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'CoH2' Aims To Emphasize The 'Real' in 'Real-Time Strategy'

15 Mar 2013, 12:20 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Relic’s original Company of Heroes carried several achievements in the PC gaming space when it released in 2006. It was the first Games for Windows title (I didn’t say they were all positive achievements!), it received numerous game of the year awards, and it’s tied withStarCraft II: Wings of Liberty for the crown of highest-rated Real-Time Strategy game of all time on Metacritic. Now Relic is passing around a new infographic detailing the realism it’s bringing to the sequel, Company of Heroes 2, which releases for PC this June.

The core gameplay element in most RTS titles remains micromanagement of resources and units, but Company of Heroes 2 appears to be distancing itself from furious clicking and focusing instead on broader tactics and realism.

For example, soldiers are more than disposable grunts — keep them alive and their skills improve over time. Weapon sounds are pulled from recordings of their real-life counterparts. Battles take place in actual World War II locations.

Perhaps the most exciting angle of Company of Heroes 2 is the narrative, showcasing a theater of World War II which typically sees less attention: The Eastern Front battles during Operation Barbarossa.

Relic’s infographic is below, and it’s quite a tease for those of us who’ve been anticipating this long-awaited sequel.




15 Mar 2013, 13:53 PM
#2
avatar of Basilone

Posts: 1944 | Subs: 2

This isn't really anything new, vCoH was the same way. Authentic units, weapons, settings, sounds, etc...but count on the gameplay still having the arcade feel.
15 Mar 2013, 15:05 PM
#3
avatar of BeltFedWombat
Patrion 14

Posts: 951

What do we think about...

"For example, soldiers are more than disposable grunts — keep them alive and their skills improve over time."

This is a bit like CoHO, right? Or is it a campaign thing only?

My views are mixed.

1. I really like the idea of precious, much-loved and nurtured units

But on the other hand...

2. Won't they make MP a nightmare from a competitive POV?

3. Will they be allowed in ladder automatches?

4. I suppose the desire to preserve veteran units will change the gameplay dynamic and even the metagame... people will play differently to preserve their pet unit(s)

5 But man, I hated those CoHO assault jeeps.

Thoughts?
15 Mar 2013, 15:09 PM
#4
avatar of cr4wler

Posts: 1164

"keep them alive and their skills improve over time" --> veterancy
15 Mar 2013, 17:01 PM
#5
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

I wonder if anyone bothered to define "real-time strategy" for them before they drafted that image.
15 Mar 2013, 17:04 PM
#6
avatar of Qvazar

Posts: 881

Haha good point Inverse :D
15 Mar 2013, 18:12 PM
#7
avatar of DrinkllScotch

Posts: 6

Coh, Real Game
15 Mar 2013, 18:56 PM
#8
avatar of Feynmaniac

Posts: 55

Yeah that's kind of a silly play on words, honestly.
15 Mar 2013, 19:10 PM
#9
avatar of LeiwoUnion

Posts: 172

Straight from the marketing department.
16 Mar 2013, 00:40 AM
#10
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

real locations really that's is a huge stretch.
16 Mar 2013, 00:41 AM
#11
avatar of TychusFindlay

Posts: 213

game design rule #1 of videos games in particular and games in general

being more realistic doesn't necessarily mean "more fun".

NES Ice Hockey and EA NHL '94 remain the 2 most fun hockey games ever made. Despite the fact that EA continues to pump out more and more "realistic" hockey simulations every year.

Also, Metacritic isn't some univeral arbiter of truth. It takes no input from the Eastern Hemisphere of this planet.

A great strategy game is a great experience world wide. CoH is definitely not that.
16 Mar 2013, 01:04 AM
#12
avatar of Killian

Posts: 77

Is there going to be a Korean language version of COH2?
16 Mar 2013, 01:09 AM
#13
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

Nope, the game will only support Hakka
16 Mar 2013, 03:13 AM
#14
avatar of RagingJenni

Posts: 486


Also, Metacritic isn't some univeral arbiter of truth. It takes no input from the Eastern Hemisphere of this planet.


The fact that they pick and choose between reviews make their score negligible.
16 Mar 2013, 06:13 AM
#15
avatar of BlackHorseCav'

Posts: 56

That's painfully bad considering the real means "real-time" rather than realistic, which CoH is not. At all. Like at all.
16 Mar 2013, 21:18 PM
#16
avatar of RagingJenni

Posts: 486

I'd have you know it's is based on a true war!
17 Mar 2013, 14:47 PM
#17
avatar of TychusFindlay

Posts: 213

pretty hilarious how they pass of these 2 hour photoshop posters as a "promotion".

C&C gets Tricia Helfer, Tim Curry, and JK Simmonds to do cinematic promos..
CoH gets PDF file.
17 Mar 2013, 14:50 PM
#18
avatar of Killian

Posts: 77

pretty hilarious how they pass of these 2 hour photoshop posters as a "promotion".

C&C gets Tricia Helfer, Tim Curry, and JK Simmonds to do cinematic promos..
CoH gets PDF file.


Don't forget RA3 got George Takei and Jenny McCarthy!
17 Mar 2013, 15:03 PM
#19
avatar of mariens

Posts: 90

i suppose if we going so REAL about it there cant be mirror matches :O
17 Mar 2013, 15:24 PM
#20
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

jump backJump back to quoted post17 Mar 2013, 15:03 PMmariens
i suppose if we going so REAL about it there cant be mirror matches :O

Or buildings being built on the field. Or repairing tanks with magic engineers. Or 99% of the game.
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