Ill be putting some stats here for my use and for everyone else. Ask for stats if you want. Please tell me if something is wrong. Images and stuff taken from usf unit guide (23/02/2019). I want to thank Cruzz for his patiance and for explaining everything to me
24/02/19
24/02/19
OKW
Elite Armor Doctrine
Armored scout car sdkfz 221/223 (available from the Command HQ after an SWS halftrack has been built)
Cost: 220 manpower, 15 fuel
Popcap: 4
Build time: 40 seconds
Hitpoints: 240 (260 at veterancy 3, 320 when upgraded with radio package and 340 with the radio package and veterancy 3)
Target size: 18 (16 at veterancy 1, 12 at veterancy 4 when lockdown)
Frontal/rear armor: 5.4/4 (10.4/9 when upgraded with the radio package)
Sight: 50 (65 at veterancy 2)
Ac/deceleration: 2.4/5.3 (2,88/6,36 at veterancy 3)
Rotation speed: 50 (60 at veterancy 3)
Speed: 7.2 (8,64 at veterancy 3)
Weapons
MG34 pintle machine gun
Damage: 4
Range: 35
Accuracy (half on the move):
Far: 0.25 (0,275 at veterancy 1, 0,3575 at veterancy 2)
Mid: 0.425 (0,4675 at veterancy 1, 0,60775 at veterancy 2)
Near: 0.6 (0,66 at veterancy 1, 0,858 at veterancy 2)
Penetration:
Far: 1
Mid: 1.1
Near: 1.2
Veterancy
1. Required xp: 720
Unlocks defensive smoke
Weapon accuracy bonus: 1.1
Received accuracy bonus: 0.889
2. Required xp: 1440
Sight radius bonus: 1.3
Weapon accuracy bonus: 1.3
3. Required xp : 2880
Health bonus: 20
Rotation speed bonus: 1.2
Max speed bonus: 1.2
Ac/deceleration bonus: 1.2
4. Required xp: 3850
Received accuracy bonus when the 223 is in lockdown: 0.75
5. Required xp: 4750
Unlocks riegel mines, same mines as the 251 halftack
Abilities
Defensive smoke (unlocked at veterancy 1)
Cost: 30 munitions
Duration: 8 seconds
Recharge time: 38 seconds
223 radio set upgrade
Cost: 100 manpower, 15 fuel
Research time: 25 seconds
Extended sight: can detect enemy vehicles in fog of war in a range of 85
Extra armor bonus: 5
Extra health bonus: 80
Medpack drop
Cost: 15 munitions
Regenerates health at a rate of 0.25 for 30 seconds in a radius of 10
223 lockdown mode (unlocked after radio set upgrade
Received accuracy bonus at veterancy 4: 0.75
Extra fuel/ammo income when lockdown on a resource strategic point: 0.00625/0.01041667 per second
Extra fuel when lockdown on a fuel point: 0.01458333 per second
Extra ammo when lockdown on a ammo point: 0.02291667 per second
Riegel mine 43 (anti tank mine, unlocked after veterancy 5)
Damage: 320
Cost: 50 munitions
Lay down time: 6 seconds
Armor: 35
Hitpoints: 20
Critical: disables vehicle movement
Overwatch
Early Warning Systems
Goliath (buildable at any tier structure)
Command points required: 1
Cost: 100 munitions
Popcap: 0
Buildtime: 20 seconds
Hitpoints: 120
Target size: 3
Armor: 0
Sight: 35
Speed: 4
Ac/deceleration: 6/6
Rotation rate: 30
Damage: 200 (if detonated through the ability it will cause 400 damage, its like it exploded twice)
Damage to british emplacements and bridges: 1000
(It deals deflection damage but since it has 1000 penetration I wont put them in here)
Radius: 8
Abilities:
Detonate: will cause the vehicle to explode dealing 400 damage
Camouflage (when in cover only)
USF
Recon Support Company
I&R Pathfinders (call in unit)
Command points needed: 0
Cooldown at commander selection: 50 seconds
Cooldown to call in another squad: 100 seconds
Cost: 290 manpower
Popcap: 6
Size of the squad: 4 I&R pathfinders
Hitpoints: 80
Target size: 1 (0.71 at veterancy 2)
Reinforcement cost per man: 30 manpower
Sight: 50 (55 at veterancy 1)
Weapon slots to pick up: 2
Weapons
M1A1 paratrooper carbine (3 on the squad)
Damage: 10
Range: 35 (40 at vet 3)
Accuracy (half on the move):
Far: 0.403 (0,4836 at veterancy 3)
Mid: 0.518 (0,6216 at veterancy 3)
Near: 0.805 (0,966 at veterancy 3)
Penetration:
Far: 1
Mid: 1
Near: 1
Scoped pathfinder m1 garand (1 on the squad)
Damage: 16
Range: 35 (40 at veterancy 3)
Accuracy (half on the move):
Far: 0.92 (1,104 at veterancy 3)
Mid: 0.575 (0,69 at veterancy 3)
Near: 0.345 (0,414 at veterancy 3)
Penetration:
Far: 1
Mid: 1
Near: 1
Critical: sniped soldier will kill instantly a soldier that has 0.4 hitpoints. For example: if a grenadier soldier has 80 hitpoints, it will get killed by 1 shot if it has 32 hitpoints.
Veterancy:
1. Required xp: 340
Extra sight: 5
2. Required xp: 680
Received accuracy bonus (how hard is to hit the target): 0.71
Weapon cooldown bonus: 0.8
Extra range for support artillery and its decoy: 1.33
3. Required xp: 1360
Weapon accuracy bonus: 1.2
Weapon range bonus: 5
Abilities:
Camouflage (gets improved at veterancy 3)
Beacon
Hitpoints: 120
Target size: 26
Construction time: 6 seconds
Cooldown time to place another one: 15 seconds
Cost: free
Camouflage
Can reinforce paratroopers (range: 35)
Shows enemy units in fog of war (range: 35)
Support artillery (155 mm artillery):
Cost: 140 munitions
Number of salvos: 9
Damage: 120
Range: 35 (45 at veterancy 2)
Cooldown time: 60 seconds
Criticals (33% chance of them happening, only 1 of them will occur per shell):
Vehicle engine damage:
Speed reduced by: 0.4
Rotation speed reduced by: 0.6
Vehicle crew shock:
Disables all weapons for 5 seconds
Disables rotation and movement for 5 seconds
Support artillery decoy:
Cost: 20 munitions
Range: 35 (45 at veterancy 2)
Cooldown: 90 seconds