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russian armor

1 h game against Quentin, mobile defense

by luvnest 12th February 2015, 18:32 PM
  • U.S. Forces flag Quentin (Feel-Memory-Acceptance)
Faymonville Approach (2)
Faymonville Approach
  • Ostheer flag Luvnest
  • [00:18:56] Quentin (Feel-Memory-Acceptance): everyyimtr lucky vs me
  • [00:18:58] Quentin (Feel-Memory-Acceptance): so funny
  • [00:19:00] Luvnest: JAJA
  • [00:19:05] Luvnest: poor thing
  • [00:19:05] Quentin (Feel-Memory-Acceptance): ja it's the truth
  • [00:19:15] Luvnest: its coh 2
  • [00:19:16] Luvnest: deal with it
  • [00:19:23] Quentin (Feel-Memory-Acceptance): bla bla
  • [00:19:28] Luvnest: lol
  • [00:19:30] Luvnest: very mature
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Patch: 3.0.0.17132
Duration: 00:52:12
12 Feb 2015, 18:32 PM
#1
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

lots of back and forth, exicting to watch, ~ 250 viewers enjoyed the game on stream

gg wp
12 Feb 2015, 19:52 PM
#2
avatar of VIPUKS

Posts: 431 | Subs: 1

Another one bites the dust.
12 Feb 2015, 20:12 PM
#3
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

And 30 people in obs mode Kappa

Anyway, my opinion about the game :

I loosed my first sherman because of a heavy engine crit, a bit of luck too that the last ostruppen (before faust for have a chance to finish the sherman) didn't die to the "last" shoot of the sherman too.

And faymonville south as ostheer vs usf is pretty easy, but the problem of ostheer vs usf, is that every map where pak are extremly powerfull is a problem.

Like kharkhov if axis is in south, and also the fuel near of the base is pretty stupid too (like in faymonville if you are in south.)

Also vps are pro south in faymonville too.

Like i said in the game : gg
12 Feb 2015, 20:24 PM
#4
avatar of SageOfTheSix

Posts: 1048

Permanently Banned
And 30 people in obs mode Kappa

Anyway, my opinion about the game :

I loosed my first sherman because of a heavy engine crit, a bit of luck too that the last ostruppen (before faust for have a chance to finish the sherman) didn't die to the "last" shoot of the sherman too.

And faymonville south as ostheer vs usf is pretty easy, but the problem of ostheer vs usf, is that every map where pak are extremly powerfull is a problem.

Like kharkhov if axis is in south, and also the fuel near of the base is pretty stupid too (like in faymonville if you are in south.)

Also vps are pro south in faymonville too.

Like i said in the game : gg


Quentin I hope you realize what I've been saying about Ostheer > USF. All they really have to do vs USF is STALL2WIN, as was done here. This commander or StugE one (anything that allows for a solid AI tank call-in) + 2 or 3xpak is all ostheer needs to accomplish the STALL. Yes some maps are worse than others, but overall I really do think Ostheer wins out over USF. Do you still think USF > Ostheer? ( I still don't understand why relic chooses to have a 240/30/60munis unit outperform a 280/28/120munis unit, and with rifle nade they outperform 140munis unit)
12 Feb 2015, 21:17 PM
#5
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

USF > ostheer

After in faymonville north, it's a really bullshit

But faymonville is one of the map with the worst balance you know.

Kharkhov north vs ostheer south too

mmm that's all i think.

I kick langres, minsk and cross wood.

But the thing is that every map where pak is extremly powerfull become impossible for Usf.
12 Feb 2015, 21:52 PM
#6
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
I was not enjoyed the game on stream, so You mistake Luvnest Kappa.
13 Feb 2015, 03:35 AM
#7
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

great game, great micro during the stream, too.
13 Feb 2015, 07:23 AM
#8
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

Enjoyed the game aswell, good game by both sides.
13 Feb 2015, 08:13 AM
#9
avatar of SageOfTheSix

Posts: 1048

Permanently Banned
I fail to see how this match is enjoyable. Ostheer can leverage call-ins to win, USF doesn't have call-ins to leverage and thus loses despite outplaying opponent. This MU is sorely in favor of Ostheer, especially on this map, and Quentin did as well as can be expected of the faction that has NO "oh shit" I'm losing "call-in" button. If you play USF at all (granted most don't and have no idea of how pathetic they are at the higher ranks) then you would realize how frustrating this match is for Quentin. Nothing against Luvnest he is good player but this MU is utter bs if all you have to do is spam paks and call-ins to win.

And to all those naysayers who think USF is OP I offer you this - exactly why did literally nobody elect to use them in the last Tournament then if they are so OP? Pls explain THAT to me.
13 Feb 2015, 09:03 AM
#10
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

well, it looked as though quentin was going to win from like get-go.

i felt luvnest's army was at near breaking point most of the game, barely standing due to quick retreats and good map harassment (for the first time i saw someone use that rapid capture ability). rifleman BARs were rippin' and at one point a puma and panzer command tank were lost in quick succession.

and at the end, puma, command tank, brum, panther, p47, shermans facing off was quiet epic to say the least.

the match up doesn't have to be perfectly balanced to produce a enjoyable game. i mean games with okw produce some nice replays (although it is most enjoyable when okw gets crushed imo tbh that piece of scu* faction).
13 Feb 2015, 09:31 AM
#11
avatar of SageOfTheSix

Posts: 1048

Permanently Banned
jump backJump back to quoted post13 Feb 2015, 09:03 AMpigsoup
well, it looked as though quentin was going to win from like get-go.

i felt luvnest's army was at near breaking point most of the game, barely standing due to quick retreats and good map harassment (for the first time i saw someone use that rapid capture ability). rifleman BARs were rippin' and at one point a puma and panzer command tank were lost in quick succession.

and at the end, puma, command tank, brum, panther, p47, shermans facing off was quiet epic to say the least.

the match up doesn't have to be perfectly balanced to produce a enjoyable game. i mean games with okw produce some nice replays (although it is most enjoyable when okw gets crushed imo tbh that piece of scu* faction).


It does look bad and yes the ostheer do struggle all game, but the point is as long as they keep struggling and Stall long enough they can win and there is nothing USF can do. I think most USF victories come from players leaving games early out of frustration instead of just playing it out to victory.
13 Feb 2015, 10:19 AM
#12
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

He won because paks are powerfull on this side of faymonville + the stupid whole design of this map pro-south ... fuels, vps, everything is pro-south lel

And maybe i won if i didn't loose the first sherman because of this epic rng like always vs luvnest Kappa

Why did i say this ? Because the last time ; 5 bounce one after one from a tiger on a is-2 with 5 % health haha

__

Just look vps, it's just amazing how vps are pro-south, amazing.

Ah and to relic : Why make a rng troll on ostruppen, 120 muni for free ? FailFish

120 fucking muni free

To people who say : stop to cry and whine, ... and after you critic people.

Learn to make the difference bewteen don't agree, say your opinion with arguments and cry, insult like 90 % of people do when i critic their gameplay.

And when i critic the gameplay of someone, i don't do this for nothing, just for hurt, etc.

I do this because many ppl or some ppl say for exemple about someone : omg he is so good.

I disagree so i want to say my truth.

PS : I forgot to say that this commander with puma and a medium tank is Op vs Soviet, a big joke. Puma 80 fuel fast and long range which can counter a t-34/76 ... and a medium tank lol

Why can he launch a fucking puma for 80 fuel to counter a t-34/76 which cost 220 fuel, omg relic FailFish



Vs usf it's so hard too, i need to spam sherman + maybe 1 at-gun.

His doc pumas + free 120 muni ( Keepo ) + command tank is more difficult to beat than a stug e doc.

Vs a stug e, you just need to call a M10 + after bulldozer, it's a bit easy if you play good.

13 Feb 2015, 11:57 AM
#13
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

I saw the replay until 20 min.

I think that i could push easily at 12 min without the call-in of 470 manpower for 2 LMG free --'

And after if if i didn't lost my first sherman because of luck, it was maybe game over for luvnest.

A Feeling of pathethic after watched the replay.
13 Feb 2015, 12:08 PM
#14
avatar of SageOfTheSix

Posts: 1048

Permanently Banned
In general, any commander that allows for a strong AI tank is very broken in this game, especially the ones that come earlier than 10 CP like command tank and stug E; scavenge's Ostwind less so ONLY b/c of OKW's reduced fuel economy.

I've been claiming Puma's are OP since they came out, but nobody seems to believe me - in well micored hands they cannot be killed short of rng/mine.

13 Feb 2015, 13:32 PM
#15
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

command tank does not have strong AI
13 Feb 2015, 18:06 PM
#16
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

I fail to see how this match is enjoyable. Ostheer can leverage call-ins to win, USF doesn't have call-ins to leverage and thus loses despite outplaying opponent. This MU is sorely in favor of Ostheer, especially on this map, and Quentin did as well as can be expected of the faction that has NO "oh shit" I'm losing "call-in" button. If you play USF at all (granted most don't and have no idea of how pathetic they are at the higher ranks) then you would realize how frustrating this match is for Quentin. Nothing against Luvnest he is good player but this MU is utter bs if all you have to do is spam paks and call-ins to win.

And to all those naysayers who think USF is OP I offer you this - exactly why did literally nobody elect to use them in the last Tournament then if they are so OP? Pls explain THAT to me.


Well I get your point Sage. But I think this is just the result of so many outstanding issues in the game right now. My thoughts:
  • Ostheer early game against USF is terrible (no one can really argue about that) which leads to
  • no map controll in the early game, no fuel to tech up. People who watch my stream know that I'd like to tech up, but most of the times the circumstances just make it nearly impossible.
  • Ostheer teching ist to expensive for what it does. Early on you lack fuel, and as soon as you recovered with Call ins, you lack the manpower, so you have to rely on strong T1 and T2 to stay in the game
  • going for T4 was actually fun, I wish that teching was more effective to have such a tank battle in the late of the game
  • Every OST and USF matchup goes like this, but you can't really do anything else as an Ostheer player. Survive the early game pressure of Riflemen, then the superior light Vehicles and then the fast sherman (due to allied map control). If you managed to stay in the game after that, then it's Ostheer's time to shine.
  • I agree my munitions float was terrible: My doctrine didn't really offer any munition abilities, I had not that many grens to spend Lmgs on them and my Pios were constantly repairing. I tried to lay tellers as soon as I caught a break
13 Feb 2015, 18:48 PM
#17
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

You have problem as ostheer vs Usf in early game because you start many times ( saw it on stream ) with 4 grens. Ofc you loose all the map vs rifles.
14 Feb 2015, 02:23 AM
#18
avatar of GhostTX

Posts: 315



It does look bad and yes the ostheer do struggle all game, but the point is as long as they keep struggling and Stall long enough they can win and there is nothing USF can do. I think most USF victories come from players leaving games early out of frustration instead of just playing it out to victory.

That's nearly the general strategy for both axis: just hold off until the late game OP units come rolling out. I'll agree Ostheer has a tougher time vs USF early game, but even outplaying a OKW in early game, the result is the same....late game OP units FTW.

USF only way to win a game is the early game victory, quick VP caps, and prevent Axis from holding down fuels. If axis starts getting mid to late game units, GG.


14 Feb 2015, 08:07 AM
#19
avatar of ImSkemo

Posts: 444

In general, any commander that allows for a strong AI tank is very broken in this game, especially the ones that come earlier than 10 CP like command tank and stug E; scavenge's Ostwind less so ONLY b/c of OKW's reduced fuel economy.

I've been claiming Puma's are OP since they came out, but nobody seems to believe me - in well micored hands they cannot be killed short of rng/mine.



What if Shermans could upgrade to calliope version for some munition or fuel cost would that help against late game MP bleed ???
14 Feb 2015, 08:43 AM
#20
avatar of Low0dds

Posts: 151

jump backJump back to quoted post14 Feb 2015, 08:07 AMImSkemo


What if Shermans could upgrade to calliope version for some munition or fuel cost would that help against late game MP bleed ???


That would be cool. Would they retain their main gun ability? Not sure how the real life ones worked, but in the photos I have found the gun is still mounted in the turret.

I remember that in vCoH they couldn't fire from the turret.
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