Ladies and Gentlemen, it is my pleasure to introduce the latest rejuvenating modification for Company of Heroes; Elite Mod. For those of you who haven't followed the design process over the last three months, Elite Mod is the culmination of work between Tommy and Kolaris, alongside help from Kiraye and Khorney and input from the entire competitive CoH community to create the ultimate version of CoH.
Elite Mod set out to achieve three key objectives:
- To bring the game to the most precise point of balance yet
- To fix any and all lingering bugs and exploits
- To add tactical options and enhance depth by making previously unattractive options more useful, and dialing back 'overpowered' units and tactics
I am proud to say that although there may yet be a few outstanding issues to resolve in the future, the mod has met these aims completely.
Of course, the ultimate test to see just how these changes affect the game in real terms is to watch the very best players duke it out in classic 1v1 fashion. To this end, The Frontline Network will be hosting the first Elite Mod 1v1 tournament on the 1-2 February with a livecast of the semi-finals and grand finale at 7pm GMT on Sunday February 2nd.
[size=4]Elite Mod 1v1 Tournament
64-slot Single Elimination, $200 prize pool[/size]
No invites and no reserves- be there or be square! Sign ups will then close the following Friday 24th at 5pm GMT, and the seeds will be published shortly afterwards with more details about the TFN broadcast show.
Cannonade: I dont think so. I think the problem is that mobile rocket platforms are too good. Today, 17:21 PM
Burts: the problem is that the doctrinal arty is not very good Today, 16:47 PM
Cannonade: Frostbite, indeed. Its one thing to compare mobile rocket launchers against each other, but its quite another ehen uou start to realise how they make field artillery looknlike a complete joke. Sort of gives a bit of larger perspective. Today, 16:39 PM
kreatiir: The Angry Bears - EU division recruiting tonight! Add kreatiir on steam. Today, 16:34 PM
frostbite: as for immobile howis i think they need to have longer barrages like they used to with a little more reload Today, 16:20 PM
frostbite: also ppl forget pwerfer with officer is omg uber.... get 3 pwerfers or somshiz and use officer barrage ability and they all get to barrage without recast Today, 16:04 PM
frostbite: wat i love about pwerfer, same kat slapsh, more mobile in and out unit. dont gta worry about 7-8 secs for barrage to finish, dont worry about rockets hitting buildings, more armor then kat and has mg Today, 16:03 PM
frostbite: cannonade i agree with u that howis should be better then mobile, im just trying to point out that a pwerfer can be just as effective vs allies as a kat is to axis... i been killing the heck out of blobs with pwerfer. and u got panthers backup Today, 15:56 PM