Login

russian armor

Broken balance USF vs OST

PAGES (11)down
27 Jul 2015, 18:15 PM
#181
avatar of chipwreckt

Posts: 732


..
I had this opinion until I played against
.....
http://www.coh2.org/replay/37341/2v2-versus-miragefla


Yeah teamgames is whole different game /story, my comment was for 1v1.
27 Jul 2015, 18:29 PM
#182
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



the only thing being demolished is your credibility bro. What kind of games are you playing where 15 rifle squads are in one sector? Do I have to tell you that Fast War compstomps with Last Crusade mod don't count for balance discussion?

There you go
http://www.coh2.org/ladders/playercard/viewBoard/0/steamid/76561197994524435

Easy to do sensible USF changes:

1. .50 cal to HQ, smoke grenades (10 muni) on Volks and a HE shell barrage on the LeiG to help counter entrenched positions. This way Volks get more useful and USF gets something to support itself early in the game.

2. T0 or T1 mortar

3. M10 crush reduced so it no longer can wipe 3 squads in 2 seconds, price increase, and it's now built after the player unlocks either T1 or T2 (assuming you have the commander)

4. USF AT gun's Tungsten shells are now free but have a much longer cool down on them.

5. Captain and LT don't come with BARs or Zook's but can be purchased on them for a significantly reduced muni cost. Also after you Unlock the captain Zooks a reduced to 40 muni each and BARs after you unlock the LT are reduced to 50 muni each.

6. Jackson health increased to 560, damage reduced to 160, reload reduced by 1 second. HVAP shells give guaranteed penetration but no extra damage.

7. Health on the Eight Eight increased to 800, health on the vet 2 Ost PIV/ OKW PIV increased to 800 to compensate.

thoughts?


1-Feasible. But i'll rather have it on SP unlocked after first building or as an AI package for Volks (which disables Shrecks).
1.2-Normal barrage should be a slower RoF vertical HE barrage (meant to dislodge specific units). Hollow barrage should be a toggleable mode. 0 Splash, no suppression, higher RoF.

2-Sure

3-Making it behind 1 level of tech won't do anything. It's a 50range TD which solely relies on mobility instead of high range or high penetration. Modifying anything would make it a "clone" to the M36

4-Not sure

5-With those changes, LT and Cpt should have a more different support role with their abilities/veterancy. On the actual game, LT lacks something making it an "interesting" unit.

6-AND no one would get a Jackson ever again.

7-While i understand the thoughts behind that change, i don't think it's balance if you take into account all the other virtues USF have (MG + glue + crew).
NO we don't need again magic health increase on mediums at vet2. You could argue Panther, but that is now behind a higher fuel cost and takes no longer to vet.
Vet2 on PIV is really alright.
27 Jul 2015, 18:39 PM
#183
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

USF was a "one" pony trick which got shut down with the last changes.

Overwhelming Rifles (Mg42+Extra MP+Tech changes) into M20 (222) or AAHT into a quick Sherman to secure and mantain the pressure.

OST early game was buff, USF midgame was nerfed. Rest remains the same.
It just need to scale a bit better into the lategame while softening the microtaxes.
27 Jul 2015, 18:49 PM
#184
avatar of OuTLaWSTaR
Donator 11

Posts: 453



the only thing being demolished is your credibility bro. What kind of games are you playing where 15 rifle squads are in one sector? Do I have to tell you that Fast War compstomps with Last Crusade mod don't count for balance discussion?


Beef, the sarcasm in this statement alone wasn't blatent enough for you?
Please learn to real life mate.
27 Jul 2015, 18:50 PM
#185
avatar of OuTLaWSTaR
Donator 11

Posts: 453

jump backJump back to quoted post27 Jul 2015, 17:55 PMFuzz


Acting like you're smarter than everybody on the entire forum doesn't make it true chief


True but this is a forum, I didn't come here to troll or to be flamed. You guys threw the rocks first.
I'm just enjoying the troll now. :D
27 Jul 2015, 18:57 PM
#186
avatar of BeefSurge

Posts: 1891



Beef, the sarcasm in this statement alone wasn't blatent enough for you?
Please learn to real life mate.


I ain't your mate, dog.

10/10 backpedal

Seriously though just try and contribute please.
27 Jul 2015, 18:59 PM
#187
avatar of OuTLaWSTaR
Donator 11

Posts: 453



I ain't your mate, dog.

10/10 backpedal

Seriously though just try and contribute please.


Fair enough, but trying bully people on a forum is counter productive "dog."
27 Jul 2015, 19:25 PM
#188
avatar of BeefSurge

Posts: 1891

I'm not trying to bully, son. I'm trying to promote the fluid diffusion of intelligence and ideas.

Not responding next time: GET THIS THREAD ON TOPIC, OR IT WILL BE LOCKED.
27 Jul 2015, 20:11 PM
#189
avatar of Looney
Patrion 14

Posts: 444

USF is the least cost effective faction compared to the other factions.
Like so many things are to expensive and rely on the early game advantage USF "HAD" before this patch for it to be viable.

Bars are not worth 60 muni, zooks are not worth 60 muni. Hell, grenades throw twice as slow as axis grenades.

I don't understand why people are not seeing this.
27 Jul 2015, 20:23 PM
#190
avatar of OuTLaWSTaR
Donator 11

Posts: 453

I'm not trying to bully, son. I'm trying to promote the fluid diffusion of intelligence and ideas.

Not responding next time: GET THIS THREAD ON TOPIC, OR IT WILL BE LOCKED.


Ok
27 Jul 2015, 20:46 PM
#191
avatar of pussyking
Donator 11

Posts: 551

USF is not playable after this patch. SU vs OP Axis.
27 Jul 2015, 21:57 PM
#192
avatar of Jaedrik

Posts: 446 | Subs: 2

Just watched OCF launch stram vod Aimstrong vs Cruzzi
Cruzzi absolutely bodied Aimstrong early game as USF vs OST
Captain counters 222/251 with zooks.
MG42 rifleman interplay is good deep great Kreygasm
Edit 5 or so: the blob is alive WutFace

I'm not convinced the balance is broken.
27 Jul 2015, 22:11 PM
#193
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post27 Jul 2015, 21:57 PMJaedrik
Just watched OCF launch stram vod Aimstrong vs Cruzzi
Cruzzi absolutely bodied Aimstrong early game as USF vs OST
Captain counters 222/251 with zooks.
MG42 rifleman interplay is good deep great Kreygasm
Edit 5 or so: the blob is alive WutFace

I'm not convinced the balance is broken.


Last patch people were proclaiming down on high allies were dead in 2v2, one week later this turned out to be very much not the case. People over react to small imbalances (albeit sometimes justly) in huge ways.
28 Jul 2015, 02:26 AM
#194
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post27 Jul 2015, 21:57 PMJaedrik
Just watched OCF launch stram vod Aimstrong vs Cruzzi
Cruzzi absolutely bodied Aimstrong early game as USF vs OST
Captain counters 222/251 with zooks.
MG42 rifleman interplay is good deep great Kreygasm
Edit 5 or so: the blob is alive WutFace

I'm not convinced the balance is broken.


Didn't Cruzzi lose that game? No offense Cruzzi <444>3
Aimstrong made alot more mistakes then Cruzzi in the early game. You're not telling the whole story here.
28 Jul 2015, 06:20 AM
#195
avatar of Gluhoman

Posts: 380



The maxim is actually really good at denying territory now since it got AoE suppression. It can shut down flanks by repositioning.
Nope, it's only good on very small maps like Stalingrad. Mg42 and mg34 are more better at defending territories. Maxim is better in attacks.
28 Jul 2015, 06:24 AM
#196
avatar of Gluhoman

Posts: 380



I've played over 100
Meh, 1747 rank for usf. Now I can understand your whine and "trolling", asshole.
28 Jul 2015, 07:33 AM
#197
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post28 Jul 2015, 02:26 AMLooney


Didn't Cruzzi lose that game? No offense Cruzzi <444>3
Aimstrong made alot more mistakes then Cruzzi in the early game. You're not telling the whole story here.


this game?
https://www.youtube.com/watch?v=P0bat4DWw3Y

yes, Cruzzi lost in the end.
28 Jul 2015, 08:57 AM
#198
avatar of zarok47

Posts: 587

jump backJump back to quoted post28 Jul 2015, 02:26 AMLooney


Didn't Cruzzi lose that game? No offense Cruzzi <444>3
Aimstrong made alot more mistakes then Cruzzi in the early game. You're not telling the whole story here.


In my opinion, Cruzzi threw that game, after dominating as USF in mid-late game on a map which most agree is axis favored.

He could have won, but he didn't.

In any case, its only 1 match, hardly any prove of anything.

28 Jul 2015, 09:12 AM
#199
avatar of JohnnyB

Posts: 2396 | Subs: 1

USF is not playable after this patch. SU vs OP Axis.


Man you need to calm down.

Here, have a pill.

28 Jul 2015, 09:59 AM
#200
avatar of OuTLaWSTaR
Donator 11

Posts: 453

Meh, 1747 rank for usf. Now I can understand your whine and "trolling", asshole.


If you don't have anything to contribute, then move along. Also, i pity the fool that can't overcome something so as a result he name calls. Sorry if my 1v1 score offends you. I'm trying.
PAGES (11)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

664 users are online: 664 guests
4 posts in the last 24h
31 posts in the last week
140 posts in the last month
Registered members: 45142
Welcome our newest member, lienminhokvippet
Most online: 2043 users on 29 Oct 2023, 01:04 AM