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Elite Mod Company of Heroes 1v1 Tournament

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Ladies and Gentlemen, it is my pleasure to introduce the latest rejuvenating modification for Company of Heroes; Elite Mod. For those of you who haven't followed the design process over the last three months, Elite Mod is the culmination of work between Tommy and Kolaris, alongside help from Kiraye and Khorney and input from the entire competitive CoH community to create the ultimate version of CoH.

Elite Mod set out to achieve three key objectives:

- To bring the game to the most precise point of balance yet
- To fix any and all lingering bugs and exploits
- To add tactical options and enhance depth by making previously unattractive options more useful, and dialing back 'overpowered' units and tactics

I am proud to say that although there may yet be a few outstanding issues to resolve in the future, the mod has met these aims completely.

Of course, the ultimate test to see just how these changes affect the game in real terms is to watch the very best players duke it out in classic 1v1 fashion. To this end, The Frontline Network will be hosting the first Elite Mod 1v1 tournament on the 1-2 February with a livecast of the semi-finals and grand finale at 7pm GMT on Sunday February 2nd.



Schedule

Elite Mod 1v1 Tournament
64-slot Single Elimination, $200 prize pool


Saturday, February 1st, 5pm GMT
R1) Angoville
R2) Langres
R3) Semois

Sunday, February 2nd, 5pm GMT
Quarter-Final) Langres
Semi-Final) Angoville
Final) Langres/Semois/Angoville

Each round will be a best-of-three, with the exception of the final, which will be a best-of-five.

Prizes
1. $125
2. $50
3. $25

Sign ups will open on Friday 17th January at 5pm GMT in Events Central.

Sign ups have now opened! http://www.coh2.org/topic/13050/elite-mod-1v1-sign-ups

No invites and no reserves- be there or be square! Sign ups will then close the following Friday 24th at 5pm GMT, and the seeds will be published shortly afterwards with more details about the TFN broadcast show.

Until then, get out there, and get practicing!



Check out the changelog in the spoiler:


For any questions about the mod including troubleshooting technical issues, post in the official Elite Mod thread found here: http://www.coh2.org/topic/10886/elite-mod-coh--download-and-changelog.
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Romeo: except survive :P
Today, 00:01 AM
Sarantini: dozer is crap, espefcially compared to the scott which does everythign better
Yesterday, 23:59 PM
Romeo: It's not direct fire only. You can shoot it over most obstacles.
Yesterday, 23:59 PM
Mr. Someguy: It's also much shorter range, it's basically a tank gun with a howitzer effect.
Yesterday, 23:44 PM
Mr. Someguy: I don't consider it artillery, even though it fires a howitzer, it's direct-fire only.
Yesterday, 23:43 PM
Romeo: I also think it's funny how you mention the bulldozer even though it's artillery that fires on the move but is apparently fine :P
Yesterday, 23:42 PM
Romeo: Balance changes should always be preferred over design changes. Design changes should only happen when really desperately required like the Jagd and ISU for example.
Yesterday, 23:39 PM
Major Kyle Smith: *shouldn't
Yesterday, 23:34 PM
Major Kyle Smith: bulldozer is company specific. While you don't believe in blobs other players do. And I think that on the move it should be as accurate but it should still fire, that is one of its special characteristics
Yesterday, 23:32 PM
Mr. Someguy: Would you not argue that fire-on-the-move LMG's are unfair? Also the blob bit was just a joke, I hate blobs.
Yesterday, 23:31 PM

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