Ladies and Gentlemen, it is my pleasure to introduce the latest rejuvenating modification for Company of Heroes; Elite Mod. For those of you who haven't followed the design process over the last three months, Elite Mod is the culmination of work between Tommy and Kolaris, alongside help from Kiraye and Khorney and input from the entire competitive CoH community to create the ultimate version of CoH.
Elite Mod set out to achieve three key objectives:
- To bring the game to the most precise point of balance yet
- To fix any and all lingering bugs and exploits
- To add tactical options and enhance depth by making previously unattractive options more useful, and dialing back 'overpowered' units and tactics
I am proud to say that although there may yet be a few outstanding issues to resolve in the future, the mod has met these aims completely.
Of course, the ultimate test to see just how these changes affect the game in real terms is to watch the very best players duke it out in classic 1v1 fashion. To this end, The Frontline Network will be hosting the first Elite Mod 1v1 tournament on the 1-2 February with a livecast of the semi-finals and grand finale at 7pm GMT on Sunday February 2nd.
Elite Mod 1v1 Tournament
64-slot Single Elimination, $200 prize pool
No invites and no reserves- be there or be square! Sign ups will then close the following Friday 24th at 5pm GMT, and the seeds will be published shortly afterwards with more details about the TFN broadcast show.
daspoulos: Faust ur also forgetting that molotovs are fundamentally different than rifle nades that cost twice as much and only come with t2. Whereas moltovs come earlier and have a slightly different purpose. Today, 18:57 PM
Alexzandvar: But they don't need to waste muni on upgrades so they save a lot. Today, 18:55 PM
Alexzandvar: Soviets have a buttload of good munition based abilities, late game Today, 18:54 PM