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December Patch Reaction

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This year is coming to an end. It's soon Christmas and people think about presents... including the employees at Relic! On this Thursday the Company of Heroes 2 community get an early Christmas present - the December patch that holds a lot of changes and new content!


New commanders



Oberkommando West - Overwatch Doctrine
  • Goliath
  • Forward Receivers
  • Early Warning
  • For the Fatherland
  • Sector Assault

!Definitely a B-tier commander. From play testing, it performs very poorly in 1v1s as it kinda pushes the player to do Battlegroup(T2) into Schwerer Panzer(T4) builds because you need the Obersoldaten.

The doctrine offers no elite infantry call ins, so it performs rather poorly when you go Mechanized and try to get light vehicles out. The Goliath costs 100 munitions and is basically a moving demo. While it can be a very serious threat, it can also be focused down on approach and its engine noise is significant.

The Stuka loiter in the commander is a powerful tool for area-denial. Units inside are strafed, and if units continue to stay there they will be bombed.LemonJuice

!I think the goliath will make squad wipes easy, when combined with the commander's scouting tools: Flares on points and 70 sight range, on the tactical map, trucks.

However, this commander is really munitions heavy, FTF+goliath+sector assault, and does not have any doctrinal call ins. So, probably, it will not be among the top 3 commanders for the new Oberkommando West 1 versus 1 competitive roster.Hector


United States Forces - Tactical Support Company
  • M1919A6 Light Machine Gun
  • P47 Recon Run
  • M5 Haltrack Transport
  • P47 Strafing Run
  • Sherman Calliope


!A very strong doctrine in my opinion, and a very good (if not better) alternative to Rifle Company.

The halftrack can help sustain pushes and deal with Anti-Air if needed. The recon plane can scout and find targets for the Calliope.

The doctrine as a whole is very focused on killing infantry, and if players over invest into Calliopes they might find themselves losing to heavy armor.

You'll see this commander used a lot in 2v2s+ from now on.LemonJuice

!Riflemen with halftrack support and m1919 LMGs are really potent. Quad at 3 command points can serve as a good suppression platform while a Stuart and Captain will counter any armored threat from the Axis. The Plane strafe can pin Axis infantry blobs.

A very good mid game commander if used in conjunction with the Captain -> Sherman build order. This commander may become one of USA top 3 commanders.Hector



Oberkommando West Revamp



General Changes
  • Resource income increased from 66% to 100%
  • Starting Fuel decreased from 40 to 10
  • Starting Manpower increased from 240 to 340


!
In combination with the increased resource income for the Oberkommando West, this is a great change. It opens up for a lot of different and viable strategies: One could rush a Luchs, rush an even faster flak half track or even produce a puma in case you need it.

With the reduced cost of Sturmpioneers and the increased fuel income, call in infantry is less necessary, which makes it possible to use different commanders. The increase of munitions income also affects the faction a lot. Now it is not necessary to save up all your munitions for Panzerschrecks, which means that more mines can be placed. The same goes for the medic package that the Sturmpioneers can lay down.

Overall the changes are great and its really fun to play with the Oberkommando West now, because you can do something different every match, and still win.E-zy


Tech Tree Changes



Command Headquarters
  • Volksgrenadiers
  • Sturmpioneers
  • Kübelwagen
  • Raketenwerfer 43 Anti-Tank Rocket Launcher
  • sWS Supply Half-Track


Volksgrenadiers
  • Manpower cost increased from 235 to 250
  • Kar 98k Rifle Damage increased from 10 to 12

!Their damage increase will make them more powerful in the early game. With the need to pay for Oberkommando West trucks and the slight manpower increase per model, you'll probably see less Volks than before.

If there are concerns about Volk schreck-blobs, then go back to the basics with machine guns and infantry screens or weapons meant to scatter them.

The Veterancy changes also makes them less powerful when they do get their Veterancy quickly from schreck hits. And they are still out-scaled by Allied infantry.miragefla

!
Do not expect Allied infantry to walk over Volks in the early game now! Fighting in the open versus Volks in cover will be a losing battle. Fight with even cover to have the advantage, or else you will find yourself losing map control.

A lot of people are concerned about the fact that Panzerschrecks remain on Volks, but personally I do not think it is that much of a problem. There are a wide variety of counters, ranging from superior Allied infantry, to explosives, and artillery. Remember to keep medium tanks outside the range of schrecks.LemonJuice


Sturmpioneers
  • Manpower cost decreased from 320 to 300
  • Flame Explode critical removed

!
This makes them into grenadiers with an STG44. Their reinforce cost is now 30. Totally eliminating any sort of bleed with sturmpioneer heavy builds.CookiezNcreem

!The Feuersturm doctrine, with double flamethrower pioneers, will be a potent strategy on urban maps with all the changes.Hector

!This slight manpower(32->30 reinforce) buff, and the Volk changes, should help you be less dependent on call-in infantry.AchtAchter


Kübelwagen
  • Capture added (15% faster capture rate)
  • Suppression removed
  • Range decreased from 40 to 35
  • Manpower & Fuel cost decreased from 240/5 to 210/0
  • Armor increased from 4 to 4.5
  • Rear armor increased from 2 to 4.5

!The new Kübelwagen is probably my favorite part of the Oberkommando West overhaul. It is a decent skirmish unit. It can take on any starting unit in a 1 versus 1 and be able to inflict model losses, while any damage taken can be quickly repaired by Sturmpioneers.

In the midgame, it transitions into a harassing unit, which annoys the enemy by constantly capping points with its mobility and 15% faster capping speed.

For build orders: I highly recommend building the Kubel as your first unit to maximize capping speed.LemonJuice

!Complete change of the unit role. Holds the potential to be used for "pushing cheese".AchtAchter


sWS Supply Half-Track
  • Manpower & Fuel cost increased from 0/0 to 100/15


Battlegroup Headquarters
  • Fuel cost decreased from 40 to 25

Buildable Units:
  • 7.5cm le.IG 18 Infantry Support Gun
  • SdKfz 251/20 Half-Track w/ Infrared Searchlight
  • SdKfz 251/17 Flak Half-Track (moved from Mechanized Regiment Headquarters)

!We will definitely see more flak halftracks in the future as it is now in the mandatory Battlegroup Headquarters. And with the resource changes it becomes less of an investment spending 55 Fuel for the flak.AchtAchter


Mechanized Regiment Headquarters
  • Fuel cost increased from 40 to 50
  • Munitions/Fuel Transfer abilities removed

Buildable Units:
  • Panzer II Ausf. L “Luchs” Light Tank (moved from Schwere Panzer Headquarters)
  • SdKfz 234 “Puma” Heavy Armored Car
  • SdKfz 251 “Stuka zu Fuß” Half-Track

!This change makes it possible to play without call-ins and rush a mechanized HQ. Fast Luchs can prove fatal for any allied player that sits too long on a Tier without an AT gun.
This should create match-ups that are interesting, thanks to the earlier Luchs which is a great shock unit. Allies will need to counter it, while preserving their own mid-game light tank to stay in the game. Hector


Luchs
  • Fuel cost increased from 50 to 65.
  • Penetration decreased from 25 to 20.


Schwerer Panzer Headquarters
  • Fuel cost increased from 80 to 105

Buildable Units:
  • Obersoldaten
  • Jagdpanzer IV/70 (V) (moved from Battlegroup Headquarters)
  • Panzer IV Ausf. J Medium Tank
  • Panther PzKpfw V Medium Tank

!The Oberkommando West's hard AT unit will come later now that the Jagdpanzer IV/70 has been moved to the flak truck, giving allies a better window for early vehicles.Van Voort



Tiger B “Königstiger”
  • Now unlockable call in unit
  • Limited to 1
  • Population cost decreased from 26 to 21

! This is a serious buff for competitive games. With the building time of 90 seconds gone, and the pop cap reduced, the King Tiger can now be fielded quicker while impacting your economy less.AchtAchter

! Finally, the King Tiger has been capped at one. Best Christmas present ever.Van Voort



Veterancy 4 & 5 Toned Down



Since the Oberkommando West's resource income is now normal, the vet 4 & 5 bonuses will be decreased. According to Relic, the Veterancy levels 4 & 5 is now about ~25 % stronger than the Veterancy 3 of the other factions.

Full changes:



Economy Manipulation Removed




OKW
  • Munitions/Fuel Transfer abilities removed (Mechanized Regiment Headquarters)


The Ostheer

Close Air Support Doctrine & Osttruppen Doctrine:
Removing the Redistribute ability that allows players to manipulate their resource with no counter play involved.
  • Redistribute Resources ability replaced with Supply Drop Zone ability

! The ability is now the same as the one in the Luftwaffe Supply Doctrine, which means that you can give resources to your team mates. Additionally, Relic nerfed this drop. The planes now fly the longest route to the resource points, in order to allow enemy players a chance to shoot the planes down.AchtAchter


The Soviets
Soviet Industry Tactics:
Removing the Soviet Industry ability that allows players to manipulate their resource with no counter play involved.
  • Soviet Industry ability replaced with Allied Supply Drop ability

!The ability is now the same as in the Lend-Lease Tactics Commander. It allows giving resources to your team mates.AchtAchter

!Direct economy manipulation is out, it was impossible to counter and too hard to balance. Soviet Industry varied between "God Like" and "Pudding" even within the same game, whilst Fuel->Munitions would give you a plethora of over-equipped blinged-out Landsers along with more planes than Richard Branson.Van Voort



Purchasable Vet Removed





Ostheer: Elite Troops Doctrine
  • Elite Troops ability replaced with Stormtroopers call-in

!People talk about how bad stormtroopers are, but to me stormtroopers are only bad because of the doctrine they were previously limited to. Tactical movement sturmgewehr stormtroopers coming out of camouflage can basically wipe anything. They are the Ostheer commandos.CookiezNcreem


Ostheer: Mobile Defense Doctrine
  • Osttruppen Reserves: Removing the Veterancy bonus from the ability as it interfere with the general pacing of unit Veterancy.

!A severe nerf. Right now, you pay 425 manpower for a 3 CP call in with two Veterancy 0 units, which are available at the beginning of game for the cost of 200 MP each in the Ostruppen commander. Also, the LMG 42 has only a 20% chance to come with the squad, so you cannot expect it most of the time.Hector


United States Forces: Rifle Company
  • Elite Rifleman call-in replaced with Fire Up! ability

!Fire Up! - Squad will move at maximum speed for a period of time, then after will suffer from exhaustion for a period of timeRelic

!Fire up arouses me. Perfect ability for flanking and taking on the long range based axis squads by closing the distance rapidly. CookiezNcreem

!Riflemen walk slower after fire up. So you better fire up and rush into cover, or else you will be stuck in a compromising positionLemonJuice


!"Buying" Veterancy has been eliminated. There are now no commanders that will let you bring in veteran units or Veterancy up existing ones. Elite Troops and Rifle Company were two of the most banned commanders in tournament games and these changes will help bring the automatch and tournament environments closer together.Van Voort




Have a break, Private.


Loitering Planes Changed



So-called "Skill planes" receive nerfs.


All loitering Planes receive the following changes:
  • Sight decreased to 0
  • Mini map icon added
  • Can no longer be targeted in base sectors

!These are really significant changes to how strafes work. First off, all loiter planes have no sight, which means that the player will have to get sight of targets manually, whether it will be with boots on the ground or with recon planes, for the loiter planes to target anything. This is a significant nerf. Players will no longer be able to call in a JU87 loiter on the frontlines, then have the plane self spot an ambulance and come in and take it out. Second, each strafe will only target a specific enemy type, instead of targeting everything. This can be seen as both a nerf and a buff.LemonJuice

! Loitering Planes will no longer provide vision like the Recon planes. In addition, the strafes will be marked with red circles on your mini map.AchtAchter


Ostheer
Stuka Close Air Support:
  • Only targets vehicles now


UKF
Strafing Support:
  • Rockets now can only target vehicles
  • Strafing runs can only target infantry


Soviets
IL-2 Sturmovik Attacks (Loiter):
  • Can only target infantry

!All great changes. Now your Planes will not waste their strafes on stuff they cannot damage, and the infantry strafes will not brutally destroy riflemen blobs and team weapons. The Close Air Support doctrine strafes are not affected by this.CookiezNcreem



Noteworthy Minor changes




Leaderboards Update
  • Leaderboards and stats are now accessible in-game via the player card and in the automatch lobby.

!Great improvement for E-sports aspect of the game.Hector



Pathfinding Improvement
  • Specifically better pathfinding when moving unit backwards (better reversing behavior).




Pack Howitzer / LeiG support gun
  • Suppression removed
  • auto facing added back
  • garrison damage multiplier increased from 0.25 to 0.35 (this helps them clear out buildings easier)

!Le.IG
With the removal of the suppression, the le.IG will be in a worse place than the pack howitzer due to its lower Area Of Effect Damage, though both units are still relatively accurate which makes the cheaper le.IG capable of at least forcing units to relocate. It may need to be brought closer to the front to reduce its scatter and inflict casualties, but it has more than enough range to be capable of doing so, even in auto-fire.miragefla

!Pack Howitzer
A needed change due to its accuracy. The Pack Howitzer will still be useful at bombarding weapon teams thanks to its accuracy. And it will force units in cover to shift position, exposing them to fire from your units.miragefla


Bazooka / Panzerschreck
  • Reduce infantry sniping: Added infantry target table modifier of 0.5

!What it is says on the tin. it reduces the already low chance of hitting infantry on pure accuracy(2% at far, 5% at near) to 1% at far, and 2.5% at near. I really do not understand why they did not just make the modifier 0.1 to reduce the chances even further.CookiezNcreem


Guard Rifle Infantry / United States Forces's Officer Units
  • will no longer move to cover when given an attack move order

!Now that these units do not jump around so much, they are a lot more useful than before. PTRS will fire more often, and in addition to the bazooka buff, the Captain provides a real threat to light vehicles.

In play testing, Guards provided a good counter to light vehicle rushes.LemonJuice

! Before, those units did a "Raindance" before attacking. This chapter in the history of Company of Heroes 2 can finally be closed.AchtAchter



Changes to the United Kingdom Forces





Field Headquarters
  • Bolster Infantry Squads Manpower & Fuel cost increased from 100/25 to 150/35

!Some players liked to bolster their squads in the beginning of the game. With the cost increase for the upgrade, this will definitely delay your tech too much, thus the upgrade is more suited for the mid & late game.AchtAchter


Infantry Sections
  • Lee Enfield Rifle Reload penalty decreased from 1.5 to 1.4
  • Lee Enfield Rifle Cooldown penalty decreased from 1.3 to 1.2
  • Lee Enfield Rifle Target Size increased from 0.8 to 0.9
  • Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
  • Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2

!Infantry Sections do slightly less damage out of cover now. They received a severe survivability nerf with the target size and Veterancy 2 changes. They will now receive more damage from small arms fire. In addition, with the Volks change, you have to depend on cover way more.AchtAchter


Tank Hunter Infantry Section
  • Boys AT Rifle Accuracy increased from 0.035(F)/0.048(M)/0.063(N) to 0.253(F)/0.575(M)/0.69(N)
  • Boys AT Rifle Damage decreased from 40 to 27
  • Boys AT Rifle Bonus Damage vs. Vehicles increased to 13
  • Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
  • Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2

!The Boys AT Sections are brought in line with the Guards infantry & PTRS Conscripts. Their AT rifles can actually hit infantry units now and do significant damage to them.AchtAchter


Royal Engineers
  • Heavy Engineers Upgrade Munitions cost increased from 0 to 70
  • Heavy Engineers Upgrade Research Time increased from 10 to 30 seconds

!
While the ability is now pricey, and slows down the unit when in combat, one should remember they still gain an LMG and an additional point of armour. Together with the faster repairs and construction rate. They are still useful in defence and can outdo, by a considerable margin, the engineers of other factions when it comes to support tasks.miragefla


.55 cal Armor-Piercing Sniper
  • Coordinated Fire ability requirements removed
  • Critical Shot ability Veterancy Rank 1 requirements added
  • Chance to damage engine on penetration removed

!The sniper now has to gain Veterancy 1 in order to snare vehicles. This allows light vehicles to be a larger threat in the mid game. British players will have to rely more on mines and the AEC in order to counter light axis vehicles.AchtAchter


Churchill Mk. VII Infantry Tank
  • Fuel cost increased from 150 to 180


Churchill Crocodile
  • Flamethrower Range decreased from 32 to 25
  • Command point requirement increased from 12 to 13
  • Manpower cost decreased from 700 to 640
  • Fuel cost increased from 180 to 230
  • Veterancy Rank 1 requirements increased from 2020 to 2525
  • Veterancy Rank 2 requirements increased from 4040 to 5050
  • Veterancy Rank 3 requirements increased from 8080 to 10100

!Churchills saw a severe cost increase that will have a big impact on their cost efficiency. They are definitely not spammable any longer.AchtAchter



Ordnance QF 6-Pounder Anti-Tank Gun
  • Manpower cost increased from 280 to 320
    ! This AT gun is practically a more accurate Pak40, stats wise, so these cost adjustments seem fair.

    The British AT gun costs less popcap, while the pak40 has the omnipotent target weak point ability.

    Valentine Mk. XI Tank
    • Command Points requirement decreased from 8 to 6


    The British metagame will completely change with the nerfs to the Infantry Section, the Churchill and the Crocodile. A faster Luchs will make its mark as well.

    The British will depend more than ever on their support weapon teams, armored cars, fast medium tanks and infantry upgrades. AchtAchter



Changes to the United States Forces



USF faces nerfs this patch. The biggest focus on the Rifle Company Commander.


Rifle Company
  • M2 Flamethrower upgrade moved from Riflemen to Rear Echelon Troops
  • M2 Flamethrower Command Point requirement decreased from 1 to 0
  • Elite Rifleman call-in replaced with Fire Up! ability

!Flamethrowers on a weak 4 men squad with low DPS and which are easily targeted down is fine, but flamethrowers on a strong 5 men squad with good DPS was problematic. They would force you out of cover, using the flamethrower, and punish you with their BAR DPS, thus ruining the core game mechanic of cover.

Now, the United States Forces player will need to think and use combined arms to defeat superior positioning.Hector


Rear Echelons
  • Manpower cost increased from 160 to 200
  • M1 Carbine Rifle Damage increased from 8 to 10

!Even with their boost in damage, they will still maintain their role as cappers and support units for the United States Forces while Riflemen do most of the fighting. While they are more expensive both cost and reinforce wise, they will still be the ideal handlers for the new and improved Bazooka, as you do not lose much when a carbine is replaced, compared to a Garand for Riflemen.miragefla

!This change is neglected by many, but if you increase the cost of a unit by 25%, you also increase the model reinforce cost by 25%. So they will cost a whooping 25 manpower to reinforce - only 3 less than riflemen, while being worse than them.Hector


Riflemen
  • Veterancy Rank 3 requirements increased from 2240 to 2576

! It will take longer to reach Veterancy 3 with Riflemen now.AchtAchter


M10 “Wolverine” Tank Destroyer
  • Manpower & Fuel cost increased from 270/80 to 300/90

!The M10 was spammable, now less so. Although, it is still fast and capable of crushing any infantry, while fighting off any axis armor, cost effectively.Hector

!Tying it to tech would have made more sense. The M10 is only useful because it is cheap.CookiezNcreem


Bazooka
  • Weapon Accuracy increased
    from 0.029(F)/0.043(M)/0.058(N)
    to 0.034(F)/0.048(M)/0.063(N)

!Bazookas will now be about ~12% more accurate on all ranges.AchtAchter

!
With its higher rate of fire over the Panzerschreck, and the improved accuracy, bazookas will be a major threat to light armour, even more so than they already are.

This change will be useful for providing security for LT tech against approaching light armour, particularly the Luchs. Even with the price increase to the squad, Rear Echelon will still be the most ideal weapon handlers outside the Captain squad thanks to their lower price, fast Veterancy gain, and the fifth man at Veterancy 2.miragefla

!Players should be able to feel this buff, bazookas are quite accurate now and are able to nail even light vehicles at farther ranges. With the very real threat of Luchs rushes, bazookas got buffed to offer a soft counter. Essential, if you choose to go the Lieutenant instead of the Captain. Keep in mind however, the Luchs still outranges the Bazooka, so you'll have to set up ambushes instead of just attack moving.LemonJuice


Changes to the Soviets



KV-2 Heavy Assault Tank
  • Population cost decreased from 24 to 19
  • Health increased from 800 to 1040

!Maybe, with this change, the tank will bring the Soviet Industry commander out of extinction.CookiezNcreem

!The KV2 will still have no defined role. If you want a strong main battle tank you go for the IS2, and if you need a squad wiper you will go for the ISU152. It is a hybrid that fails its job at both. With the economy changes to the Soviet Industry commander it will be at least affordable.Hector



Changes to the Ostheer



G43 Upgrade
  • Command point requirement decreased from 3 to 1

!
This is a pretty cool buff. It lets Grenadiers get G43s really fast, often after the first few engagements, and way before any other faction has access to any other weapon upgrade other than flamethrowers. Gives your Grenadiers an early game edge. However, I would not recommend getting G43s on all your Grenadiers because they do not have the late game firepower that the LMG42 does.LemonJuice

!Will make commanders like Lightning War more valuable, particularly on urban maps where G43s excel thanks to their effectiveness on the move and up close. With the timing changes, G43s can help Grenadiers hold back units such as Rifles or Conscripts who prefer to fight up close after the first major engagement or a small series of skirmishes as building T1 provides a considerable boost to the Ostheer's starting CP value.miragefla


Other Changes






Conclusion



WOW! Compared to other patches, this patch changes more things and introduces new content. The December patch can be seen as one of the major patches in Company of Heroes 2's history. It is not common to receive patches of this size 2 1/2 years after release. Now, we just have to wait and see how these severe changes will influence the game.
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