Ladies and Gentlemen, it is my pleasure to introduce the latest rejuvenating modification for Company of Heroes; Elite Mod. For those of you who haven't followed the design process over the last three months, Elite Mod is the culmination of work between Tommy and Kolaris, alongside help from Kiraye and Khorney and input from the entire competitive CoH community to create the ultimate version of CoH.
Elite Mod set out to achieve three key objectives:
- To bring the game to the most precise point of balance yet
- To fix any and all lingering bugs and exploits
- To add tactical options and enhance depth by making previously unattractive options more useful, and dialing back 'overpowered' units and tactics
I am proud to say that although there may yet be a few outstanding issues to resolve in the future, the mod has met these aims completely.
Of course, the ultimate test to see just how these changes affect the game in real terms is to watch the very best players duke it out in classic 1v1 fashion. To this end, The Frontline Network will be hosting the first Elite Mod 1v1 tournament on the 1-2 February with a livecast of the semi-finals and grand finale at 7pm GMT on Sunday February 2nd.
Elite Mod 1v1 Tournament
64-slot Single Elimination, $200 prize pool
No invites and no reserves- be there or be square! Sign ups will then close the following Friday 24th at 5pm GMT, and the seeds will be published shortly afterwards with more details about the TFN broadcast show.
Katitof: Just look at DSHK example-most expensive HMG in game which is also doctrinal is worst one as well. Today, 19:32 PM
Inverse: Nah, I love CS, I'm just awful is all. Gotten a lot better though, I've only played 100 or so competitive games. Today, 19:30 PM
Katitof: Thing is, 50% of old factions units if not more could be cut from the game and no one would notice, meanwhile clost to 100% of OKW and USF units are useful in general or in specific situation-a status that ost and sov would kill for. Today, 19:30 PM
Katitof: And not being automatical loss just because you went for it-regardless of what opponent is doing. Plenty of doctrines equal forfeiting the game for the sake of funnier playstyle. All units should have situations where they would excel. Today, 19:28 PM
Katitof: There is a difference between asking for unit to be 100% viable Today, 19:27 PM
VindicareX: For example, I can do just fine some games with SU 85 and snipers. Or look at a game like SC2, where some untis are clearly better overall than others (Collosus vs. Carrier or tempest). The meta exists for a reason and that isn't a bad thing. Today, 19:26 PM
VindicareX: There are some tweaks to be made sure (what game doesn't), but asking for a every unit to be 100% viable isn't only hard to balance, but strategically unsound Today, 19:25 PM
Katitof: VindicareX if you don't, then try to play with any non late game armor call-in doctrine as soviets or T3 ost and see how that goes. OKW being a rot of balance isn't helping either. Today, 19:19 PM