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russian armor

LeFH damage buff at vet 1? (better against vehicles)

10 Aug 2015, 15:23 PM
#21
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post10 Aug 2015, 15:17 PMNapalm
So much hate for the perfect arty piece. No cool down at Vet 3, great range, and lots of area of denial. The ML-20 needs a damage nerf but the LeFH is in a perfect spot.


It's not that it's bad, it's that it doesn't have things to shoot at meaning it's a waste of 600 MP you could put into 3 caches or more infantry which is bound to give you far better return. The lack of damage on it just highlights when it does have targets killing them is easier said than done.

10 Aug 2015, 16:24 PM
#22
avatar of Junaid

Posts: 509

jump backJump back to quoted post10 Aug 2015, 15:17 PMNapalm
So much hate for the perfect arty piece. No cool down at Vet 3, great range, and lots of area of denial. The ML-20 needs a damage nerf but the LeFH is in a perfect spot.


Sure, that works too. I just don't like how the units have such different performance but same price.
10 Aug 2015, 19:48 PM
#23
avatar of RMMLz

Posts: 1802 | Subs: 1

LeFH is just too expensive.
10 Aug 2015, 23:03 PM
#24
avatar of siuking666

Posts: 707

jump backJump back to quoted post10 Aug 2015, 13:25 PMFul4n0


I´m not saying you are wrong, but, muahahhaha, getting conclusions after "1" game????


you know RNG exists in this game rigth???? getting conclusions after "1" game????


this is really a wrong way to collect conclusions mate.



well, the conclusion is, why are we supposed to rely on RNG for it to be useful?

Every unit is supposed to perform consistently for what you pay for.

At least ML20 pays off every time.
10 Aug 2015, 23:05 PM
#25
avatar of siuking666

Posts: 707

Put vet bulletins on the LeFH, get it easiliy to vet3, profit.


What's the point?

No extra damage or AoE, not much more accurate
only Larger range at vet 3, it's not like it can't cover the whole map of 1v1 and 2v2 already.
10 Aug 2015, 23:08 PM
#26
avatar of Alexzandvar

Posts: 4951 | Subs: 1



What's the point?

No extra damage or AoE, not much more accurate
only Larger range at vet 3, it's not like it can't cover the whole map of 1v1 and 2v2 already.


The accuracy on vet 2 goes away once you hit vet 3.
11 Aug 2015, 14:00 PM
#27
avatar of Australian Magic

Posts: 4630 | Subs: 2



The accuracy on vet 2 goes away once you hit vet 3.


I belive this is wrong.
At vet 2 scatter is the same like for unvetted and vet 1.
At vet 3 scatter is a way smaller.

So I'd say it does not lose anything. Just accuracy buff is moved to vet 3 instead of vet 2.
11 Aug 2015, 14:04 PM
#28
avatar of Katitof

Posts: 17902 | Subs: 8


At least ML20 pays off every time.

Especially at the times, when its stuka bombed seconds after first barrage :snfBarton:
11 Aug 2015, 14:18 PM
#29
avatar of Ful4n0

Posts: 345



well, the conclusion is, why are we supposed to rely on RNG for it to be useful?

Every unit is supposed to perform consistently for what you pay for.

At least ML20 pays off every time.


well, if you think this game would be better without RNG, then you should ask relic to remove it....until that happens, getting conclusions about the performance of one artillery unit after using it in one game is not the best approach to it in my opinion. just my opinion.



if RNG is good or bad for this game is another topic, I think.
11 Aug 2015, 14:24 PM
#30
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
N0 cool down at vet-3
11 Aug 2015, 14:49 PM
#31
avatar of Alexzandvar

Posts: 4951 | Subs: 1



I belive this is wrong.
At vet 2 scatter is the same like for unvetted and vet 1.
At vet 3 scatter is a way smaller.

So I'd say it does not lose anything. Just accuracy buff is moved to vet 3 instead of vet 2.


It gets -15% scatter at vet 2 which it loses at vet 3

Scatter at Vet 0:

Scatter angle:
9.25
Scatter distance:
18.5

Scatter at Vet 3:

Scatter angle:
9.25
Scatter distance:
18.5

At vet 0 the 1 shot radius against infantry is 3.3 at vet 3 it's 3.6

At vet 0 and vet 3 the 1 shot radius of an ML-20 is 4.65

Basically there isn't any point in the game were the ML-20 is inferior to the LeFH even with vet taken into account outside of the vet 1 giving it 2 more shells (meaning it only fires 2 less than the LeFH).
11 Aug 2015, 15:56 PM
#32
avatar of Australian Magic

Posts: 4630 | Subs: 2



It gets -15% scatter at vet 2 which it loses at vet 3


And I say you, I tried it. At vet 2 scatter is perfectly the same.
But it's getting smaller on vet 3.
11 Aug 2015, 16:00 PM
#33
avatar of Alexzandvar

Posts: 4951 | Subs: 1



And I say you, I tried it. At vet 2 scatter is perfectly the same.
But it's getting smaller on vet 3.


The indication of the circle in game has nothing to do with a units scatter. It's wrong on almost every unit in the game. Like I literally just posted the stats ripped from the game files.

At vet 3 the howitzers have totally separate guns which is why the scatter reduction from vet 2 goes away.
11 Aug 2015, 17:00 PM
#34
avatar of Australian Magic

Posts: 4630 | Subs: 2



The indication of the circle in game has nothing to do with a units scatter. It's wrong on almost every unit in the game. Like I literally just posted the stats ripped from the game files.

At vet 3 the howitzers have totally separate guns which is why the scatter reduction from vet 2 goes away.


SO riddle me this.

How is it possible that vet 2 LeFH is less accurate than Vet3?
Because of I understand you correctly, vet 2 has better accuracy but the circle is bugged (showing bigger) while vet 3 is less accurate and, again, bugged circle whch is smaller, right?





According to this, how Vet 2 is more accurate?
11 Aug 2015, 17:16 PM
#35
avatar of Alexzandvar

Posts: 4951 | Subs: 1



SO riddle me this.

How is it possible that vet 2 LeFH is less accurate than Vet3?
Because of I understand you correctly, vet 2 has better accuracy but the circle is bugged (showing bigger) while vet 3 is less accurate and, again, bugged circle whch is smaller, right?





According to this, how Vet 2 is more accurate?


Did you use that artillery officer to shoot them? Because like I said; the vet 2 gun and vet 3 gun are two totally separate things. Like in the files when a howitzer reaches vet 3 it gets a new gun.

Per Cruzz:

Generally speaking very few targeting reticules are completely accurate and almost never take veterancy bonuses to scatter etc. into account. Some like the Ostheer mortar barrage at 14 max (actual: 7.2) are just ridiculously off.


Also the artillery officer marked targets use different stats as well; for instance when marking a target the Pwerfer will shoot it's original 16 rocket payload.
11 Aug 2015, 17:29 PM
#36
avatar of Australian Magic

Posts: 4630 | Subs: 2



Did you use that artillery officer to shoot them? Because like I said; the vet 2 gun and vet 3 gun are two totally separate things. Like in the files when a howitzer reaches vet 3 it gets a new gun.



Also the artillery officer marked targets use different stats as well; for instance when marking a target the Pwerfer will shoot it's original 16 rocket payload.


No officer. Simple barrage.

Many may not be correct but this is perfectly fine since vet 3 hit all shells inside smaller circle, while vet 2 is way more inaccurate.

So... LeFH loses nothing at vet 3 and it's more accurate with vet 3.
11 Aug 2015, 17:37 PM
#37
avatar of Alexzandvar

Posts: 4951 | Subs: 1



No officer. Simple barrage.

Many may not be correct but this is perfectly fine since vet 3 hit all shells inside smaller circle, while vet 2 is way more inaccurate.


There are tons of things that affect scatter like LoS as well. RNG may have just blessed you with 1 barrage, who the hell knows. But I put my faith in numbers and statistics instead of screen shots of literally 2 artillery barrages compared.

The only difference between vet 0 and vet 3 is the distance ratio, meaning that shells are always just as accurate as they always were but the amount they can deviate from the barrage is smaller. This means you will miss your target just as often as you always did, but by a smaller margin.

Scatter angle:
9.25
Min tilt angle:
0.0
Distance obj hit min:
0.0
Distance offset:
0.0
Fow angle multi:
1.25
Tilt max distance:
0.0
Tilt scatter chance:
0.0
Distance ratio:
0.074
Burst pattern:
false
Max tilt angle:
0.0
Delay bracket change chance:
0.0
Distance max:
18.5
Fow distance multi:
1.25

Scatter angle:
9.25
Min tilt angle:
0.0
Distance obj hit min:
0.0
Distance offset:
0.0
Fow angle multi:
1.25
Tilt max distance:
0.0
Tilt scatter chance:
0.0
Distance ratio:
0.0556
Burst pattern:
false
Max tilt angle:
0.0
Delay bracket change chance:
0.0
Distance max:
18.5
Fow distance multi:
1.25

Those distance ratios? Exactly the same on the ML-20. Meaning the ML-20 will always be just as accuarate as you are but doing more damage :foreveralone:

EDIT: Also why did you hide your playercard?
11 Aug 2015, 17:46 PM
#38
avatar of Australian Magic

Posts: 4630 | Subs: 2





Do you need another 10 screens from another 10 barrages? Result will be the same.
It's just set as a private.
11 Aug 2015, 18:33 PM
#39
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Do you need another 10 screens from another 10 barrages? Result will be the same.
It's just set as a private.


Why set it to private? And the argument here is that the LeFH doesn't have any real advantage over the ML-20. The thing you are currently "posting screens of" affects the ML-20 to the same extent. Again showing that the ML-20 is either the same in most stats or just straight up better in the case of damage.
11 Aug 2015, 19:17 PM
#40
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned

And the argument here is that the LeFH doesn't have any real advantage over the ML-20.


N0 cool down at vet-3


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