Ost P4J vet also never got fixed.
It vets faster than a stock P4.
cuz its more accurate? lol
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Ost P4J vet also never got fixed.
It vets faster than a stock P4.
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In the context of OST.
I have SPECIFICALLY mentioned OST because this is OST feedback about OST faction.
OKW could NOT be any more irrelevant to what OST has.
OKW, may it be a massive mind blown moment, is a COMPLETELY DIFFERENT faction with COMPLETELY DIFFERENT units behind that panther, making it COMPLETELY DIFFERENT dynamic then that of OST.
Was I clear enough, or should I get a sheet of paper and crayons and we'll try again?
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Aha.. really do tell how faction changes the dynamics of your answer? I am very eager to listen.
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cuz its more accurate? lol
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The numbers required to vet are lower. Accuracy is irrelevant.
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lol what? that thing is easily one of the best medium tanks in the game... high armor, great ai and adequate at to fight most allied tanks head on.
if you want to engage heavies then a panther is obviously the better choice, but for anything else the pziv j is the best ostheer has to offer.
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Heavy bombing run is way too expensive. 300 munition for effectively weaker Air Supremancy (250 muni). Less area coverage, takes hell of a lot time to arrive. Saving grase is that it can come from the map corner and cant be shotdown. UKF planes cant be shotdown either (before they drop bombs) and arrive faster. With a pop on the map, but still.
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If you can't tell the massive differences between the factions and their tools after playing them, there is nothing I can say that you would understand.
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Don't try to hind your lack of competence. I said explain your answer so do that.
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So we're removing IL-2 attacks from 2 commanders, replacing it with the shitty IL-2 strafe which can't even do anything it's such a mediocre ability (and IL-2 attacks are similarly mediocre, it can't even wipe an infantry unit that just sits there during the entire duration with the exception of very low health squads)
Yet Ostheer gets to keep the Stuka anti tank skillplanes on 3 commanders, as well as the Stuka strafe which is incredibly powerful on maps like red ball and white ball where it can be called in from the edge of the map in a way that can be essentially unavoidable.
So why is soviet getting punished for their much less powerful skillplanes which only target infantry and basically only force a retreat? Ostheer needs to see changes to its own skillplanes abilities.
IL-2 Sturmovik Strafing Run
The Advanced Warfare Commander Strafe is being adjusted to provide reliable damage within a target area. Cost has been adjusted to reflect the ability's power, and its potency against soft targets.
Now strafes the target zone rather than units within; deals consistent damage throughout the radius.
Damage from 20 to 5
AOE from 0 to 4; no damage drop-off
Cost from 90 to 110
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No you have not. Explain how different faction changes the dynamic of your answer.
I have, you just kept repeating that same line over again. Seems like your record is broken and looping.
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Riegel mine is still not worth a full commander slot. This mine is already gated behind a vehicle, I think we can safely bundle it with another small ability.
I once suggested the forward observation post, but defense fortifications or breakthrough equipment (buildable by pios) would fit as well.
I am very happy that the Jager Command squad got into a sevond commander (it is one of the best units OST can offer - durable, strong, provides recon but not cheesy), but I am slightly unhappy that of all things the Riegel had to give up one of its two slots. There are many other abilities that occur 3 times and more. If we want diverse commanders, we should swap those high frequency abilities for less frequently used ones, not swap within the lesser used
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