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AA High Score Thread

30 Jan 2015, 01:11 AM
#61
avatar of van Voort
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Posts: 3552 | Subs: 2

That's some good vet there

I guess you burnt a lot of requisition points?
30 Jan 2015, 01:47 AM
#62
avatar of CasTroy

Posts: 559

That's some good vet there

I guess you burnt a lot of requisition points?


Most vet for rank 2 came from the last Siegfried-line mission, which was unexpectedly easy.

Burning Req Points? Yes I did. During the second last mission on Ouren(?) Vastano nearly was K.I.A. After the mission company strenght was about 1/100 :D. I was pretty lucky he survived.
30 Jan 2015, 02:43 AM
#63
avatar of van Voort
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Posts: 3552 | Subs: 2

I was pretty certain that you don't get vet or losses from the last mission and that it doesn't affect your score in any way?


Unless that has been patched since I last played
30 Jan 2015, 02:44 AM
#64
avatar of van Voort
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I usually do St Vith and Ouren early to break things up, it's quite nasty at level 5
30 Jan 2015, 06:59 AM
#65
avatar of Sarantini
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Donator 22

Posts: 2181

Could you tell me the different (dynamic) game modes Ardennes Assault has?
31 Jan 2015, 05:38 AM
#66
avatar of van Voort
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Posts: 3552 | Subs: 2

Briefly:


1) You start with the introduction mission, which I believe will only ever use the 3 base companies. On your second play-through you can skip it.

I do not believe this affects score in any way, I don't think Vet and Strength carry over

You can now select which of the 4 companies you want.

2) Then each company has one fixed mission that they MUST do.
Eisenborn Ridge - Usually DOG, which is hold a defensive position

Bastogne - Usually BAKER, sometimes FOX, take a road and hold against counterattack to allow ambulances to evacuate wounded

March Usually ABLE, sometimes FOX, which is a dynamic mission.

3) You then have free play with choice of what companies for what mission

4) Then all 3 companies team up for the final assault on the Siegfried line, which is I believe entirely cosmetic


Now, the main meat of the Campaign is (3)

This consists of some maps that always have the same missions, though secondary objectives, enemy strength and bonus rewards will be different

The dynamic ones shuffle around between the maps, I don't have a game going right now so these are all from the save file so may not be 100% correct. We have talked about doing a strat guide at some point.

Railsplitters - Destroy 5 Command Trucks, medals based on how quick you do it

Armoured Assault - Medals based on how many VP you have left at the end, you also cause enemy VP to drop by killing units with vehicles

Tank Grab - Abandoned vehicles litter the map, recrew them. Only kills by vehicles reduce the ticker. Medals based on how quick you win

Hardpoint - Straight reduce VP I think, medals based on how many VP you have left at the end

Total Dominiation - Ticker only goes down when someone has all three VP, medals based on how many VP you have left at the end

Watchtower - VP points are replaced by watchtowers, VP ticker drains continuously and is replenished by taking supply drops. You have to beat the Germans to the drops. Medals based on how many VP you have left at the end

Preservation I believe this is where you get no MP income except in occasional boosts, you can accelerate how often they happen by killing German officers.








31 Jan 2015, 07:30 AM
#67
avatar of Sarantini
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Posts: 2181

3 Mar 2015, 15:43 PM
#68
avatar of Brick Top

Posts: 1162


Only just been playing AA due to not having any Internet after moving house.


There is a little mini "cheat" to not lose strength if your mission is going badly, just quit to desktop and nothing is saved.

I assume you guys know, but nothing has been mentioned.
3 Mar 2015, 18:31 PM
#69
avatar of FaustCostBulletin

Posts: 521

I was pretty disappointed to find out that you don't get duplicate bulletins. I wanted my 15% sight 6% accuracy Pathfinders.
8 Sep 2019, 15:22 PM
#70
avatar of berkeley

Posts: 25

Here is mine: 48568.
Do i get supplys for duplicates if i get a 2nd playthrough?



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