this was a good back and forth match at one moment i loose entire map and he locks me down with hordes of riflemen.
the unit that saves the day are panzer grenadiers man they are awsome.
Highlights
1) assault grens cutoff harrasment ( not sure wat to do with them they are bad)
2) sacrifice pioneers due to my bad micro
3) loose map control to hordes of Rifles poor scout car micro again
4) get a stug out to take out his AA HT and he gets zooks
5) panzer grenadiers turn the tide as 1 squad in building just eat up atleast 2 RF squad and a LT.
6) intersting engagement with sherman vs panzher grenaders in halftrack (dont want to spoil the wat happens)
7) i show up with tiger and bait his jacksons to panzer grenadiers shreck ambush
8) he doesnt seem to learn and gets his jacksons baited again.
he gives up.
i dont see panzer grendaiers in highlevel play not sure why as im new to this faction (may be because of reinforcement cost)
i think PGs are good vs rifleman in locations where the engagements are medium to close range.
Profile of ImSkemo
General Information
Last Visit Time: 27 Oct 2019, 18:37 PM
Broadcast: https://www.twitch.tv/ImSkemo
Residence: India
Nationality: India
Game Name: ImSkemo
Last Visit Time: 27 Oct 2019, 18:37 PM
Broadcast: https://www.twitch.tv/ImSkemo
Residence: India
Nationality: India
Game Name: ImSkemo
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Post History of ImSkemo
Thread: panzer grenadiers save the day eat hordes of Rifles25 Oct 2014, 13:38 PM
In: Replays |
Thread: 2 panzer grenadiers with 4 shrecks always get wiped25 Oct 2014, 09:29 AM
Try not to clump your unit. well i do put them seperately but when attacking a tank they need to close in to fire shreck i use sprint from stormtrooper doctrine to close in as soon as i stop and fire the shreman wipes one squad |
Thread: 2 panzer grenadiers with 4 shrecks always get wiped25 Oct 2014, 06:01 AM
ive noticed that whenever i get 2 squads of panzer grenadiers with 4 shrecks one squad gets wiped every time either to a grenade or to 1 shot from sherman HE round, it strange that it is happening very consistently |
Thread: Is STG44 upgrade on Storm trooper worth the cost?24 Oct 2014, 16:03 PM
Worth it for the tactical movement imo, use cloak and hold fire till they are close, then pop tactical movement ill try this out to cap VPs, not sure if terrain affects tactical movement like in winter maps is tactical movement effective? |
Thread: Forward HQ vs Close the pocket , u know whats gonna happen24 Oct 2014, 12:10 PM
this was a novice level fight as im still learning ostheer, my opp used forward hQ and just spammed that call in AT guns ( 6 of them) which for some reason does damage to medium armor (P4s). So he puts up Fwd HQs everywhere and camps near it. i was like this is the moment i was waiting for as i could use the Close the pocket effectively and it did work very very well he surrendered as his entire army gets wiped out. Its amazing ability you get like Stuka dive bombs + some heavy artileery and light mortar rounds in rapdi suceession all around the cutoff points and it auto targets and gives you vision of all enemy points for some time ( i think wheren ever a stuka dives ) In: Replays |
Thread: Forward HQ vs Close the POCKET u know whats gonna happen24 Oct 2014, 12:05 PM
this was a novice level fight as im still learning ostheer, my opp used forward hQ and just spammed that call in AT guns ( 6 of them) which for some reason does damage to medium armor (P4s). So he puts up Fwd HQs everywhere and camps near it. i was like this is the moment i was waiting for as i could use the Close the pocket effectively and it did work very very well he surrendered as his entire army gets wiped out. Its amazing ability you get like Stuka dive bombs + some heavy artileery and light mortar rounds in rapdi suceession all around the cutoff points and it auto targets and gives you vision of all enemy points for some time ( i think wheren ever a stuka dives ) In: Replays |
Thread: I.R. Halftrack - Uses, tips etc24 Oct 2014, 04:14 AM
So I had a look but couldn't find much in the way of info on this interesting unit. I hate the fact that the enemy will know you have IR HT as it highlights the units for enemy as well had it been incognito it would have been great but as of now the opp will be aware of its presence and they will avoid or mislead you knowing that you have got one. In: OKW Strategies |
Thread: HMG does it even work?24 Oct 2014, 03:59 AM
Hello Guys! US faction build encourages aggressive play so everyone gets a M20 or go with the mobile supression AAHT its just that the HMG wont keep up with the rest of forces, if you need a superssion RE units with bars will do the job in 2 secs ( i meant volley fire with BAR). |
Thread: Vet up OKW with Ostheer Elite Troops23 Oct 2014, 21:58 PM
Sure, you can vet KT, JT, Stuka, but it costs a fortune in fuel to do so, and they have to sit in base while you do it. it does cost a lot for KT or JT but im sure there must me some unit in OKW that benifits more without costing a lot. say like raketen. In: OKW Strategies |
Thread: Vet up OKW with Ostheer Elite Troops23 Oct 2014, 20:15 PM
I was jsut fooling around with AI hard battles and i noticed that you can use Ostheer Elite Troops Doctrine to vet up OKW forces this is amazing as you can vet up a KT or JT or a stuka not sure if this is intended In: OKW Strategies |
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Latest replays uploaded by ImSkemo
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VS[KBB]LuckyStrikeMan[GER] ASKY philippe.vacelet U-Fightermanuelyebenesmarull Ahab187 ImSkemo B90Balanced 4v4 in recent S-minefield mapby: ImSkemo map: Vielsam1-617
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