4on4 on Hill 400. Over 1 hour trying to hold the mid VP vs maxim and arty and at gun spam.
(and of course USF mortars)
GG wp.
(◣╬◢) vs. cB - Battle for VP
by
Loxley
1st August 2016, 18:27 PM
- [00:00:08] [c.B] 기관총 벽:
- [00:00:17] [c.B] 나는 최선입니다:
- [00:00:38] (◣╬◢) PzDiv Viper ✠:
- [00:00:42] [c.B] Vic:
- [00:33:11] (◣╬◢) PzDiv Viper ✠:
1 Aug 2016, 18:27 PM
#1
Posts: 223
1 Aug 2016, 18:36 PM
#2
Posts: 658
mmmmm i dont like this map donno why.....should say gj men,honnred it.
2 Aug 2016, 05:42 AM
#3
Posts: 68
There's only so much you can do against 2 Elefants, JT, KT, Stugs, Brummbar, etc, on this map with free spotting scopes and limited space to flank.
As much as I love seeing my teammates get rekt, it's harder to root for axis on this map, given all the natural advantages they have.
As much as I love seeing my teammates get rekt, it's harder to root for axis on this map, given all the natural advantages they have.
2 Aug 2016, 05:58 AM
#4
Posts: 223
Well, I think the enemy relied too much on his strong artillery (6 artillery units + british base artillery [-> can shoot from british base to my base, wtf]) and wanted to win with VP.
When they saw it will not work, they tried with more tanks, but it was too late. (Landwehr for example had 900 fuel or so at the end and could build many tanks)
Anyway, as axis you have to manage to come so far to have Elephant or Jagdtiger. Often the game is over soon, because you have no VP left, when Elephant arrives, or the enemy attacks it with masses of tanks.
When they saw it will not work, they tried with more tanks, but it was too late. (Landwehr for example had 900 fuel or so at the end and could build many tanks)
Anyway, as axis you have to manage to come so far to have Elephant or Jagdtiger. Often the game is over soon, because you have no VP left, when Elephant arrives, or the enemy attacks it with masses of tanks.
2 Aug 2016, 06:48 AM
#5
Posts: 68
Well, I think the enemy relied too much on his strong artillery (6 artillery units + british base artillery [-> can shoot from british base to my base, wtf]) and wanted to win with VP.
When they saw it will not work, they tried with more tanks, but it was too late.
Anyway, as axis you have to manage to come so far to have Elephant or Jagdtiger. Often the game is over soon, because you have no VP left, when Elephant arrives, or the enemy attacks it with masses of tanks.
Honestly, both teams were just playing to their advantages. The only OP thing in this game were the watchtowers that give free sight (to 3 TDs, 1 with the longest range in the game), and the narrow predictable paths to flanking the TDs. So it seems slamming the heavies with artillery is the only option for allies. Vic destroyed an Elefant with drunk Stug support, with 1 Cromwell, and that was only because the Elefant overextended and went where it didn't even need to go to win the game(income advantage was so big he bought another Ele instantly).
Both teams had a player floating 800+ muni, Mines everywhere wouldn't have been any easier, however it's the allies who have to make a play against the TDs or risk losing the game.
So basically, Allies run on a timer and face impending doom if they don't win as fast as possible. Axis have to hunker down, make a little push when heavies come in, then hunker down harder. It's kinda like when WFA first came out. But really, this situation only comes out now on the maps where the main armor advantage of most allied tanks(speed and flanking ability) are taken away from them.
2 Aug 2016, 08:59 AM
#6
Posts: 658
ive seen so much matches that 2strong team faced each....and atlast alies won IN LATE GAME.u can see the win rate% the teams who have rank as alies+axis and find out alies 4v4 team have better rate%.
maybe u forgot coliopie, just spam it and nuke 1okw base from range at once,what happen? yeah disapear in short time,also ive seen coliopies focus on heavy tanks...
said flank,imo alies dont need flank from side or behind ,they can easilly use that arty cover and rush with strong commets or any other tanks in front to front and eat most axis heavies.(no mines after matress or coliopi.....so road be clear)
maybe u forgot coliopie, just spam it and nuke 1okw base from range at once,what happen? yeah disapear in short time,also ive seen coliopies focus on heavy tanks...
said flank,imo alies dont need flank from side or behind ,they can easilly use that arty cover and rush with strong commets or any other tanks in front to front and eat most axis heavies.(no mines after matress or coliopi.....so road be clear)
2 Aug 2016, 16:39 PM
#7
Posts: 33
GG
2 Aug 2016, 16:51 PM
#8
4
Posts: 4301 | Subs: 2
the map is simply too small for 4v4.... but it is always a treat to see 3v3+ giants meet (:
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
121 | |||||
39 | |||||
54 | |||||
52 | |||||
13 | |||||
10 | |||||
3 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34857.859+13
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.996646.607-1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
999
Board Info
519 users are online:
519 guests
3 posts in the last 24h
4 posts in the last week
23 posts in the last month
4 posts in the last week
23 posts in the last month
Registered members: 48722
Welcome our newest member, asherllc
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, asherllc
Most online: 2043 users on 29 Oct 2023, 01:04 AM