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2v2, 3v3, and 4v4 maps need to be proportional to 1v1 maps

6 Aug 2015, 19:51 PM
#21
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
They could just remove fuel and muni points for regular capture points to lower resources and make games more VP focused. This could make it so people are less inclined to just rush fuel every game but attack and hold different points on the map with the majority of their force.
6 Aug 2015, 20:15 PM
#22
avatar of Arclyte

Posts: 692

Making maps bigger will make forward retreat points even more powerful than they already are
6 Aug 2015, 20:16 PM
#23
avatar of Stafkeh
Patrion 14

Posts: 1006

Maybe someone has to make a community map like this, Relic may add it to test it out :)
6 Aug 2015, 20:27 PM
#24
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Making maps bigger will make forward retreat points even more powerful than they already are


What is artillery? FWP's are double edged swords especially when you can't move them. Allies suffer far more from maps being to small and easy to lockdown than maps that are to big.

Think about it this way, if the map is very wide his FWP won't do much for him but will allow more flanking opportunities.
6 Aug 2015, 20:40 PM
#25
avatar of Kreatiir

Posts: 2819

Absolutely.
6 Aug 2015, 20:40 PM
#26
avatar of Kreatiir

Posts: 2819

They could just remove fuel and muni points for regular capture points to lower resources and make games more VP focused. This could make it so people are less inclined to just rush fuel every game but attack and hold different points on the map with the majority of their force.


Said this 1000000 times.So yeah, basically this +1111111
6 Aug 2015, 20:58 PM
#27
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

R.I.P Ostheer and Soviets..

WFA factions with a FHQ will have a great advantage


not accurate.

USF major comes out late (relatively). by that time, ostheer and soviet can and should have 251 or m5. it is not a retreat base, but they are superior reinforcing platforms.

the problem is okw med base that comes way too early in big maps like hill331 where there isn't a good place (with green covers or buildings) to have a frontline near any of the flash points.
6 Aug 2015, 23:06 PM
#28
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Small maps are much better for OKW because they allow you to cover a much larger area with your truck base than on larger maps. Larger maps make the BGHQ less effective, not more effective.

And again if there was multiple VP's then you couldn't cap near them anyway and would be forced to move around.
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