40 ammo for tank smoke?
Posts: 37
I could have sworn it was 20 ammo
If it was 20 and is now 40....that seems kinda harsh =/
Posts: 401
I was one of the people who wanted this change, but I wouldn't object to it being 35 or 30. We're pretty much Relic's extended beta testers for some things, this change included.
Posts: 43
Posts: 2425
Permanently Banned(Which was good and needed)
Has it been stealth nerfed again? If so, 40 is too expensive.
I was one of the people who wanted this change, but I wouldn't object to it being 35 or 30.
This makes no sense.
It already WAS 30.
How then can you have been one of the people who "wanted this change" to 40, when you "wouldnt object to it being ... 30", when it already WAS 30?
That makes no sense, man.
Posts: 37
First time back since before big patch. Tiger and SI? Might have played a couple or few games in early Nov.
First game played since being back...go to use smoke. Might of had 25 or 30 ammo...no smoke...no smoke..no smoke no smoke.
Well damn....
Posts: 79
edit: to make my point clearer, this thread is a waste of space.
Posts: 1108
this thread is a waste of space.
and your comment as well
He ask for something and get some response.
Like Nullist said:
15 = 30 = 40 now
Posts: 168
Posts: 51
It was already nerfed to 30 (from 15) in November.I'm pretty sure he means he wanted the initial nerf, which ended up being from 15 to 30. I think his other point was that he either thinks if it was going to be nerfed again, 35 should have been it, but not 40.
(Which was good and needed)
Has it been stealth nerfed again? If so, 40 is too expensive.
This makes no sense.
It already WAS 30.
How then can you have been one of the people who "wanted this change" to 40, when you "wouldnt object to it being ... 30", when it already WAS 30?
That makes no sense, man.
Posts: 2425
Permanently BannedI'm pretty sure he means he wanted the initial nerf, which ended up being from 15 to 30. I think his other point was that he either thinks if it was going to be nerfed again, 35 should have been it, but not 40.
Thanks, but I didn't ask you.
Posts: 93
Posts: 222
Also if the increase makes people actually plan before a tank battle to save up a little bit of resources in case things go tits up, it`s good, adds strategy. Otherwise it works in an exactly opposite way as a skill-equalizer: Oh I f-ed up? Nevermind, smoke!
Posts: 747
40 MUNI for a no-skill-needed ability that can single-handedly save the 720 MANP, 200 FUEL Tiger you overextended and by all accounts should have lost... Plus an incredibly strong synergy with vet 1 blitz. 40 MUNI seems like a pretty modest cost to be honest.
Also if the increase makes people actually plan before a tank battle to save up a little bit of resources in case things go tits up, it`s good, adds strategy. Otherwise it works in an exactly opposite way as a skill-equalizer: Oh I f-ed up? Nevermind, smoke!
Easy easy. You can still attackground through the smoke or gain los via a third unit.
Posts: 1003
Easy easy. You can still attackground through the smoke or gain los via a third unit.
But enemy tank start dance like crazy if lost LOS. Smoke is very good ability for 40 muni.
Posts: 168
Thanks, but I didn't ask you.
I was also wondering what made him engage in this conversation he had no business in
Posts: 2425
Permanently BannedAs others have pointed out, you can attack ground so that the projectile impacts with the hull. Also its not really that hard to have something spotting on the other side of Smoke, especially on overextended Ost armor. You only need one unit to see it, for all units to see it.
In a backline role, vs against for example long ranged ZiS or SU85s, you dont rrally even need Smoke. A simple reverse command in time works just fine.
It was fine at 30 Muni, especially considering the asymmetric alignment of Commanders, where generally Ost abilities are Muni options, whereas Sov ones are callins for MP.
40 is OTT. Sure, its maneageable, but imo this unduly stresses Osts already high Muni reliance. 30 was dine.
Posts: 1003
30 was fine.
especially considering the asymmetric alignment of Commanders, where generally Ost abilities are Muni options, whereas Sov ones are callins for MP.
Biggest myth i hear. Only noob soviets have tons of muni.
Posts: 971
Button is 40 ammo. It counters button. Nuff said
+1
Smoke is a free ticket to save an expensive tank.
Button is 40 ammo, Mark Target is 80. Smoke negates both.
Posts: 934
I barely use it since I use mortar smoke more by predicting when I might get in trouble, but it does save me in situations I don't expect. 40 ammo is less often to be stock piled in the early/mid game so you can't really use it much.
Posts: 2425
Permanently Banned
+1
Smoke is a free ticket to save an expensive tank.
Button is 40 ammo, Mark Target is 80. Smoke negates both.
It doesnt negate either one, if you have a unit spotting.
Without Smoke, Button is a guaranteed win if you have necessary AT support.
MT works even through Smoke. Remember there is a frigging plane watching the unit?
At Ara: Sorry, but your bias is beginning to become pretty obvious. You might want to tone that back a bit.
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