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Ambient sounds

26 Jun 2014, 14:05 PM
#1
avatar of iRocketPod

Posts: 92

How do I use them? I'm looking in the 'ambient audio properties' (under 'scenario') but I don't know how I use these sounds.

I made a fountain (with action markers etc.) and I want the fountain sound to be there.

I also want fire sounds and ambient life sounds. Birds, dogs, I found those but I don't know how to use it :(

And distant machine gun fire.

How do I add this?

:help:
26 Jun 2014, 14:48 PM
#2
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

A word to the wise, as much as the notion of ambient sounds is appealing, once the music of a level starts, and gunfire is heard in the background (regardless of how quiet your current area of the map is), you will never hear ambient sounds.
26 Jun 2014, 15:12 PM
#3
avatar of iRocketPod

Posts: 92

A word to the wise, as much as the notion of ambient sounds is appealing, once the music of a level starts, and gunfire is heard in the background (regardless of how quiet your current area of the map is), you will never hear ambient sounds.


Thanks :)
26 Jun 2014, 16:59 PM
#4
avatar of PureBunk

Posts: 70

Use action markers with sound_attach instead of FX_attach. You can then place the sound near the fountain for the trickle, but as it was mentioned you can't even hear it - I've tried. Some sounds are louder than others, some only play once and don't loop, some play constantly. It's HARD to find a sound that works properly.
26 Jun 2014, 17:09 PM
#5
avatar of iRocketPod

Posts: 92

Use action markers with sound_attach instead of FX_attach. You can then place the sound near the fountain for the trickle, but as it was mentioned you can't even hear it - I've tried. Some sounds are louder than others, some only play once and don't loop, some play constantly. It's HARD to find a sound that works properly.


OK, thank you!!
26 Jun 2014, 17:23 PM
#6
avatar of PureBunk

Posts: 70

Here's the fountain sound btw - environment\point_source\water\water_lapping
26 Jun 2014, 18:18 PM
#7
avatar of iRocketPod

Posts: 92

Here's the fountain sound btw - environment\point_source\water\water_lapping


yeah I found it :D
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