear cover ability.

Still, my point remains valid regarding timing.
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