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russian armor

120mm Mortar M1943 - no counter, no weakness

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19 Jan 2015, 15:57 PM
#81
avatar of Necrophagist

Posts: 125

Did anyone mention the fact that it has to be torn down and set up again any time it needs to fire at a slightly different direction? These are countless shots lost.

Also, one axis mortar/arty might not counter it (obviously), but two can. Easily. Also not taking into account it's worse enemy: the grenadier rifle grenade.
19 Jan 2015, 19:48 PM
#82
avatar of ASneakyFox

Posts: 365

whenever someone blames rng its because they dont understand the mechanics at play

"oh man i cant beleive that MG supressed me! stupid RNG"

"i cant beleive that mine killed 3 of my guys! stupid RNG!"

"i cant beleive that at grenade disabled my engine! stupid RNG!"

"i cant beleive that mortar landed on my emplacement and did massive damage! stupid rng!"

its like youre expecting the game to be programmed so all of your opponents miss their shots all of the time.
19 Jan 2015, 21:31 PM
#83
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned


You make 3 120mm? Thats 1200 mp. Its like 5 cons. How do you defend them? By the way, its seems to be something wrong with you playercard as your games as Soviets doesnt show.

They are map specific really, but getting 2 in a 2v2 is the sweet spot and 3 in larger team games is what I like to do. Its easy to buy 2 over a 10 minute period. They pay for themselves pretty easily in the late game.
19 Jan 2015, 22:07 PM
#84
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

"i cant beleive that mine killed 3 of my guys! stupid RNG!"

I can't believe my 5man squad bunch up and got full health wipe.

"i cant beleive that at grenade disabled my engine! stupid RNG!"

I can't believe i lost to a 25% chance to proc and on top of that a 5% chance of destroy engine crit.

"i cant beleive that mortar landed on my emplacement and did massive damage! stupid rng!"


I can't believe my full health squad on the move got hit dead center by X indirect fire unit or i can't belive that mortar hit my units on retreat.

Yep, that's more likely.
19 Jan 2015, 22:09 PM
#85
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned

I can't believe my 5man squad bunch up and got full health wipe.


I can't believe i lost to a 25% chance to pen and on top of that a 5% chance of destroy engine crit.



I can't believe my full health squad on the move got hit dead center by X indirect fire unit or i can't belive that mortar hit my units on retreat.

Yep, that's more likely.

This is more what people complain about.
21 Jan 2015, 09:52 AM
#86
avatar of MoaningMinnie

Posts: 197

It's my favorite weapon….so I'd say its perfectly balanced Kappa.
21 Jan 2015, 10:08 AM
#87
avatar of AchtAchter

Posts: 1604 | Subs: 3

Did anyone mention the fact that it has to be torn down and set up again any time it needs to fire at a slightly different direction? These are countless shots lost.


Like every other indirect fire unit.
21 Jan 2015, 22:06 PM
#88
avatar of Necrophagist

Posts: 125



Like every other indirect fire unit.


I was comparing mortars.
24 Jan 2015, 18:36 PM
#89
avatar of __deleted__

Posts: 236

I find it funny though because the 120mm got a range nerf and now it needs another range nerf lol.
24 Jan 2015, 18:44 PM
#90
avatar of Katitof

Posts: 17889 | Subs: 8

I find it funny though because the 120mm got a range nerf and now it needs another range nerf lol.


Well, it won't get any, so don't get worked up on it.

Camp less.
24 Jan 2015, 18:48 PM
#91
avatar of Burts

Posts: 1702

This mortar is really strong, but i don't get the fuss about precision strike.


Usually the battle is mobile enough than by the time the precision strike hits, the unit will be long gone. The only use for precision strike is decrewing PaKs and MG-42s, but unless they are in yellow cover, it won't wipe them.
24 Jan 2015, 19:45 PM
#92
avatar of Chiro
Donator 11

Posts: 90

i would like to remove precision strike from all mortars (82mm,120mm and b4)
pay ammo to kill here without any warning

@Burts
grens can't fire while moving
attack with cons and wipe his squads in cover
and OH wihtout mg's has no chance against cons/rifels
24 Jan 2015, 20:53 PM
#93
avatar of AchtAchter

Posts: 1604 | Subs: 3

Like I said, I don't want any damage nerf. I just would appreciate if there's more counter play, to honour the spirit of coh2 ;)
24 Jan 2015, 23:01 PM
#94
avatar of mrako

Posts: 107

There are plenty of counters what are you talking about? You want an equal axis mortar specifically? Then you have to have equal strong and efficient formula 1 allied super tanks, super soldiers that rape inf on the move etc.

You cant isolate a single unit and compare it.
11 Jun 2016, 19:01 PM
#95
avatar of Brassatko

Posts: 175

Why is there a unit like this that can do that much damage without requiring any micro? You must be fully asleep to loose one. Why not the same crew size requirements as other comparable units (pack howie is weaker and more expensive)? ISG costs the same and dies to one lucky shot. Can someone explain that to me?
11 Jun 2016, 19:34 PM
#96
avatar of JohnnyShaun

Posts: 144

Now that 120mm is totaly trash and a waste of MP, do you feel pleased AchtAchter ? Do you feel like after a hard day of work ? Sure you are, a good axis lobbyist.

Keketof, plez, approve.
11 Jun 2016, 19:36 PM
#97
avatar of Firesparks

Posts: 1930

Now that 120mm is totaly trash and a waste of MP, do you feel pleased AchtAchter ? Do you feel like after a hard day of work ? Sure you are, a good axis lobbyist.

Keketof, plez, approve.


except the 120mm is still a pretty good unit.
11 Jun 2016, 19:47 PM
#98
avatar of JohnnyShaun

Posts: 144



except the 120mm is still a pretty good unit.


#Lelic

Except OH 81mm is better.
Except 120mm is heavy mortar.
Except that you should see what doing a 120mm in real life.
Except removing precision strike was enought.
11 Jun 2016, 19:51 PM
#99
avatar of NEVEC

Posts: 708 | Subs: 1

So much necro, close it already.
11 Jun 2016, 20:17 PM
#100
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

I begin to think, that coh2.org administration should have a guy, who will delete all irrelevant threads to prevent necrothreads.
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