CoH Stats v2
Posts: 598
Posts: 255
where am i going to site my sources for my balance arguments now? :/
Exactly!!!!
Posts: 255
well, tbh, if you just wanna have a quick glance at the stats themselves (or at least the ones that i grab), i could have released the program 3 months ago :-P
if there is some demand for it, i can put this "test" version online. it has about a million bugs though and only grabs stuff that i deemed valuable (still more than was on coh2stats). and i'd actually have to test it with the current version (just tested whether it worked right after release, haven't really done any work on it since then).
Give that man a medal.
Posts: 198
Not sure if all relevant stats are displayed, but pretty sure a huge chunk is (along with a lot of "useless" stats).
Also, the DPS values might be completely wrong - I've tried to fiddle around with the less obvious values (like aim time) to get results as close to reference values quoted by pqumsieh on the official forums (3.8 near dps for Gren Kar98k, 2.54 near dps for Conscript M-N rifle).
The styling/stat presentation could use some work too I guess, but just like more things to be displayed, that will come with time.
So anyway, here's the link: http://coh2-stats.herokuapp.com/
Posts: 16697 | Subs: 12
Posts: 3293
you really don't like darthblade do ya. (every chance you get you rub that in his face.)
Posts: 391
Cr4wler also has some code that works.
If you need any help, sing out.
Also, when you have something that you're happy with, let one of us writers know and we'll slap something up on the ol' portal for maximum exposure. It will be stratospheric.
Posts: 3293
This is some good work. I started on something, (and haven't got very far) but there's no point in repeating work.
Cr4wler also has some code that works.
If you need any help, sing out.
Also, when you have something that you're happy with, let one of us writers know and we'll slap something up on the ol' portal for maximum exposure.
should help cr4wler to finish this instead of making your own.
Posts: 391
Posts: 16697 | Subs: 12
you really don't like darthblade do ya. (every chance you get you rub that in his face.)
Was that to me? What are you talking about??
Posts: 1582 | Subs: 4
There's a difference between theory and experiment. Its easy to say something is not hard to do, but you still have to do it.
Posts: 1164
No offense, but as long as Cr4wler didnt present us with any results on a webpage i think it is just fine if anyone who is capable of doing it just does it himself.
There's a difference between theory and experiment. Its easy to say something is not hard to do, but you still have to do it.
exactly this...
also, i am willing to give my code to anyone who is capable (and willing) to expand on it (or i could just upload it to github or whatever). i have actually uploaded a preliminary version to this site, but since it has 0 documentation on how to use it, it would not be of much help to anyone without asking me how to use it ;-)
Posts: 642
2. Put nice, simple explanations of those statistics for newcomers.
3. Upload statistics to a webpage (CoH2.org?)
4. Poke Relic so they put it on their site, too, or at least link to it.
5. ?????
6. Profit.
Seriously though, one of the biggest downers for CoH has been the fact that newcomers simply don't understand why their units aren't being as effective as they think they are. "Why is my Stuka Strafing Run not killing enemies", "Why are my PanzerGrenadiers losing to Shock Troopers".
The answer is that CoH has nuances that are not readily apparent for the player, and a stats page, especially one that compares your unit to an enemy unit's (shrek range against T70 range, for instance), would help enormously to improve a lot of player's understanding of the game.
So Code away, my friends. It is for a noble cause...
Posts: 3293
Was that to me? What are you talking about??
no it wasn't it was the cr4wler. my quote thing didn't work. but i think i reread a post on accident cause i can't find the post unless it was changed.
Posts: 1164
no it wasn't it was the cr4wler. my quote thing didn't work.
if it was perceived as such, i have to apologize profoundly, as it never was my intention of doing that...
darkblade and i even communicated through the early stages of our development process (but realised we had pretty different goals and didn't know the programming language the other person was using).
all that i was criticising about coh2stats was that quite a few values were missing (he intentionally left them out; so do i in my program btw), some of which are important. also some of the values were "misnamed" (as in had other names than in the game or were ambiguous).
he did some great work and got rewarded at the end.
edit: btw, i love how you called me "the cr4wler" ;-)
Posts: 3293
also finish that thing doo it.
Posts: 1164
Posts: 255
@Cr4wler, how is your site progressing? ^^
Posts: 17
CoH2 Stats is now online, find it here:
http://coh-moderncombat.com/CoH2Stats/
This link is no working. The requested URL /CoH2Stats/ was not found on this server.
Posts: 255
This link is no working. The requested URL /CoH2Stats/ was not found on this server.
Yip, read the rest of the thread.
That site was taken down, but new ones are in progress and there is one here http://coh2-stats.herokuapp.com/
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