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russian armor

Sniper pop and range of sight

29 Dec 2019, 15:37 PM
#1
avatar of Ritter

Posts: 255

Permanently Banned
Sniper pop is too high
range of sight too low.

FIX!
29 Dec 2019, 15:40 PM
#2
avatar of adamírcz

Posts: 955

Range of sight should be low to require backup

Pop should be high because they are already too cost efficient anyway
29 Dec 2019, 15:56 PM
#3
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

1) Drop the sniper speed to half or quarter when moving around, but full when retreating.
2) Only break camouflage if shot is taken at 95% or closer of max range
3) Add 0.5 accuracy modifier when shooting at green cover units and 0.95 at yellow cover. +1.5x rate of fire against red cover units.
4) Reduce cost to 320
5) Give pathfinders, IR pathfinders and JLI a counternsipe mode where they’re camouflaged in cover and get double detection range for camouflaged units.
29 Dec 2019, 16:33 PM
#4
avatar of Katitof

Posts: 17892 | Subs: 8

jump backJump back to quoted post29 Dec 2019, 15:37 PMRitter
Sniper pop is too high
range of sight too low.

FIX!

Stop popping snipers and get them prescription glasses.
29 Dec 2019, 19:13 PM
#5
avatar of distrofio

Posts: 2358

Lol katitof fixed it for you OP
29 Dec 2019, 23:45 PM
#6
avatar of KiwiBirb

Posts: 789

Katitof gottem
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