It's the manner in which it does it though. The duration that you are in the molotov you get damaged which makes sense and I'm not arguing. I'm arguing that the explosion effect forcing your units to sit there for 5-10 seconds taking damage is a bit ridiculous. Rifle nades, or any of the other grenades do that. Even stun grenades allow you to retreat.
Btw, it's not slacking if you are microing an entire army. Get off your high horse.
Explosion with Molotov
7 Dec 2013, 02:18 AM
#21
Posts: 18
7 Dec 2013, 04:54 AM
#22
Posts: 531
molotovs are silly, they wouldn't be silly if it didn't take 5 seconds for my grens to react to my frantic clickin
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