One Faust, two damaged engines
17 Mar 2014, 20:48 PM
#21
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17907 | Subs: 8
And now we have it all clear, tanks clipping, aimed at tank further waway, got hit them both(and since pfaust have 140 pen, its 100% engine crit on T34).
18 Mar 2014, 10:45 AM
#22
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
Posts: 1355
Shocking two tanks from a ISU 152 or IS2 i understand (shell explodes and the radius is big) but get stuned or engine damage from ONE hit on ONE tank i dont. It is wrong imo. They should look in to it.
Anyway, the purpose of this thread was to inform the Devs if they don't know it yet. I hope it succided.
Anyway, the purpose of this thread was to inform the Devs if they don't know it yet. I hope it succided.
18 Mar 2014, 10:49 AM
#23
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
Posts: 1355
I just saw this from the official Forums (from my post on the same subject)
Tigerass wrote:
The development team confirmed that this works as designed. It is intentional and not a bug. It is working properly.
But good to know this little detail then.
Tigerass wrote:
The development team confirmed that this works as designed. It is intentional and not a bug. It is working properly.
But good to know this little detail then.
18 Mar 2014, 12:31 PM
#24
![avatar of DerBaer](/uploads/avatar/7346.png?updated=1392288269)
Posts: 219
I just saw this from the official Forums (from my post on the same subject)
Tigerass wrote:
The development team confirmed that this works as designed. It is intentional and not a bug. It is working properly.
But good to know this little detail then.
Probably just to complicated to fix...
![:D :D](/images/Smileys/biggrin.gif)
18 Mar 2014, 14:17 PM
#25
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
Posts: 1355
Probably just to complicated to fix...
Thats what i thougt too
![:) :)](/images/Smileys/smile.gif)
18 Mar 2014, 16:34 PM
#26
![avatar of wooof](/uploads/avatar/7235.png?updated=1394212416)
Posts: 950 | Subs: 1
Probably just to complicated to fix...
theres actually a really easy to fix on the players part. dont have 2 of your tanks touching each other. ive never had 2 crits from a single AT nade/faust in 800+ games for that very reason. theres no point in ever having your tanks that close together. if anything, it will just make their pathing worse, so theyre slow to react.
my guess is youre moving multiple tanks in 1 command group, which is causing them to bunch up.
19 Mar 2014, 09:29 AM
#27
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
Posts: 1355
theres actually a really easy to fix on the players part. dont have 2 of your tanks touching each other. ive never had 2 crits from a single AT nade/faust in 800+ games for that very reason. theres no point in ever having your tanks that close together. if anything, it will just make their pathing worse, so theyre slow to react.
my guess is youre moving multiple tanks in 1 command group, which is causing them to bunch up.
You are 100% right woof. We should not do that. But sometimes it happens. The stun pictures you saw, there was my tank and one of the ally. So we have to be aware all the time that our tanks do not get side by side. This is impossible. Just saying...
20 Mar 2014, 20:44 PM
#28
![avatar of VonMecha](/uploads/avatar/6495.jpg?updated=1399674359)
Posts: 419
I dont know . It only seems impossible if you feel like you can only ever move your tanks in batches. Otherwise, most of the time it is always wise to path each tank individually.
20 Mar 2014, 22:43 PM
#29
![avatar of Bravus](/uploads/avatar/9209.jpg?updated=1396373529)
Posts: 503
Permanently BannedHohoho 2 engines! That is epic!
This Shereks and At grenades are broken the game...
This Shereks and At grenades are broken the game...
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