On the contrary, it just highlights how much OST is getting screwed because of balance changes to make the Allies competitive with OKW teching. OKW are in position to pop Panthers for 120 fuel, get health care + the truly ridiculous armor-shredding flak for free, with almost no meaningful downside. OST has to spend 110 fuel just on the battle phase escalation, and AT LEAST another 25 fuel on T1 and T2, presuming they leave themselves wide open to enemy armor by skipping T3--which is, as things stand, the only realistic way to get Panthers before the 30 minute mark (if ever) in 1v1.
Yeah, but everyone's teching costs look expensive compared to OKW. If you rush straight for armour as USF with no grenades, BARs, M20, AAHT or anything of the sort, you're still up for 140 fuel before you even start building your first tank.
same shit goes for the obers panthers and puma's. Obers can be countered if proper combined arms is utilised. most refuse to do so. people wish obers to pay for their upgrade. it a laughable concept. obers would become even more powerful then they already as and you are suddenly allowed to pump 2 resources into them instead of 1. the fact that only cost mp is a strength but also severely limits them. at best you can have between 2-3. if this suggestion was put through you would likely encounter 6-8 of them. But the fact is that obers have an impact and people complain about them. but this doesnt make obers op it shows often usf and soviet player do not prepare for them, and a single light vehicle is enough.
Aren't people suggesting that the LMG simply be made a munitions upgrade - y'know, exactly like Paratroopers?
The thing with the Ober situation, at least for the USF, is that they need Shermans/M8s to actually deal with them. That would be reasonable except for the fact that Obers are really just an MP dump at the end of the day - on a faction that doesn't really have an enormous problem with upkeep. The other issue is that, while you need the Shermans/M8s to deal with the Obers, you also need double Jacksons to deal with the Panther when it shows up (which typically isn't even that late). If you misread which option the OKW player is going to roll with first, you can easily lose instantly.