Login

russian armor

Sandbags for RETs

31 Jan 2020, 10:10 AM
#21
avatar of Vipper

Posts: 13477 | Subs: 1


Also infantry sections since their snare are in the hand of royal engineer.
...

Not imo, part of the reason IS where nerfed in their DPS is that they almost always fought from heavy cover. I would rather test moving sand bag and trenches to Ro.E and keep IS DPS strong.

Trench would actually become password protected again but able to be captured and able to dismantled.

This changes would force UKF to include more Ro.E. in their army composition. Any changes in balance then would about Ro.E. and not just IS.
1 Feb 2020, 05:01 AM
#22
avatar of CODGUY

Posts: 884

jump backJump back to quoted post30 Jan 2020, 22:39 PMLago


And I think this shouldn't be green cover.



Did you not see Saving Private Ryan?
1 Feb 2020, 05:20 AM
#23
avatar of Lago

Posts: 3260

jump backJump back to quoted post1 Feb 2020, 05:01 AMCODGUY


Did you not see Saving Private Ryan?


Did you not see all the negative space?
MMX
1 Feb 2020, 06:15 AM
#24
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post30 Jan 2020, 22:30 PMLago
Give RETs the ability to build sandbags.

Change tank traps to yellow cover.


why not just leave it as it is. current implementation works fine, at least gameplay-wise, and if you really want sandbags you've got 3 more or less powerful doctrines to cater to your needs
1 Feb 2020, 06:16 AM
#25
avatar of Lago

Posts: 3260

jump backJump back to quoted post1 Feb 2020, 06:15 AMMMX
why not just leave it as it is. current implementation works fine, at least gameplay-wise, and if you really want sandbags you've got 3 more or less powerful doctrines to cater to your needs


Short answer? Because it's easy to fix and it looks dumb.
MMX
1 Feb 2020, 06:27 AM
#26
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post1 Feb 2020, 06:16 AMLago


Short answer? Because it's easy to fix and it looks dumb.


well, fair enough. still it's not looking much dumber than tanks missing point blank shots against each other or infantry standoffs across a tiny wooden fence. some things in coh are just meant to look dumb in favor for the game mechanics to work.
would you feel less disgusted if the tank trap model were changed to sth covering the gaping holes between the beams?
1 Feb 2020, 09:37 AM
#27
avatar of Lago

Posts: 3260

jump backJump back to quoted post1 Feb 2020, 06:27 AMMMX
well, fair enough. still it's not looking much dumber than tanks missing point blank shots against each other or infantry standoffs across a tiny wooden fence. some things in coh are just meant to look dumb in favor for the game mechanics to work.
would you feel less disgusted if the tank trap model were changed to sth covering the gaping holes between the beams?


I wouldn't say I'm disgusted at all. These things being green cover is fairly bad ludonarrative dissonance, but it's not offensive.

I just think it's easily fixed.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

510 users are online: 1 member and 509 guests
Katitof
6 posts in the last 24h
38 posts in the last week
147 posts in the last month
Registered members: 45341
Welcome our newest member, coolstufffoodtobacco
Most online: 2043 users on 29 Oct 2023, 01:04 AM