Check post 2/6.
Fair enough.
Posts: 783
Posts: 17914 | Subs: 8
The brumabr should not be balanced around micro taxing.
Else you should be asking for the dozer to have is projectile speed slowed to brumbar level...
Posts: 13496 | Subs: 1
Why not?
Every single light vehicle is.
Why can't a heavy vehicles be too?
And lethatlity to brummbar level too I assume? Since brummbar already trades turret for much higher durability.
Posts: 3588 | Subs: 3
Posts: 13496 | Subs: 1
What even is this clown thread? Brummbar is absolutely OP. 312 armour at vet 2 and just wrecks shop if it hits the field and there's no TD around.
Posts: 3588 | Subs: 3
How many "grenadiers" does it have to kill to get to vet 2? 14?
Posts: 17914 | Subs: 8
It can but is should not.
Sorry I do not have the time to explain to you the difference of kubelwagen and Brumabar.
We are talking about gun performance and specifically the projectile velocity, pls stop bringing up irrelevant things.
Even so it is time to install the game and play the game. You will notice among other things that Dozer does not lack durability.
Posts: 232
Why not?
Np, instead I can explain to you why micro is important in micro heavy tactical game and why microed units perform better then non microed units and how because of competitive nature of the game, units are balanced around them actually having a competent player in control if you want.
Posts: 17914 | Subs: 8
Lets assume you have over 200 games which you DON'T . I will explain it to you very clearly , no unit in the game relies SOLELY on manual fire to do damage other than artillery. NOTHING .. Do not try to compare microing infantry, formation, tactics flanking etc.. to being able to do damage. No other unit in the game has such dreadful auto fire. If you actually played the game you would actually know this.
Posts: 148
Posts: 1979
You are a 100% correct.
No unit in the game relies SOLELY on manual fire to do damage.
That includes brummbar.
If you think its any different, post a replay with your brummbar constantly missing and not doing anything.
Posts: 33
Posts: 1096
Posts: 195
Ok... i never thought id read a buff brummbär threat. LOL
No, the only thing it needs 50 muni for the Vet1 ability an maybe a little less armor.
Its hands down the best stock AI tank.
Posts: 3588 | Subs: 3
Ok... i never thought id read a buff brummbär threat. LOL
No, the only thing it needs 50 muni for the Vet1 ability an maybe a little less armor.
Its hands down the best stock AI tank.
Posts: 1515
It is there to deal with the best infantry and withstand the best tank destroyers. The vet1 ability has a very long cooldown and newly increased munitions cost.
I have to admit I'm biased, as I bitterly lost three of them to Ram + IL-2 Bombing very recently, trying to counter a Soviet infantry blob. In hindsight I think I should have selected Panzer IVs and an Ostwind before the Soviet army reached critical mass.
Posts: 1044 | Subs: 1
Posts: 1323 | Subs: 1
Posts: 13496 | Subs: 1
Posts: 17914 | Subs: 8
Brumabr barrage should have Cd lowered now that it has a cost and projectile speed increased.
The other changes can applied if there is need for it.
111 | |||||
29 | |||||
10 | |||||
64 | |||||
54 | |||||
17 | |||||
8 | |||||
1 | |||||
1 | |||||
1 |