russian armor

Elite Mod Company of Heroes 1v1 Tournament

Ladies and Gentlemen, it is my pleasure to introduce the latest rejuvenating modification for Company of Heroes; Elite Mod. For those of you who haven't followed the design process over the last three months, Elite Mod is the culmination of work between Tommy and Kolaris, alongside help from Kiraye and Khorney and input from the entire competitive CoH community to create the ultimate version of CoH.

Elite Mod set out to achieve three key objectives:

- To bring the game to the most precise point of balance yet
- To fix any and all lingering bugs and exploits
- To add tactical options and enhance depth by making previously unattractive options more useful, and dialing back 'overpowered' units and tactics

I am proud to say that although there may yet be a few outstanding issues to resolve in the future, the mod has met these aims completely.

Of course, the ultimate test to see just how these changes affect the game in real terms is to watch the very best players duke it out in classic 1v1 fashion. To this end, The Frontline Network will be hosting the first Elite Mod 1v1 tournament on the 1-2 February with a livecast of the semi-finals and grand finale at 7pm GMT on Sunday February 2nd.


Elite Mod 1v1 Tournament
64-slot Single Elimination, $200 prize pool

Saturday, February 1st, 5pm GMT
R1) Angoville
R2) Langres
R3) Semois

Sunday, February 2nd, 5pm GMT
Quarter-Final) Langres
Semi-Final) Angoville
Final) Langres/Semois/Angoville

Each round will be a best-of-three, with the exception of the final, which will be a best-of-five.

1. $125
2. $50
3. $25

Sign ups will open on Friday 17th January at 5pm GMT in Events Central.

Sign ups have now opened! http://www.coh2.org/topic/13050/elite-mod-1v1-sign-ups

No invites and no reserves- be there or be square! Sign ups will then close the following Friday 24th at 5pm GMT, and the seeds will be published shortly afterwards with more details about the TFN broadcast show.

Until then, get out there, and get practicing!

Check out the changelog in the spoiler:

For any questions about the mod including troubleshooting technical issues, post in the official Elite Mod thread found here: http://www.coh2.org/topic/10886/elite-mod-coh--download-and-changelog.
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daspoulos: Thats why its super cheap and used with conjunction of oorah
Today, 18:58 PM
daspoulos: Molotov upgrade aside, the moltov serves purpose to deny cover and buildings.
Today, 18:58 PM
braciszek: All doctrinal.
Today, 18:57 PM
daspoulos: Faust ur also forgetting that molotovs are fundamentally different than rifle nades that cost twice as much and only come with t2. Whereas moltovs come earlier and have a slightly different purpose.
Today, 18:57 PM
Alexzandvar: But they don't need to waste muni on upgrades so they save a lot.
Today, 18:55 PM
Alexzandvar: Soviets have a buttload of good munition based abilities, late game
Today, 18:54 PM
FaustCostBulletin: And that's just one example among many.
Today, 18:12 PM
FaustCostBulletin: Molotov and Rifle Grenade are hardly at the same level of effectiveness especially as the game progresses.
Today, 18:10 PM
FaustCostBulletin: Or maybe could it be that Soviets have very few effective munitions based abilities?
Today, 18:08 PM
daspoulos: Unless you mine spam, throw a nade at every engagement or use doctrinal strikes like crazy. Because they don't need to usually worry about unit upgrades or mgs for tanks.
Today, 18:04 PM


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