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[Modding] Map .options slot config causes invisible slots

19 Dec 2015, 10:08 AM
#1
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Using the following .options config for a map causes some issues:

minimap_size =
{
768,
768,
}
uses_ice = false
visible_in_lobby = true
scenario_type = 1

slots =
{
{status = friend, flags = flags_race},
{status = ai, difficulty = expert, race = "soviet", flags = flags_none},
{status = friend, flags = flags_race},
{status = ai, difficulty = expert, race = "soviet", flags = flags_none},
{status = friend, flags = flags_race},
{status = ai, difficulty = expert, race = "soviet", flags = flags_none},
{status = friend, flags = flags_race},
{status = ai, difficulty = expert, race = "soviet", flags = flags_none},
}


  • Select a map with less slots than the map using a custom slots config

  • Select the map with the custom slots configuration

  • Select a map that has the same amount of slots

  • Re-select the custom slot config map




Secondly, setting a slot to be AI seems to use different AI than the standard one you get by adding a CPU player to a slot. Could someone take a look what AI this is and is there a way to change the AI to the standard multiplayer AI using SCAR?
1 of 2 Relic postsRelic 22 Dec 2015, 23:32 PM
#2
avatar of SpaceBus
Developer Relic Badge

Posts: 160 | Subs: 11

Right yeah almost forgot about this one. I've entered it into the database


thanks! sorry for the delay
23 Dec 2015, 12:06 PM
#3
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Right yeah almost forgot about this one. I've entered it into the database


thanks! sorry for the delay


Thanks! Did you also catch the part I added today, before asking to take a look?

Secondly, setting a slot to be AI seems to use different AI than the standard one you get by adding a CPU player to a slot. Could someone take a look what AI this is and is there a way to change the AI to the standard multiplayer AI using SCAR?


I noticed the other day when I was playing around with the slot config. Clearly the AI behaved differently.
2 of 2 Relic postsRelic 23 Dec 2015, 18:21 PM
#4
avatar of SpaceBus
Developer Relic Badge

Posts: 160 | Subs: 11

Yeah I saw that, I need to talk to someone about it. I will try and get to it today.


thanks!
23 Dec 2015, 18:27 PM
#5
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Yeah I saw that, I need to talk to someone about it. I will try and get to it today.


thanks!


Great! I noticed the difference when a SCAR-spawned encounter didn't keep picking up slot items, it often only picked one and remained static.

When I added an AI player manually, the encounter kept picking up slot items.
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