Hi astro_Zombie, I believe my original posts and subsequent one's explain my argument pretty clearly and concisely, in reply to your queries. You also seem to imply I have a hidden agenda behind the thread, I do not believe I have publicly expressed any bias towards either faction nor do I hold any. My playercard and posting history should suffice as evidence to this effect.
I'm happy to continue discussing the topic, but please refrain from emotive arguments/language and be constructive, or I'm afraid I simply won't engage.
Thanks,
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http://www.coh2.org/topic/14272/radio-intercept
I think Radio intercept has been pretty much covered In relation to the current context of COH2 commanders, I like Stephens idea on the T34-85 adjustment for this commander.
An overhaul of the entire system of commanders for both factions would be preferable of course, and again, many threads and posts have covered that. |
why would you say it's OP, don't you mostly play as soviets?
It's a decent, reasonably powered commander with obvious downsides, but of course someone has to make a thread about it.
You're having a hard time with this commander, dont you?
Play the ball not the man lads (or ladies)
My player tab is on my profile, I regularly post replays (wins and losses) and set out the limitations of my argument from the outset, i'm not the best player nor do I have access to the statistics you'd need to make a better informed/backed argument. Further it is probably too soon to say anything conclusively, i'm merely setting out an opinion that this particular commander may require an adjustment or all commanders (Soviet and Ostheer) need to be brought into line so we have more viable options available to us as player and variety in the game. The latter option, has been well discussed on the forums and has plenty on it, i'd like to see an overall look at commanders from Relic. That would be a large task and possibly lengthy for the developers to implement so i'd suggest in the meantime they have a look at the Advanced Warfare commander for the reasons already set out.
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I'd like to start off with, i'm not advocating right off the bat that this commander is OP, I have not played enough games in this patch or watched enough to definitively say that. Besides, i'm not a top player, so I tend to reserve judgement on balance as there is always room for me to improve. What i'm arguing below is that the advanced warfare commander is a very strong commander who is an obvious choice on almost all maps, and that is bad for gameplay.
You can select advanced warfare tactics from the very beginning of a match as soviets and be confident that it has all the tools you'll require to be competitive in a 1v1 situation. I would go as far as to say, it is the clear obvious choice, a no brainer and this is what makes it a poorly designed commander. For all the variety of commanders in the game, when one or two choices stand out as more obvious selections, it means less variety in real terms for the players. Simply put,a majority of players will pick what they perceive as most advantageous to them, so you end up playing with and facing the same stuff over and over. Which gets boring and will eventually drive players away if there is a perception that the options to play with and against are limited.
See the Elite troops commander as an example of this, in the last patch.
I'd argue the advanced warfare tactics commander is a case of an obvious and safe choice , no one part of the doctrine singularly makes it very strong, it is rather the synergy between everything in the doctrine that makes it a powerful and perhaps even, "no brainer" option from the soviet commanders. Radio intercept helps you to make the right decisions when selecting a tech route and getting counters to your opponent units composition. PPsh and con repair allows you to apply pressure throughout the game, the call in single T43-85 compliments your tech choice completely,whether you go T3 or T4 and the single strafe run whilst not overly powerful, is a solid AOE call in.
So in summary, i'd argue this commander is the standout choice as Soviets, thus reducing the effective available options in the game for players, which will eventually create dissatisfaction among the player-base and so it imo requires a readjustment in the next patch or the other commanders require an adjustment to bring them in line, whenever that is.
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That Bryan fella was probably admiring his good looks and wit when that happened..
Imo assault grens don't scale well. Cons will beat them if blobbed. I follow up with MG42's for this reason. Once cons get the ppsh, you can forget about your ass grens as an assault force. I'd like to see them at least get the faust after t1 is teched or as a vet ability.
As for this video, *shrug*, between a rock and a hard place, it certainly takes allot more then 10 seconds to clear a garrisoned building. As it was, I went for the cheeky decap on the cut off and hoped to catch one squad on the retreat before I bugged out (nearly got it). By going that side of the building, less cons would shoot out of a garrison. Did not expect a 4 man squad to drop so rapidly in green cover. Once you are outnumbered by cons, your in trouble with ass grens allot of the time.
My other option was to soft peddle back to an Mg42 coming onto the field. Maybe I made the wrong choice. |
Imo Assault Grens lack a little and have for a while, PPsh conscripts do the assault role better and for cheaper once they hit 3 CP's, which leaves assault grens the very early game to shine, or bust. To give them a bit more of a role latter in the game, i'd like to see them able to use Fausts after T1 is teched. Evaluate them after that :-)
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Grand job, i'' probably jump on sometime soon and play a wee few games, grace yous with my presence. |
trolly game
The best kind of games, first few minutes had me properly laughing |
gg, wp, funny and bloody game.
One way to play against Ass Grens.. |
gg, wp.
Got cocky, I shit the bath big time |